Web of Inertia MTG Card


Web of Inertia - Judgment
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment
Released2002-05-27
Set symbol
Set nameJudgment
Set codeJUD
Number53
Frame1997
Layoutnormal
Borderblack
Illustred byDon Hazeltine

Key Takeaways

  1. Web of Inertia can give card advantage by reducing the need for defensive spells.
  2. Its synergy with graveyard management increases strategic instant-speed responses.
  3. Graveyard-based defenses like this enchantment offer unique control over game tempo.

Text of card

At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.

Cephalids specialize in lose-lose situations.


Card Pros

Card Advantage: Web of Inertia provides a repeated effect that can potentially lock an opponent out of attacking, allowing for card advantage by indirectly reducing the need for defensive cards.

Resource Acceleration: While this enchantment does not directly accelerate resources, it can indirectly contribute to resource acceleration by maintaining your board state, saving mana you might otherwise spend on creature spells or removal.

Instant Speed: Though Web of Inertia itself doesn’t operate at instant speed, it can synergize with other instant-speed graveyard interaction spells. This allows you to respond to threats immediately while still deterring attackers.


Card Cons

Discard Requirement: Web of Inertia prompts a reveal from a graveyard each turn to prevent creatures from attacking you. This ongoing condition can become cumbersome if the player’s graveyard management is challenged or the graveyard becomes exhausted of revealed cards.

Specific Mana Cost: This enchantment requires both specific blue mana and generic mana, totalling three mana, which necessitates a precise mana base and can be restrictive for multicolored decks that may have issues with mana accessibility.

Comparatively High Mana Cost: Despite its potential for a long-term defensive strategy, Web of Inertia has a startup cost that is higher than some other cards in its category. As gameplay accelerates and more cost-efficient cards are available, it could be considered less optimal for swift deck setups aiming for early-game advantages.


Reasons to Include Web of Inertia in Your Collection

Versatility: Web of Inertia offers unique defensive capabilities, fitting well into control decks that need to buy time or protect life totals while setting up their win conditions.

Combo Potential: This card partners effectively with graveyard management tools, such as Rest in Peace, turning it into a reliable deterrent against attackers by exiling cards from opponents’ graveyards.

Meta-Relevance: In a game state where creature-based strategies thrive, Web of Inertia can be a game-changer. It helps to keep aggressive decks at bay, rendering numerous creature assaults ineffective unless your opponent can keep fueling their graveyard.


How to beat Web of Inertia

Web of Inertia presents a unique defense mechanism in MTG, challenging players to strategize if they aim to breakthrough. This enchantment bars creatures from attacking unless their controller exiles a card from their graveyard. To navigate around this, implementing graveyard management is key. Cards that can clear one’s own graveyard, like Tormod’s Crypt or Relic of Progenitus serve as excellent tools, ensuring the path is clear for an offensive move.

Another strategy involves cards like Leyline of the Void or Rest in Peace, which exile cards as they hit the graveyard, preventing them from ever being a factor for Web of Inertia’s activation. Direct enchantment removal spells, such as Disenchant or Nature’s Claim, are straightforward ways to eliminate the Web entirely, liberating your creatures to attack as they please.

Lastly, taking advantage of the setup time Web of Inertia requires can be essential. Being an enchantment, it doesn’t hit the battlefield until at least the third turn, offering an opportunity to establish a board presence or set up enchantment counters like Negate or Counterspell before it can stifle your assault.


Cards like Web of Inertia

Web of Inertia offers a distinctive approach to creature defense in Magic: The Gathering, reminiscent of the card Hesitation. Like Hesitation, Web of Inertia creates a barrier to attacking; however, while Hesitation counters the spell entirely, Web of Inertia requires an exile of a card from the graveyard as a cost to allow the attack to proceed. This subtle yet significant costing difference makes Web of Inertia ideal in metagames with abundant graveyard resources.

Circu, Dimir Lobotomist, provides a similar graveyard interaction, albeit with a focus on library exile as well. While Web of Inertia acts as a protective measure, Circu has an offensive angle, purging potential threats before they can even be played. Rest in Peace is another comparable card, as it denies graveyard utilities by exiling cards upon death, aligning closely with Web of Inertia’s strategy to impede tactics reliant on graveyard usage.

Thus, Web of Inertia holds a firm position in decks that benefit from controlling the flow of a game by leveraging opponents’ graveyards as a resource, distinguishing its utility in MTG’s complex strategy landscape.

Hesitation - MTG Card versions
Circu, Dimir Lobotomist - MTG Card versions
Rest in Peace - MTG Card versions
Hesitation - Stronghold (STH)
Circu, Dimir Lobotomist - Ravnica: City of Guilds (RAV)
Rest in Peace - Return to Ravnica (RTR)

Cards similar to Web of Inertia by color, type and mana cost

Feedback - MTG Card versions
In the Eye of Chaos - MTG Card versions
Undertow - MTG Card versions
Mana Vortex - MTG Card versions
Energy Flux - MTG Card versions
Mesmeric Trance - MTG Card versions
Soul Barrier - MTG Card versions
Puppet Master - MTG Card versions
Intruder Alarm - MTG Card versions
Equilibrium - MTG Card versions
Mana Breach - MTG Card versions
Checks and Balances - MTG Card versions
Douse - MTG Card versions
Veiled Crocodile - MTG Card versions
Charisma - MTG Card versions
Traveler's Cloak - MTG Card versions
Shifting Sky - MTG Card versions
Threads of Disloyalty - MTG Card versions
Pemmin's Aura - MTG Card versions
Rhystic Study - MTG Card versions
Feedback - Fifth Edition (5ED)
In the Eye of Chaos - Masters Edition IV (ME4)
Undertow - Legends (LEG)
Mana Vortex - The Dark (DRK)
Energy Flux - World Championship Decks 2000 (WC00)
Mesmeric Trance - Ice Age (ICE)
Soul Barrier - Ice Age (ICE)
Puppet Master - Chronicles (CHR)
Intruder Alarm - Eighth Edition (8ED)
Equilibrium - Seventh Edition (7ED)
Mana Breach - Exodus (EXO)
Checks and Balances - Unglued (UGL)
Douse - Urza's Saga (USG)
Veiled Crocodile - Urza's Saga (USG)
Charisma - Mercadian Masques (MMQ)
Traveler's Cloak - Invasion (INV)
Shifting Sky - Planeshift (PLS)
Threads of Disloyalty - Magic Online Promos (PRM)
Pemmin's Aura - Scourge (SCG)
Rhystic Study - Wilds of Eldraine: Enchanting Tales (WOT)

Where to buy

If you're looking to purchase Web of Inertia MTG card by a specific set like Judgment, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Web of Inertia and other MTG cards:

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Legalities

Magic the Gathering formats where Web of Inertia has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Web of Inertia card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2014-02-01 Unless some effect explicitly says otherwise, a creature that can’t attack you can still attack a planeswalker you control.

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