Fiery Fall MTG Card


Card setsReleased in 11 setsSee all
Mana cost
Converted mana cost6
RarityCommon
TypeInstant
Abilities Basic landcycling,Cycling,Landcycling

Key Takeaways

  1. Fiery Fall improves late-game plays with its basic land cycling to avoid mana issues.
  2. A six-mana cost limits early game plays, but promises strong late-game tactics.
  3. Its flexibility and meta-relevance make it a versatile pick for various strategies.

Text of card

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Jund feasts on the unprepared.


Card Pros

Card Advantage: Fiery Fall provides an edge in longer games through its basic land cycling ability. This feature offers the flexibility to swap the card for a basic land, ensuring that your land drops are consistent and helping to avoid mana shortages that can impede the progression of play.

Resource Acceleration: By using the land cycling ability, Fiery Fall contributes to smoothing out mana curves. It essentially converts a potential late-game dead draw into an active resource, accelerating your ability to play more impactful spells sooner by guaranteeing land drops.

Instant Speed: While Fiery Fall is a sorcery and not an instant, its land cycling ability can be used at instant speed. This gives players the versatility to adapt and respond to the unfolding game, using their mana efficiently, either by developing their board with a basic land or removing threats with the spell itself.


Card Cons

Discard Requirement: One of the drawbacks of the Fiery Fall card involves its cycling ability, which necessitates the discarding of the card as an alternative to playing it normally. This can deplete your hand, leaving you with fewer options as the game progresses.

Specific Mana Cost: Fiery Fall requires a commitment of six mana, including at least one red mana. This can be restrictive as it demands a specific color commitment, potentially limiting its inclusion to decks that are heavily invested in red mana sources.

Comparatively High Mana Cost: With a cost of six mana to deal five damage to a creature, Fiery Fall may seem inefficient when compared to other removal spells. Many alternatives available in the game provide similar or better effects at a lower mana investment, offering more versatility and tempo.


Reasons to Include in Your Collection

Versatility: Fiery Fall is a flexible inclusion for decks needing a removal option and mana fixing. As a result, it can seamlessly integrate into a range of strategies, from aggressive burns to more resource-focused control decks.

Combo Potential: In addition to being a solid removal spell, Fiery Fall’s basic land cycling ability can help set up the perfect combo by facilitating the draw of pivotal pieces or simply ensuring you hit your land drops for game-changing spells.

Meta-Relevance: With an ability to remove sizable threats and improve deck consistency, Fiery Fall can adapt to various metagame environments, making it a practical choice in a shifting competitive landscape.


How to beat

Fiery Fall stands out in the arsenal of red spells for its flexibility, offering both direct damage to creatures and a basic land cycling feature. With a higher mana cost, it requires strategic play, particularly in limited formats where removal can be key. To counteract Fiery Fall, one should consider the timing and the value of the creatures you deploy. It may be more efficient to bait out the spell with less crucial creatures, preserving your more valuable targets for a later stage of the game. Additionally, cards that grant your creatures indestructible for a turn or those that regenerate can effectively nullify the impact of Fiery Fall, allowing you to maintain board presence.

Adapting your game plan around the expected mana curve can also be a potent strategy. Fiery Fall’s six-man cost makes it a late-game play, so early aggression can put your opponent on the back foot, reducing the windows in which Fiery Fall can turn the tide. Finally, don’t overlook the land cycling ability. If an opponent uses it early, they’re likely fixing their mana, which could hint at more powerful spells in hand—plan your plays accordingly to stay one step ahead.


Cards like Fiery Fall

Fiery Fall is a unique utility spell in MTG, offering both removal and mana fixing abilities. It finds kinship with cards like Evolving Wilds, which also helps players refine their mana base, albeit without the direct removal option. Fiery Fall differentiates itself with a flexible cycling feature, allowing you to trade it for a new card when removal isn’t needed.

Another comparable card is Fireball, known for its potential to deal damage divvied up among multiple targets. However, Fiery Fall presents a more straightforward approach to eliminating single threats and lacks the scalable damage aspect of Fireball. On the other hand, we have Volcanic Hammer, a similar direct damage spell at a fixed rate but with a lower mana cost for a quick response.

Examining these cards side by side, Fiery Fall stands out for its dual-purpose role in a deck—taking out threats or smoothing out mana issues—and thus occupies a versatile slot in the MTG multiverse. Its cycling ability in particular ensures that it’s never a dead draw, making it a worthwhile consideration for decks needing that extra utility.

Evolving Wilds - MTG Card versions
Fireball - MTG Card versions
Volcanic Hammer - MTG Card versions
Evolving Wilds - Rise of the Eldrazi (ROE)
Fireball - Limited Edition Alpha (LEA)
Volcanic Hammer - Portal (POR)

Cards similar to Fiery Fall by color, type and mana cost

Pyrokinesis - MTG Card versions
Fireblast - MTG Card versions
Magmatic Sinkhole - MTG Card versions
Flame Javelin - MTG Card versions
Soulblast - MTG Card versions
Runeflare Trap - MTG Card versions
Stone Idol Trap - MTG Card versions
Thunderous Wrath - MTG Card versions
Explosive Impact - MTG Card versions
Blastfire Bolt - MTG Card versions
Steamfloggery - MTG Card versions
Diabolical Salvation - MTG Card versions
Inescapable Blaze - MTG Card versions
Flames of the Raze-Boar - MTG Card versions
Shatter the Source - MTG Card versions
Pyrokinesis - Eternal Masters (EMA)
Fireblast - Dominaria Remastered (DMR)
Magmatic Sinkhole - Modern Horizons 1 Timeshifts (H1R)
Flame Javelin - Duel Decks Anthology: Jace vs. Chandra (JVC)
Soulblast - Tenth Edition (10E)
Runeflare Trap - Zendikar (ZEN)
Stone Idol Trap - Worldwake (WWK)
Thunderous Wrath - Modern Masters 2017 (MM3)
Explosive Impact - Return to Ravnica (RTR)
Blastfire Bolt - The List (PLST)
Steamfloggery - Unstable (UST)
Diabolical Salvation - 2017 Heroes of the Realm (PH17)
Inescapable Blaze - Arena Beginner Set (ANB)
Flames of the Raze-Boar - Jumpstart (JMP)
Shatter the Source - March of the Machine (MOM)

Where to buy

If you're looking to purchase Fiery Fall MTG card by a specific set like Conflux and Duel Decks: Knights vs. Dragons, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fiery Fall and other MTG cards:

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Printings

The Fiery Fall Magic the Gathering card was released in 11 different sets between 2009-02-06 and 2022-07-08. Illustrated by Daarken.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12009-02-06ConfluxCON 632003normalblackDaarken
22011-04-01Duel Decks: Knights vs. DragonsDDG 762003normalblackDaarken
32012-06-01Planechase 2012PC2 432003normalblackDaarken
42013-06-07Modern MastersMMA 1132003normalblackDaarken
52014-09-05Duel Decks: Speed vs. CunningDDN 292015normalblackDaarken
62015-05-22Modern Masters 2015MM2 1132015normalblackDaarken
72016-08-26Conspiracy: Take the CrownCN2 1562015normalblackDaarken
82016-11-25Planechase AnthologyPCA 432015normalblackDaarken
92017-06-16Archenemy: Nicol BolasE01 472015normalblackDaarken
102021-04-23Commander 2021C21 1702015normalblackDaarken
112022-07-08Double Masters 20222X2 1092015normalblackDaarken

Legalities

Magic the Gathering formats where Fiery Fall has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Fiery Fall card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2009-02-01 Basic landcycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on a card being basic landcycled. Any ability that stops a cycling ability from being activated also stops a basic landcycling ability from being activated.
2009-02-01 Basic landcycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with basic landcycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2009-02-01 Unlike the normal cycling ability, basic landcycling doesn’t allow you to draw a card. Instead, it lets you search your library for a basic land card. You don’t choose the type of basic land card you’ll find until you’re performing the search. After you choose a basic land card in your library, you reveal it, put it into your hand, then shuffle your library.
2009-02-01 You can choose not to find a basic land card, even if there is one in your library.

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