Feeling of Dread MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Abilities Flashback

Key Takeaways

  1. Feeling of Dread grants control by tapping foes, crucial for disrupting enemy combos and attacks.
  2. Its flashback offers resource efficiency, allowing a second use from the graveyard.
  3. Mana requirements and high cost are drawbacks, demanding careful deck construction.

Text of card

Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.


Card Pros

Card Advantage: The Feeling of Dread card offers a strategic advantage by potentially tapping two of your opponent’s creatures. This could prevent impactful attacks or even disrupt potentially game-winning combos, giving you an upper hand.

Resource Acceleration: What sets Feeling of Dread apart is its flashback ability, which means you can play it from your graveyard, thus maximizing the use of resources in your game. It’s as if you get two spells in one, doubling the value you get from a single card.

Instant Speed: Deploying spells at instant speed gives MTG players a tactical advantage, and Feeling of Dread is no exception. Play it when your opponent least expects, on their turn, to thwart their plans and keep your defenses up. It’s a perfect tool for maintaining control over the flow of the game.


Card Cons

Discard Requirement: While Feeling of Dread doesn’t directly mandate that you discard a card, the flashback mechanic effectively asks for that. To use it from the graveyard, you’re indirectly sacrificing potential draws, which can deplete your hand, especially in a tight game where every card counts.

Specific Mana Cost: This instant card requires both white and blue mana, which imposes some deck building restrictions. If your setup isn’t tailored towards a blue-white combination or a more flexible mana base, including Feeling of Dread can be challenging and reduce the card’s utility.

Comparatively High Mana Cost: With an initial cost for casting and an additional cost for flashback, the total mana investment for the full utility of Feeling of Dread can be steep. Given the effect of temporarily tapping two target creatures, players might find the mana could be better spent on other control or creature cards that offer a more permanent solution or avoid the problem altogether.


Reasons to Include in Your Collection

Versatility: Feeling of Dread is a card that can easily find its way into both aggressive and control decks. Its dual modes of tapping creatures either aid in pushing for damage or as a defensive strategy to prevent the opponent’s advances.

Combo Potential: This card pairs well with strategies that capitalize on tapping and untapping creatures. It can be a key piece in locking down opponents’ potential blockers or attackers, giving you the upper hand in the combat phase.

Meta-Relevance: In a playing environment where timely interaction with your opponent’s creatures is crucial, Feeling of Dread maintains relevance. Its ability to disrupt combat can be particularly effective against decks that rely on combat-based triggers or buffs.


How to beat

Feeling of Dread is known for its ability to disrupt opponents by tapping their creatures, but it’s not invincible in the realm of Magic: The Gathering. This card has a penchant for controlling the pace of combat, often tipping skirmishes by freezing prime attackers or defenders. To outmaneuver this roadblock, focus on cards that render tapping effects less significant. Consider playing with unstoppable creatures that can either untap quickly or are not affected by being tapped, like those with vigilance.

An agile strategy would be to deploy spells that preemptively remove or neutralize threats. Rely on instant speed removal to dispatch potential targets before Feeling of Dread can take effect. Since this card also has a flashback ability, graveyard disruption becomes quite enticing. Running cards that exile it directly from the graveyard or restrict opponents from accessing their graveyard can effectively shut down its secondary use. Additionally, playing under a veil of hexproof can shield your creatures from direct spells and abilities, including Feeling of Dread.

Adaptability is key; shifting your gameplay to either avoid the temporary paralysis or simply negate its effects will ensure that Feeling of Dread becomes more of a minor nuisance than a game-ending spell.


BurnMana Recommendations

Diving deeper into MTG tactics enriches your gameplay, and Feeling of Dread extends this depth by offering nuanced control over the battlefield. Its strategic value in tapping opponents’ creatures can turn the tide of a match. Recognizing when to use such a card is as essential as having it in your collection. Whether harnessing its power for offensive play or integrating it into a defense strategy, Feeling of Dread exemplifies the delicate balance between attack and control. Enhance your understanding of this multifaceted card and similar game-changing strategies—join us for insights that could shape your path to victory.


Cards like Feeling of Dread

Diving into the strategic depth of control options in MTG, Feeling of Dread stands as an under-the-radar pick. It closely mirrors cards like Frost Breath, with both cards having the potential to freeze opposing creatures. The advantage of Feeling of Dread arises with its flashback ability, allowing a second use from the graveyard, a key difference from Frost Breath’s single-use nature. This gives players an unexpected defensive edge during crucial moments in the game.

Comparatively, Blinding Beam provides a similar effect by tapping creatures and has the flexibility of two modes but lacks the graveyard recursion that Feeling of Dread offers. The choice between them is a balance of immediate board impact versus longer-term strategic plays. Another card worth noting is Icy Blast, which can tap down a number of creatures proportional to the caster’s prowess on the battlefield. Although potent, it’s limited by its single-shot application and its dependency on a considerable creature presence.

To encapsulate, Feeling of Dread might not be the flashiest option, but its capability for repeated use makes it a valuable inclusion in decks aiming for persistent control and tempo advantage over opponents.

Frost Breath - MTG Card versions
Blinding Beam - MTG Card versions
Icy Blast - MTG Card versions
Frost Breath - Magic 2012 (M12)
Blinding Beam - Mirrodin (MRD)
Icy Blast - Khans of Tarkir (KTK)

Cards similar to Feeling of Dread by color, type and mana cost

Energy Arc - MTG Card versions
Prismatic Boon - MTG Card versions
Momentary Blink - MTG Card versions
Overrule - MTG Card versions
Turn to Mist - MTG Card versions
Hindering Light - MTG Card versions
Dramatic Rescue - MTG Card versions
Azorius Charm - MTG Card versions
Dovin's Veto - MTG Card versions
Faithful Mending - MTG Card versions
Disorder in the Court - MTG Card versions
Brokers' Safeguard - MTG Card versions
Protect the Negotiators - MTG Card versions
Argivian Welcome - MTG Card versions
Permission Denied - MTG Card versions
Officious Interrogation - MTG Card versions
No More Lies - MTG Card versions
Energy Arc - Masters Edition (ME1)
Prismatic Boon - Mirage (MIR)
Momentary Blink - Dominaria Remastered (DMR)
Overrule - Duel Decks: Venser vs. Koth (DDI)
Turn to Mist - Ravnica: Clue Edition (CLU)
Hindering Light - Shards of Alara (ALA)
Dramatic Rescue - RNA Guild Kit (GK2)
Azorius Charm - The List (PLST)
Dovin's Veto - Time Spiral Remastered (TSR)
Faithful Mending - Innistrad: Double Feature (DBL)
Disorder in the Court - Murders at Karlov Manor Commander (MKC)
Brokers' Safeguard - Alchemy: New Capenna (YSNC)
Protect the Negotiators - Dominaria United (DMU)
Argivian Welcome - Alchemy: The Brothers' War (YBRO)
Permission Denied - Jurassic World Collection (REX)
Officious Interrogation - Murders at Karlov Manor Promos (PMKM)
No More Lies - Murders at Karlov Manor (MKM)

Where to buy

If you're looking to purchase Feeling of Dread MTG card by a specific set like Innistrad and Shadows of the Past, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Feeling of Dread and other MTG cards:

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Printings

The Feeling of Dread Magic the Gathering card was released in 2 different sets between 2011-09-30 and 2023-03-21. Illustrated by John Stanko.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12011-09-30InnistradISD 142003normalblackJohn Stanko
22023-03-21Shadows of the PastSIS 72015normalblackJohn Stanko

Legalities

Magic the Gathering formats where Feeling of Dread has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
GladiatorLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Feeling of Dread card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2011-09-22 If Feeling of Dread targets two creatures, and one of them is an illegal target by the time Feeling of Dread resolves, the other creature will still be tapped.

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