Fatestitcher MTG Card


Fatestitcher - Shards of Alara
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Zombie Wizard
Abilities Unearth
Released2008-10-03
Set symbol
Set nameShards of Alara
Set codeALA
Power 1
Toughness 2
Number43
Frame2003
LayoutNormal
BorderBlack
Illustred byE. M. Gist

Key Takeaways

  1. Fatestitcher’s ability extends strategic play with instant speed untap actions for permanents and mana acceleration.
  2. While offering utility, Fatestitcher’s specific mana and discard requirements may limit its inclusion in decks.
  3. Fatestitcher’s unearth and utility make it a resilient, adaptable force in various MTG metagames and strategies.

Text of card

: You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)


Card Pros

Card Advantage: Fatestitcher offers a unique ability known as ‘untap targeting permanent’, providing strategic value and the potential to reuse activated abilities or mana sources for advantageous card interactions.

Resource Acceleration: By untapping lands, Fatestitcher effectively ramps up your resources, giving you the potential to cast more spells or larger threats earlier in the game.

Instant Speed: Fatestitcher’s untap ability can be activated at instant speed, offering flexibility during critical moments to disrupt opponents’ strategies or to enhance your plays during their turn.


Card Cons

Discard Requirement: One of the key drawbacks of Fatestitcher is its unearth ability, which hinges on you discarding another card. This can potentially put you at a disadvantage, especially when your hand is nearly empty and you need to maintain card advantage.

Specific Mana Cost: The mana cost for Fatestitcher is quite specific, requiring both blue and generic mana. This can pose a deckbuilding challenge, as incorporating it into a multicolor deck could strain your mana base and reduce consistency.

Comparatively High Mana Cost: When considering the utility that Fatestitcher provides, its total mana cost is on the higher side. Other creatures or spells within the same mana range could provide more significant impact or versatility on the game board, potentially making the Fatestitcher a less tempting choice for inclusion in some strategies.


Reasons to Include Fatestitcher in Your Collection

Versatility: Fatestitcher offers flexibility as it can untap a permanent, such as a land for additional mana or a creature to reuse its abilities, enhancing gameplay across various deck styles.

Combo Potential: This card synergizes with numerous combos, particularly in strategies that revolve around untapping mechanics or using tap-untap cycles to gain infinite combos.

Meta-Relevance: In current metagames that prioritize quick transitions from setup to winning conditions, Fatestitcher can be the key card for swiftly unlocking your deck’s full potential.


How to beat

Fatestitcher is a unique creature card in MTG that offers versatility and control over the game. As a card that can untap or tap another permanent, it becomes a tool for disrupting opponent strategies or enhancing your own tactical plays. To counter this card, one must consider removal spells or abilities that can bypass its control capabilities. Cards like Path to Exile or Fatal Push are effective as they can remove Fatestitcher from the battlefield at instant speed, minimizing its impact. Additionally, graveyard hate cards such as Rest in Peace can neutralize its Unearth ability, ensuring it doesn’t return from the graveyard to cause more trouble.

It’s also strategic to limit the number of utility creatures or key permanents that Fatestitcher could target. By adapting your play style to reduce reliance on individual permanents or creature synergies, you lessen the Fatestitcher’s potential influence on the game. In essence, being proactive in your removal strategy and reactive in your board development are key to successfully navigating around the challenges posed by Fatestitcher in MTG.


BurnMana Recommendations

Cards like Fatestitcher affirm the dynamic complexity of MTG, showcasing the depth of strategy that the game offers. Capable of untapping permanents, it’s a card fit for nuanced gameplay and can shift the tide of matches. For those looking to refine their decks with calculated plays and potential combos, it is imperative to consider how cards such as Fatestitcher could enhance your gameplan. Moreover, understanding its interactions and counters is crucial for any player aiming to optimize their strategy. Looking to harness the full potential of your deck and outpace your opponents? Embrace the challenge and delve deeper into the multifaceted world of MTG with us. Discover how Fatestitcher and similar cards can elevate your deck’s performance and redefine your approach to the game.


Cards like Fatestitcher

Fatestitcher presents a unique twist in the MTG landscape of untapping permanents. Like its counterpart Puppeteer, which can also untap another target permanent, Fatestitcher offers greater flexibility by being able to untap or tap a permanent. While Puppeteer requires a blue mana to activate its ability, Fatestitcher’s ability comes at no additional mana cost after it’s on the battlefield.

Another comparable card is Voyaging Satyr, which solely focuses on untapping lands. Despite being narrowed to lands, Voyaging Satyr does this at a lower cost. Fatestitcher stands apart with its versatility and its synergy in decks that benefit from tapping or untapping various permanents, not just lands. Also, with Fatestitcher’s unearth ability, it can make a surprising comeback ensuring that its presence can be felt even from the graveyard.

By comparing these cards, it is evident that Fatestitcher holds its place in MTG as a valuable utility creature. Its ability to interact with any permanent and its unearth feature can be strategically pivotal, making it a multifaceted asset for players looking to optimize the control over their board state.

Puppeteer - MTG Card versions
Voyaging Satyr - MTG Card versions
Puppeteer - MTG Card versions
Voyaging Satyr - MTG Card versions

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Where to buy

If you're looking to purchase Fatestitcher MTG card by a specific set like Shards of Alara, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fatestitcher and other MTG cards:

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Legalities

Magic the Gathering formats where Fatestitcher has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Fatestitcher card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01 At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01 If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01 If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01 Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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