Robe of Mirrors MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost1
RarityCommon
TypeEnchantment — Aura
Abilities Enchant

Key Takeaways

  1. Provides key creatures shroud, safeguarding them from targeted removal and preserving board control.
  2. Low casting cost and instant application award strategic flexibility and mana efficiency.
  3. Boosts creature-based strategies, ensuring pivotal combatants evade targeted disruptions.

Text of card

Enchanted creature cannot be the target of spells or abilities.

"Does this make me look fat?"


Card Pros

Card Advantage: Robe of Mirrors is potent for ensuring your key creatures remain an active threat. By granting shroud, it effectively protects your investments, allowing you to thwart your opponent’s targeted removal attempts. This enables continued pressure without the need to overcommit to the board, maintaining your grip on the game.

Resource Acceleration: With a low casting cost, Robe of Mirrors is an efficient use of resources. By protecting valuable creatures early on, it allows players to accelerate their game plan without fear of interruption. This acceleration can prove decisive as it keeps mana open for other pivotal plays.

Instant Speed: The enchantment can be bestowed at instant speed, offering a strategic edge. This empowers players to wait for the most opportune moment, such as in response to an opponent’s removal spell, turning a would-be disadvantage into a surprise bolstering of defenses. This flexibility in timing is a critical asset in the fast-paced nature of Magic games.


Card Cons

Discard Requirement: Robe of Mirrors necessitates having another creature to play on, potentially leaving you behind if you’re holding onto it but lack a suitable target on the field.

Specific Mana Cost: The enchantment requires blue mana, making it inaccessible to decks that do not run blue or have a way to generate that color of mana reliably.

Comparatively High Mana Cost: While only costing a single blue mana, in fast-paced games, that mana might be better spent on counterspells or card draw, especially when considering that the provided effect doesn’t impact the board much by itself.


Reasons to Include Robe of Mirrors in Your Collection

Versatility: Robe of Mirrors is a spell that can be a game-changer for creature-based decks. With the ability to make a creature unblockable by granting it shroud, it allows your key creatures to evade targeted removals and remain on the battlefield.

Combo Potential: The enchantment enhances strategies that rely on protecting the combo pieces. Its synergies with creatures that have tap abilities or powerful combat triggers are particularly noteworthy, as it ensures their effects can be used without the threat of interference.

Meta-Relevance: In a game state where single-target removal spells are prevalent, Robe of Mirrors gains importance. It effectively counters strategies relying on spot removals and can provide a tactical edge in many match-ups, allowing your creatures to slip past the opponent’s defenses unhindered.


How to beat

Robe of Mirrors presents players with an enchanting challenge. Its primary ability grants the enchanted creature shroud, meaning it can’t be the target of spells or abilities your opponents control. This can turn a key creature into a formidable protected asset, often frustrating opponents who can’t easily remove it from the battlefield.

To overcome Robe of Mirrors, players need to think outside of direct targeting. Board wipes that affect all creatures equally, like Wrath of God or Damnation, bypass shroud by not singling out any one creature. Another strategy is to use spells that force opponents to sacrifice creatures, such as Diabolic Edict, since these do not target a specific creature either. Alternatively, taking control of the game with counterspells can prevent the Robe of Mirrors from being equipped in the first place. Always be mindful of the indirect approaches available in your arsenal to tackle enchantments like Robe of Mirrors.

Understanding the mechanics and limitations of protective enchantments is key in MTG. With the right mix of global removal and strategic planning, the veil of the Robe of Mirrors can be lifted, allowing you to maintain control over the board and push towards victory.


Cards like Robe of Mirrors

The allure of Robe of Mirrors in the strategic environment of Magic: The Gathering lies in its ability to grant a creature instant shroud. Comparable to an enchantment like Diplomatic Immunity, it also equips a creature with shroud but adds the advantage of that creature being untargetable as long as it’s enchanted. Robe of Mirrors stands out with its low cost, making it efficiently playable.

Looking at Alexi’s Cloak, we find another parallel, offering a creature shroud at the same converted mana cost. The key difference here is that Alexi’s Cloak can be cast only at instant speed and the creature gains protection until the end of the turn which can be pivotal during your opponent’s turn. Yet, Robe of Mirrors can be used early in the game to set a protective baseline for key creatures.

In terms of gameplay strategy and resource allocation, Robe of Mirrors carves its niche effectively amid the roster of creature protection spells in Magic: The Gathering. Its economical mana cost coupled with the enduring shroud effect makes it a go-to option for players aiming to safeguard their creatures from targeted spells or abilities.

Diplomatic Immunity - MTG Card versions
Alexi's Cloak - MTG Card versions
Diplomatic Immunity - MTG Card versions
Alexi's Cloak - MTG Card versions

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Field of Dreams - MTG Card versions
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Tangle Kelp - MTG Card versions
Flood - MTG Card versions
Tidal Flats - MTG Card versions
Backfire - MTG Card versions
Mystic Remora - MTG Card versions
Essence Flare - MTG Card versions
Awesome Presence - MTG Card versions
Cloak of Invisibility - MTG Card versions
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Mana Chains - MTG Card versions
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Telepathy - MTG Card versions
Veiled Sentry - MTG Card versions
Soothsaying - MTG Card versions
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Where to buy

If you're looking to purchase Robe of Mirrors MTG card by a specific set like Exodus and Tenth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Robe of Mirrors and other MTG cards:

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Printings

The Robe of Mirrors Magic the Gathering card was released in 2 different sets between 1998-06-15 and 2007-07-13. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11998-06-15ExodusEXO 431997NormalBlackJohn Matson
22007-07-13Tenth Edition10E 1012003NormalBlackChristopher Moeller
32007-07-13Tenth Edition10E 101★2003NormalBlackChristopher Moeller

Legalities

Magic the Gathering formats where Robe of Mirrors has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Robe of Mirrors card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-08-15 Having shroud will prevent the creature from being targeted by Aura spells, but it does not remove any Auras that are already attached to the creature or stop Auras from being moved to the creature by some other method.

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