Experimental Frenzy MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Experimental Frenzy grants access to multiple spells each turn, fueling aggressive strategies.
  2. Restrictions on hand use and red mana specificity present strategic deck-building challenges.
  3. Its meta relevance and combo potential make it a formidable card in competitive play.

Text of card

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. : Destroy Experimental Frenzy.

Turns out coffee is the weird aunt of invention.


Card Pros

Card Advantage: With Experimental Frenzy on the field, you are no longer limited to the cards in hand but have access to the top of your library for options, vastly expanding your available resources each turn. This can be a continuous source of card advantage as you utilize the depth of your deck for play.

Resource Acceleration: This card allows players to play the top card of their library, potentially casting multiple spells in a single turn. This increases the speed at which you can deploy your resources, effectively accelerating your game plan and overwhelming opponents more quickly.

Instant Speed: While not an instant itself, Experimental Frenzy complements instant speed spells by providing a wealth of options that can be played on your turn. This synergy ensures that mana and opportunities are rarely wasted, as you can play cards at the top of your library and keep mana available for instant speed interactions within the same turn cycle.


Card Cons

Discard Requirement: A key drawback to harnessing the power of Experimental Frenzy is its requirement to forsake the conventional method of using your hand, pushing you to play solely from the top of your library. This can create a significant barrier, especially when you’re searching for immediate answers or require specific cards that are stuck in your hand.

Specific Mana Cost: Another limitation is its exclusive red mana cost. This restricts its use to decks that can produce an adequate amount of red mana, potentially making it a less viable option for multicolored or colorless decks that can’t consistently meet the mana requirement.

Comparatively High Mana Cost: Armed with a mana value of four, Experimental Frenzy enters the battlefield at a stage where players are looking to establish a strong presence or gain significant advantage. There are alternatives in the card pool that may provide more immediate or versatile effects at a lower cost, making the commitment to Experimental Frenzy’s continuous yet potentially restrictive draw a point of consideration.


Reasons to Include in Your Collection

Versatility: Experimental Frenzy offers a unique deck-building challenge and can fit into multiple archetypes, particularly those keen on playing numerous spells each turn. Its potential to grant players access to a larger number of cards than what is traditionally held in the hand makes it invaluable in formats where drawing capabilities are key.

Combo Potential: This card excels in creating explosive turns, especially when combined with effects that allow you to play additional lands or manipulate the top card of your library. It’s a cornerstone for setups that seek to chain spells for a game-ending flourish.

Meta-Relevance: In environments where the match pace is rapid and the need to efficiently utilize every turn is paramount, Experimental Frenzy stands out. It can help a deck keep up or overtake the momentum in a game, making it a relevant choice for competitive play where gaining card advantage can be the difference between victory and defeat.


How to beat

Experimental Frenzy is a unique red enchantment that unlocks a player’s library, allowing them to play cards from the top. It presents an impressive ability to cast multiple spells in a single turn, given a sufficient mana pool. This card excels in formats where quick deck cycling and a consistent flow of threats are crucial. It notably changes the rhythm of the game for the player employing it, bypassing the traditional one-card-per-turn limit.

To counteract Experimental Frenzy, interrupting the card’s mechanics is essential. Artifact destruction spells are reliable tools, removing the enchantment from the battlefield. Cards like Nature’s Claim or Abrade give players a straightforward solution to dismantle the Frenzy. Control decks can benefit from using countermagic like Negate or Dovin’s Veto, which can prevent Experimental Frenzy from landing on the battlefield altogether. Another tactical approach involves forcing the enchantment’s controller to draw extra cards, which undercuts the advantage by sealing off their library-derived card flow. Ultimately, preparing a flexible sideboard and incorporating universal answers in a main deck can efficiently neutralize the card’s threat and maintain one’s pace in the game.


BurnMana Recommendations

If you’re captivated by the power of Experimental Frenzy’s unique playstyle, enhancing your MTG skills is within reach. This deep dive into card pros and cons, comparisons with similar cards, and strategies for countering it, equips you with the knowledge to harness or overcome this potent enchantment. Your deck can become an unstoppable force with the right blend of synergy and response to your opponent’s moves. Ready to turn your matches into a showcase of strategic depth and advanced tactics? Delve further into our resources and align with fellow enthusiasts aiming for dominance in the MTG realm.


Cards like Experimental Frenzy

Experimental Frenzy stands out in Magic: The Gathering as a unique engine that bolsters a player’s ability to play cards from the top of their deck. When examining counterparts, Outpost Siege comes to mind, offering a selection between damage to opponents or exiling the top card of your library at the start of your turn. However, it falls short of providing the continuous card flow that Experimental Frenzy does.

Another analogous card, Future Sight, also grants the power to play the top card of your library, but it’s notable for its higher mana cost and instant visibility to all players. This transparency can be a double-edged sword, as it gives away information but also allows for strategic planning. Conversely, Experimental Frenzy keeps your options hidden and unlimited to the sequence you play your cards.

Lastly, Bolas’s Citadel offers a similar mechanic but with the added cost of life instead of mana for each card played. This can be a powerful trade-off in a life-gaining deck. In essence, while similar cards provide glimpses of Experimental Frenzy’s potential, none match its unbridled capacity for drawing and playing multiple cards in rapid succession.

Outpost Siege - MTG Card versions
Future Sight - MTG Card versions
Bolas's Citadel - MTG Card versions
Outpost Siege - Fate Reforged (FRF)
Future Sight - Onslaught (ONS)
Bolas's Citadel - War of the Spark (WAR)

Cards similar to Experimental Frenzy by color, type and mana cost

Manabarbs - MTG Card versions
Orcish Oriflamme - MTG Card versions
An-Zerrin Ruins - MTG Card versions
Lightning Cloud - MTG Card versions
Aether Flash - MTG Card versions
Heart of Bogardan - MTG Card versions
Furnace of Rath - MTG Card versions
No Quarter - MTG Card versions
Shiv's Embrace - MTG Card versions
Antagonism - MTG Card versions
Pyromancy - MTG Card versions
Close Quarters - MTG Card versions
Collapsing Borders - MTG Card versions
Stand or Fall - MTG Card versions
Impulsive Maneuvers - MTG Card versions
Stensia Uprising - MTG Card versions
Visions of Phyrexia - MTG Card versions
Magmatic Core - MTG Card versions
Pyrohemia - MTG Card versions
Uncontrollable Anger - MTG Card versions
Manabarbs - 30th Anniversary Edition (30A)
Orcish Oriflamme - 30th Anniversary Edition (30A)
An-Zerrin Ruins - Masters Edition II (ME2)
Lightning Cloud - Visions (VIS)
Aether Flash - Classic Sixth Edition (6ED)
Heart of Bogardan - Weatherlight (WTH)
Furnace of Rath - Planechase (HOP)
No Quarter - Tempest (TMP)
Shiv's Embrace - Duel Decks: Knights vs. Dragons (DDG)
Antagonism - Urza's Saga (USG)
Pyromancy - Urza's Legacy (ULG)
Close Quarters - Mercadian Masques (MMQ)
Collapsing Borders - Invasion (INV)
Stand or Fall - Invasion (INV)
Impulsive Maneuvers - Odyssey (ODY)
Stensia Uprising - Innistrad: Crimson Vow (VOW)
Visions of Phyrexia - The Brothers' War (BRO)
Magmatic Core - Coldsnap (CSP)
Pyrohemia - Commander Anthology (CMA)
Uncontrollable Anger - Tenth Edition (10E)

Where to buy

If you're looking to purchase Experimental Frenzy MTG card by a specific set like Guilds of Ravnica Promos and Guilds of Ravnica, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Experimental Frenzy and other MTG cards:

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Printings

The Experimental Frenzy Magic the Gathering card was released in 2 different sets between 2018-10-05 and 2018-10-05. Illustrated by Simon Dominic.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12018-10-05Guilds of Ravnica PromosPGRN 99p2015normalblackSimon Dominic
22018-10-05Guilds of RavnicaGRN 992015normalblackSimon Dominic

Legalities

Magic the Gathering formats where Experimental Frenzy has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Experimental Frenzy card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-10-05 Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
2018-10-05 If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
2018-10-05 You can play a land card on top of your library only if you have available land plays remaining.
2018-10-05 You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
2018-10-05 You must follow the normal timing permissions and restrictions of the cards you play from your library.
2018-10-05 You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.

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