Kodama's Reach MTG Card


Card setsReleased in 24 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery — Arcane

Key Takeaways

  1. Kodama’s Reach accelerates mana, setting the stage for earlier high-cost spell plays, gaining a strategic edge.
  2. Despite being sorcery speed, it ensures land consistency, complementing instant-speed response strategies effectively.
  3. It’s integral in green-based decks for its ramp capabilities, aiding in triggering landfall effects reliably.

Text of card

Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.

"The land grows only where the kami will it." —Dosan the Falling Leaf


Card Pros

Card Advantage: Kodama’s Reach enables you to effectively search your library for two basic land cards, one to put directly into play tapped and another into your hand. This effect ensures you’re not falling behind in available resources, crucial for outpacing your opponents in longer games.

Resource Acceleration: By putting an extra land onto the battlefield, the card sets you a turn ahead of the natural land progression. This acceleration can be pivotal for casting high-cost spells earlier than usual, giving you a significant edge over your rival.

Instant Speed: While Kodama’s Reach operates at sorcery speed, it fits seamlessly into a strategy involving instant-speed plays. By ensuring your land drops are consistent, you can keep mana open to respond to opponents’ threats effectively without compromising your development.


Card Cons

Discard Requirement: While Kodama’s Reach does not explicitly require a discard, its casting can sometimes lead you to make tough decisions on what to keep in hand. In scenarios where your hand is full of crucial spells, the need to make room for the additional lands can be an unintended downside, especially if those spells are key to your strategy.

Specific Mana Cost: Kodama’s Reach needs both generic and green mana to be cast. This dual necessity means that in a multicolor deck, drawing it without access to green mana sources can result in a dead card at a crucial moment. Ensuring the right mana balance is critical when incorporating this card into your deck.

Comparatively High Mana Cost: At a cost of three mana, Kodama’s Reach is costlier than some of the more direct ramp options available in MTG. While it provides an undeniable advantage by fetching two lands, alternative spells might offer a more immediate impact or additional benefits for the same or lower investment.


Reasons to Include Kodama’s Reach in Your Collection

Versatility: Kodama’s Reach offers unparalleled flexibility in deck building. As a ramp card, it’s a staple in green-based decks that aim to accelerate mana production, allowing you to cast more expensive spells sooner. This card integrates well into various strategies, from commander to casual play.

Combo Potential: The ability to search for two basic land cards and put them into play—one onto the battlefield and one into your hand—sets the stage for multiple combinations. It works splendidly with landfall triggers, ensuring you have a consistent flow of land drops to activate those effects regularly.

Meta-Relevance: Given the ever-changing MTG metagame, Kodama’s Reach remains a relevant choice in formats where it’s legal. It keeps pace with aggressive strategies by smoothing out your mana base and matches up against slower, control-type decks through its advantage of land acceleration.


How to beat

Kodama’s Reach is a widely recognized staple for ramp strategies in Magic: The Gathering. With its ability to search your library for two basic land cards, one going into play tapped and the other into your hand, it sets the stage for a strong mana foundation. To effectively counteract Kodama’s Reach, you’ll want to employ disruption tactics. Land destruction, graveyard manipulation or denial strategies like counterspells can interfere with the sequencing and set back the ramp player’s progress, giving you an upper hand. Strategic land removal such as Ghost Quarter or Field of Ruin can unsettle a mana base that relies on the consistency Kodama’s Reach provides.

Additionally, cards like Aven Mindcensor can inhibit search capabilities, stunting the efficiency of any ramp plan. Hand disruption, like Thoughtseize or Inquisition of Kozilek, can preemptively remove Kodama’s Reach before it’s played. The key is to disrupt the ramp player’s strategy and maintain pressure to prevent them from capitalizing on the advantage that Kodama’s Reach could provide. In a game where tempo and resource management are critical, undermining a Kodama’s Reach can be paramount to clenching victory.


BurnMana Recommendations

Delving into the strategic depth of MTG inevitably leads players to seek out the most impactful cards for their decks. Kodama’s Reach stands as an essential component, particularly for those looking to build a strong mana foundation and accelerate their game plan. Understanding the balance of pros and cons is key to maximizing this card’s potential. Whether you are cultivating a formidable commander deck or fine-tuning your casual play collection, embracing the versatility and combo potential of Kodama’s Reach could be the difference between a mere participant and a dominant player. Enhance your knowledge and deck performance further by learning more about mana acceleration tactics and deck-building strategies with us.


Cards like Kodama's Reach

Kodama’s Reach is an essential mana ramp spell, a staple in many decks across Magic: The Gathering formats. A near twin to this card is Cultivate, which offers a virtually identical effect – allowing the player to search for two basic lands, place one on the battlefield tapped, and the other into their hand. This similarity provides consistency in deck building, giving players multiple options to stabilize their mana base.

Another card sharing its philosophy is Skyshroud Claim. While slightly more expensive in mana cost, it ramps up the potential by fetching two Forest cards which can come into play un-tapped. This can include dual lands with the Forest type, thus offering more flexibility and an immediate impact on the game. Harrow is another comparable card; it, too, ramps mana but at instant speed and with a slight risk involved due to its additional cost of sacrificing a land.

While each card in this group serves the purpose of mana acceleration, Kodama’s Reach remains a fan favorite for its reliability and ease of use, positioning itself as an integral part of the MTG mana ramp toolkit.

Cultivate - MTG Card versions
Skyshroud Claim - MTG Card versions
Harrow - MTG Card versions
Cultivate - Magic 2011 (M11)
Skyshroud Claim - Nemesis (NEM)
Harrow - Tempest (TMP)

Cards similar to Kodama's Reach by color, type and mana cost

Ice Storm - MTG Card versions
Tranquility - MTG Card versions
Seeds of Innocence - MTG Card versions
Fallow Earth - MTG Card versions
Untamed Wilds - MTG Card versions
Wing Snare - MTG Card versions
Squall - MTG Card versions
Deep Reconnaissance - MTG Card versions
Long Rest - MTG Card versions
Rosethorn Acolyte // Seasonal Ritual - MTG Card versions
Cultivate - MTG Card versions
Lovestruck Beast // Heart's Desire - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Deconstruct - MTG Card versions
Thermokarst - MTG Card versions
Gift of the Gargantuan - MTG Card versions
Trip Wire - MTG Card versions
Alluring Scent - MTG Card versions
Lair Delve - MTG Card versions
Search for Tomorrow - MTG Card versions
Ice Storm - Collectors' Edition (CED)
Tranquility - 30th Anniversary Edition (30A)
Seeds of Innocence - Mirage (MIR)
Fallow Earth - Classic Sixth Edition (6ED)
Untamed Wilds - Portal (POR)
Wing Snare - Welcome Deck 2017 (W17)
Squall - Mercadian Masques (MMQ)
Deep Reconnaissance - Odyssey (ODY)
Long Rest - Magic Online Promos (PRM)
Rosethorn Acolyte // Seasonal Ritual - Magic Online Promos (PRM)
Cultivate - Doctor Who (WHO)
Lovestruck Beast // Heart's Desire - Throne of Eldraine Promos (PELD)
Nissa's Pilgrimage - Magic Origins (ORI)
Deconstruct - Mirrodin (MRD)
Thermokarst - Masters Edition II (ME2)
Gift of the Gargantuan - Shards of Alara (ALA)
Trip Wire - Masters Edition III (ME3)
Alluring Scent - Masters Edition IV (ME4)
Lair Delve - Avacyn Restored (AVR)
Search for Tomorrow - Commander Legends: Battle for Baldur's Gate (CLB)

Where to buy

If you're looking to purchase Kodama's Reach MTG card by a specific set like Magic Online Promos and Champions of Kamigawa, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Kodama's Reach and other MTG cards:

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Printings

The Kodama's Reach Magic the Gathering card was released in 22 different sets between 2004-10-01 and 2023-11-17. Illustrated by 5 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 861222015normalblackJohn Avon
22004-10-01Champions of KamigawaCHK 2252003normalblackHeather Hudson
32005-08-22Salvat 2005PSAL K432003normalwhiteHeather Hudson
42010-11-08Magic Online Theme DecksTD0 A772003normalblackHeather Hudson
52011-06-17Commander 2011CMD 1632003normalblackHeather Hudson
62013-06-07Modern MastersMMA 1512003normalblackHeather Hudson
72015-11-13Commander 2015C15 1882015normalblackHeather Hudson
82016-11-11Commander 2016C16 1552015normalblackHeather Hudson
92017-08-25Commander 2017C17 1542015normalblackHeather Hudson
102018-12-07Ultimate MastersUMA 1712015normalblackJohn Avon
112019-12-02Secret Lair DropSLD 3712015normalborderlessAyako Ishiguro
122020-04-17Commander 2020C20 1802015normalblackJohn Avon
132020-09-25Zendikar Rising CommanderZNC 732015normalblackJohn Avon
142020-11-20Commander LegendsCMR 4292015normalblackJohn Avon
152020-11-20Commander LegendsCMR 6812015normalblackJohn Avon
162021-04-23Commander 2021C21 1972015normalblackJohn Avon
172022-02-18Neon Dynasty CommanderNEC 1202015normalblackSam Burley
182022-04-29New Capenna CommanderNCC 2982015normalblackJohn Avon
192022-06-10Commander Legends: Battle for Baldur's GateCLB 8262015normalblackSam Burley
202022-09-09Dominaria United CommanderDMC 1342015normalblackSam Burley
212023-04-21March of the Machine CommanderMOC 3062015normalblackJohn Avon
222023-08-04Commander MastersCMM 6492015normalborderlessRon Spencer
232023-08-04Commander MastersCMM 3002015normalblackJohn Avon
242023-11-17The Lost Caverns of Ixalan CommanderLCC 2452015normalblackHeather Hudson

Legalities

Magic the Gathering formats where Kodama's Reach has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Kodama's Reach card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-12-01 You can get just one basic land card if you wish (or even none at all). If you get only one land card, you put it onto the battlefield tapped.

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