Avatar of Might MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost8
RarityRare
TypeCreature — Avatar
Abilities Trample
Power 8
Toughness 8

Key Takeaways

  1. Avatar of Might becomes cheaper against decks with many creatures, altering gameplay dynamics.
  2. Green’s ramping abilities align well with this card, allowing for earlier deployment.
  3. Its vulnerability lies in its reliance on opponents’ creature counts for cost efficiency.

Text of card

Trample If an opponent controls at least four more creatures than you, Avatar of Might costs o6 less to play.


Card Pros

Card Advantage: Avatar of Might can tip the scales in terms of presence on the battlefield. If you’re playing against a deck that rapidly amasses creatures, this card can become an affordable powerhouse, practically leaping from your hand onto the field to potentially turn the tide in your favor.

Resource Acceleration: Despite its initial hefty mana cost, this card can be a game-changer in green decks that excel in resource acceleration. If your opponent controls at least four more creatures than you, the cost to cast Avatar of Might drastically reduces, making it a formidable threat much sooner than expected.

Instant Speed: While Avatar of Might doesn’t operate at instant speed, its imposing presence can deter opponents from attacking, indirectly providing the same benefits by freeing up your mana and resources for other instant-speed interactions during your opponent’s turn.


Card Cons

Discard Requirement: Avatar of Might necessitates that you have fewer creatures than your opponent to be cast for a reduced mana cost, potentially setting you back if you’re trying to maintain board presence.

Specific Mana Cost: This creature card requires a significant amount of green mana, demanding a commitment to green mana sources which may not align with multi-color deck strategies.

Comparatively High Mana Cost: With an original cost of eight mana, Avatar of Might can be a heavy investment in your mana resources, especially when considering other impactful options available at a lower cost threshold.


Reasons to Include Avatar of Might in Your Collection

Versatility: Avatar of Might can be a game changer in decks that manipulate the number of creatures on the battlefield. Its ability to become significantly cheaper to cast under certain conditions allows it to fit into a range of strategies from stompy green decks to control setups that can dictate the pace of the creature count.

Combo Potential: This card shines in combinations that facilitate creature count discrepancies. Paired with board wipes or selective removal spells, Avatar of Might can be dropped onto the battlefield for a fraction of its original cost, presenting a substantial threat to opponents.

Meta-Relevance: In metas where token generation and go-wide strategies are prevalent, Avatar of Might stands as a powerful contender. Its reduced casting cost becomes increasingly attainable against opponents who flood the board, allowing you to level the playing field with a formidable 8/8 trampler.


How to Beat

When facing Avatar of Might on the battlefield, understanding its conditional power is essential. This towering creature comes with a significant cost reduction if an opponent has at least four more creatures than you, potentially making it a formidable eight mana 8/8 trample for merely two green mana. The key strategy is maintaining creature parity or superiority, to prevent this cost reduction from occurring. Employing board wipes like Wrath of God can reset the playing field, and spot removal such as Swords to Plowshares can handle the Avatar directly should it enter play.

It’s also prudent to limit the growth of your opponent’s creature count. Efficient removal spells, countermeasures, and preventative measures keep their battlefield presence in check, mitigating the Avatar’s potential. Involving graveyard disruption can also be a tactical move, as it may inhibit recursion strategies that aim to churn out multiple creatures swiftly. Lastly, don’t underestimate the power of go-wide strategies yourself; creatures with token-generating abilities can match opposing creature swarms, thereby nullifying the discounted mana cost Avatar of Might so dangerously offers.

Utilizing these strategies, you can dismantle the looming threat of Avatar of Might and keep your opponent’s green giants at bay, ensuring that this beast remains just a costly creature rather than an unstoppable force on the board.


Cards like Avatar of Might

Avatar of Might is an intriguing powerhouse in the creature spells segment in Magic: The Gathering. It echoes the intimidating presence of other colossal creatures like Ghalta, Primal Hunger that also boast massive power and toughness. While Ghalta requires a total power of creatures you control to reduce its casting cost, Avatar of Might capitalizes on the number of creatures your opponent controls. This could be particularly advantageous for players facing token strategies.

Another comparable card is Mossbridge Troll, which, like Avatar of Might, can be a formidable force. Both cards have conditions that can make them easier to cast. For Mossbridge Troll, it’s all about self-preservation with its ability to regenerate, while Avatar of Might potentially thrives against swarm tactics, significantly reducing its cost in the right conditions. The key difference is Mossbridge Troll’s resilience versus Avatar of Might’s conditional cost advantage.

Irrespective of their differences, these titanic creatures each have their appeal. Avatar of Might can become a game-changer when facing numerous enemy creatures, asserting dominance with its cost-efficiency and substantial 8/8 frame. It finds its niche among MTG’s colossal creatures, offering a unique strategic value in creature-heavy metas.

Ghalta, Primal Hunger - MTG Card versions
Mossbridge Troll - MTG Card versions
Ghalta, Primal Hunger - MTG Card versions
Mossbridge Troll - MTG Card versions

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Scaled Wurm - MTG Card versions
Crash of Rhinos - MTG Card versions
Verdant Force - MTG Card versions
Deathcoil Wurm - MTG Card versions
Tunneler Wurm - MTG Card versions
Kamahl, Heart of Krosa - MTG Card versions
Skarrg Goliath - MTG Card versions
Myojin of Towering Might - MTG Card versions
Living Hive - MTG Card versions
Thousand-legged Kami - MTG Card versions
Uktabi Kong - MTG Card versions
Patron of the Orochi - MTG Card versions
End-Raze Forerunners - MTG Card versions
Terastodon - MTG Card versions
Walker of the Grove - MTG Card versions
Woodfall Primus - MTG Card versions
Wolf Pack - MTG Card versions
Gigantomancer - MTG Card versions
Khalni Hydra - MTG Card versions
Liege of the Tangle - MTG Card versions

Where to buy

If you're looking to purchase Avatar of Might MTG card by a specific set like Prophecy and Tenth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Avatar of Might and other MTG cards:

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Printings

The Avatar of Might Magic the Gathering card was released in 2 different sets between 2000-06-05 and 2007-07-13. Illustrated by rk post.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12000-06-05ProphecyPCY 1091997NormalBlackrk post
22007-07-13Tenth Edition10E 2512003NormalBlackrk post
32007-07-13Tenth Edition10E 251★2003NormalBlackrk post

Legalities

Magic the Gathering formats where Avatar of Might has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Avatar of Might card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 The mana value of this card is still 8, even if you only pay to cast it.

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