Runaway Steam-Kin MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeCreature — Elemental
Power 1
Toughness 1

Key Takeaways

  1. Generates extra mana by removing counters, enabling rapid multiple spell plays and increasing deck tempo.
  2. Excels in mono-red decks, ramping up mana quickly but less adaptable in multi-colored strategies.
  3. Thrives in red-aggressive and combo decks, contributing to their resilience and competitiveness in the meta.

Text of card

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add .


Card Pros

Card Advantage: Runaway Steam-Kin provides an opportunity not just to play with the cards in your hand but to essentially ‘create’ mana which can enable casting multiple spells in a single turn. The ability to remove three +1/+1 counters to add three red mana can turn the tide by allowing you to draw into more of your deck and play additional threats or answers.

Resource Acceleration: Once you start casting red spells, Runaway Steam-Kin accumulates counters quickly, acting as a powerhouse for resource acceleration. It’s a potent enabler for decks that want to cast many spells in succession, ramping up the amount of mana available to the player and unlocking explosive turns.

Instant Speed: While Runaway Steam-Kin itself isn’t an instant, its ability to generate mana at instant speed means you can adapt to the current state of the game at a moment’s notice. This mana can be used to cast instant speed spells from your hand, giving you the flexibility to make pivotal plays in response to your opponent’s actions.


Card Cons

Discard Requirement: Runaway Steam-Kin does not have a discard requirement as part of its ability, which is advantageous for maintaining card advantage. However, this also means that it doesn’t help cycle through your deck to draw into more options.

Specific Mana Cost: Runaway Steam-Kin demands red mana for both its initial casting and to gain +1/+1 counters from its ability. This mono-color focus makes it less versatile in multi-color decks that may not be able to consistently provide the red mana it requires.

Comparatively High Mana Cost: Although only costing two red mana might seem low, it is important to consider that Runaway Steam-Kin requires additional red spells to be cast in order to grow and subsequently be cashed in for extra mana. In fast-paced games or mana-tight situations, this can slow down your momentum as you wait to gather the necessary spells to maximize the value from the card.


Reasons to Include Runaway Steam-Kin in Your Collection

Versatility: The Runaway Steam-Kin is a powerhouse in red aggressive decks, fitting easily into strategies focused on casting many low-cost spells. Its ability to gain +1/+1 counters makes it a formidable creature that can grow rapidly in the right deck.

Combo Potential: Key in explosive combos, this card can generate a significant amount of red mana. With enough counters, you can unleash a flurry of spells in a single turn, making it a linchpin in storm-like decks that aim to cast multiple spells in succession.

Meta-Relevance: As the pace of the game accelerates and red decks remain prominent in competitive play, the Runaway Steam-Kin holds its ground as a card that can change the tide of battle. Its synergy with high-speed, aggressive strategies ensures it remains a relevant and feared card across various meta environments.


How to beat

Runaway Steam-Kin presents itself as a threat when building momentum on the battlefield, especially within mono-red decks in Magic: The Gathering. As it gains counters from red spells, this creature can quickly escalate in power, posing a significant challenge. Removing it before it accrues too many +1/+1 counters is key.

Efficient removal spells are crucial in suppressing Runaway Steam-Kin’s growth. Consider employing instant-speed removal like Fatal Push or Lightning Bolt to counter it promptly. Another strategy is to limit the spell casting, directly impacting Steam-Kin’s ability to grow, with cards like Damping Sphere or Eidolon of the Great Revel, redirecting the tempo in your favor.

To conclude, tackling Runaway Steam-Kin is about timing and control. By interrupting its engine early or restricting the number of spells your opponent can play, you can dampen the card’s impact and maintain an upper hand throughout the game. These approaches, when executed correctly, can mitigate the threat posed by this versatile creature in your MTG matchups.


BurnMana Recommendations

Dive deeper into the MTG realm and unlock the full potential of your deck with the Runaway Steam-Kin. As you’ve uncovered, it’s not just a card but a versatile engine that fuels aggressive plays and mana ramping strategies. Harnessing the power of this card requires finesse, yet it offers a robust advantage in mono-red or spell-heavy decks. If you’re ready to maximize your gameplay and innovate your strategies around this dynamic card, our guides and resources are your gateway to deeper insights. Take the challenge to incorporate Runaway Steam-Kin into your arsenal and turn the heat up on your opponents. Discover more today and transform your play with wisdom from the MTG connoisseurs.


Cards like Runaway Steam-Kin

Runaway Steam-Kin is a powerful engine in red aggressive decks, reminiscent of prowess creatures like Monastery Swiftspear. Swiftspear gains temporary power whenever you cast a noncreature spell, offering immediate but fleeting advantage. In contrast, Runaway Steam-Kin, while slower to build up, offers a more sustained benefit by amassing +1/+1 counters with each red spell cast. Once it has three counters, it can be a source of a significant amount of red mana, fueling even larger plays.

Another parallel can be drawn with Kiln Fiend, which like Swiftspear, increases its power until end of turn when casting instant or sorcery spells. Runaway Steam-Kin diverges with its ability to provide potential mana ramp rather than a temporary power boost, making it a less explosive but more strategic option.

Ultimately, Runaway Steam-Kin carves a unique niche for itself among red creatures, by acting as a repeatable mana source that synergizes well with low-cost spells. This characteristic enables it to power out high-impact turns and makes it a formidable presence on the battlefield that can change the tide of a game over multiple turns.

Monastery Swiftspear - MTG Card versions
Kiln Fiend - MTG Card versions
Monastery Swiftspear - Khans of Tarkir (KTK)
Kiln Fiend - Rise of the Eldrazi (ROE)

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Where to buy

If you're looking to purchase Runaway Steam-Kin MTG card by a specific set like Guilds of Ravnica and Guilds of Ravnica Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Runaway Steam-Kin and other MTG cards:

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Printings

The Runaway Steam-Kin Magic the Gathering card was released in 2 different sets between 2018-10-05 and 2018-10-05. Illustrated by Jason Felix.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12018-10-05Guilds of RavnicaGRN 1152015normalblackJason Felix
22018-10-05Guilds of Ravnica PromosPGRN 115s2015normalblackJason Felix
32018-10-05Guilds of Ravnica PromosPGRN 115p2015normalblackJason Felix

Legalities

Magic the Gathering formats where Runaway Steam-Kin has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Runaway Steam-Kin card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-10-05 If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
2018-10-05 Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
2018-10-05 Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

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