Coastline Marauders MTG Card


Coastline Marauders - Commander Legends
Mana cost
Converted mana cost3
RarityUncommon
TypeCreature — Human Pirate
Abilities Encore,Trample
Released2020-11-20
Set symbol
Set nameCommander Legends
Set codeCMR
Power 0
Toughness 3
Number168
Frame2015
Layoutnormal
Borderblack
Illustred byJ.P. Targete

Key Takeaways

  1. Coastline Marauders grows in power each attack, exhausting your opponent’s resources and creating card advantage.
  2. Encore ability and Trample make it unpredictable and potent in multiplayer, accelerating your win condition.
  3. Despite its strengths, its mana specifics and high cost may deter its use in some MTG decks.

Text of card

Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)


Card Pros

Card Advantage: With every attack, Coastline Marauders has the potential to grow significantly in power, often forcing multiple blockers or removal spells from the opponent. This creates a pressure scenario where you are likely to deplete multiple resources from your opponent or deal substantial damage, putting you ahead on the board.

Resource Acceleration: Though Coastline Marauders doesn’t directly produce mana, the trample ability can help ensure damage gets through to an opponent. In multiplayer games, this can translate into a tremendous power increase for each opponent beyond the first, leading to a massive swing or even a game-ending attack, potentially speeding up your win condition.

Instant Speed: While Coastline Marauders itself is not an instant, its ability to potentially increase power instantly with ‘Encore’ can be a game-changer. Playing other instant-speed spells and effects in concert with your attackers can take opponents by surprise, especially as you suddenly boost the Marauders’ power during the combat phase for each land defending player controls.


Card Cons

Discard Requirement: Coastline Marauders, while potent in the right deck, does not come without its drawbacks. One such limitation is its reliance on a discard mechanism to maximize potential, which can prove costly if you’re already playing with a depleted hand.

Specific Mana Cost: This card demands a specific mana composition to cast—a combination of red mana that could potentially restrict its integration into multicolored decks that value mana flexibility, especially when seeking a swift drop to pressure opponents.

Comparatively High Mana Cost: With a casting cost that leans towards the higher end, Coastline Marauders requires a notable mana investment. When considering other cards within the same mana range, players might find alternatives that command the battlefield immediately or offer broader versatility without the same level of resource commitment.


Reasons to Include in Your Collection

Versatility: Coastline Marauders is flexible enough to slot into a variety of red-based decks. With its Trample ability and potential for growing power each turn, it can be a formidable threat in both casual and commander games.

Combo Potential: This card synergizes well with strategies that increase the number of combat phases or triggers that occur when creatures deal combat damage to a player, amplifying the damage output each turn.

Meta-Relevance: Given the current landscape of games favoring aggressive strategies, Coastline Marauders can be a timely inclusion, effectively pressuring opponents and demanding answers due to its escalating threat level.


How to beat

Coastline Marauders from Magic: The Gathering can be a formidable threat with its power increasing as it attacks, especially in multiplayer games. This card can quickly escalate in power with Trample to deal significant damage. When facing Coastline Marauders, control spells are your ally. Removals like Murder or Path to Exile effectively handle this menace before it becomes too large. Counter spells also serve as a preemptive strike stopping it right in its tracks. Combat tricks with deathtouch creatures can be a cost-effective way to neutralize this threat as well.

If Coastline Marauders has already grown in size, damage prevention or life gain tactics can mitigate the impact temporarily, buying you time to assemble a winning strategy. Don’t forget enchantments like Pacifism to neutralize it without sending it to the graveyard, preventing recursion shenanigans. Remember, removing the Marauders before the combat phase is key, as its power grows once it gets swinging, so timing your spells is crucial. By staying ahead of the threat and disrupting your opponent’s momentum, this tripling attacker can be swiftly dealt with, keeping your defense solid and your life total secure.


BurnMana Recommendations

Exploring the strategic depths of MTG can turn good players into great ones, and Coastline Marauders serves as a prime example of a card that shines within an astute player’s arsenal. The card’s ability to exert considerable pressure on the battlefield and swiftly escalate in power makes it an essential consideration for red deck enthusiasts and a challenge to counter for opponents. We invite you to sink your teeth into the complex dynamics of using Coastline Marauders to its full potential, optimize your deck building, and stay one step ahead in the ever-evolving meta. Delve deeper with us and harness the power of Coastline Marauders to triumph in your upcoming clashes.


Cards like Coastline Marauders

Coastline Marauders brings a unique twist to the red creature lineup in Magic: The Gathering. It finds parallels with cards like War Cadence, as each attack phase can potentially escalate its power. Unlike War Cadence, which manipulates combat to your advantage, Coastline Marauders’s strength grows with each player it attacks during your turn, reflecting its trample attribute.

Drawing a comparison, Ball Lightning shares the trample ability and has a substantial immediate impact due to haste but lacks the accumulating power of Coastline Marauders. Ball Lightning’s brief presence on the battlefield makes it a short-lived threat. Then there’s Moraug, Fury of Akoum, a creature that directly rewards multiple combat phases and synergizes well with Coastline Marauders, enhancing its attack capacity. However, Moraug’s higher mana cost and dependency on land plays give Coastline Marauders an edge for earlier and prolonged engagement in the game.

Considering the mechanics and adaptable power of Coastline Marauders, it secures a competitive spot among aggressive red creatures, especially in multiplayer formats where it can swiftly become a considerable force.

War Cadence - MTG Card versions
Ball Lightning - MTG Card versions
Moraug, Fury of Akoum - MTG Card versions
War Cadence - Mercadian Masques (MMQ)
Ball Lightning - The Dark (DRK)
Moraug, Fury of Akoum - Zendikar Rising Promos (PZNR)

Cards similar to Coastline Marauders by color, type and mana cost

Dwarven Warriors - MTG Card versions
Raging Bull - MTG Card versions
Wall of Lava - MTG Card versions
Brassclaw Orcs - MTG Card versions
Imperial Recruiter - MTG Card versions
Uthden Troll - MTG Card versions
Hobgoblin Bandit Lord - MTG Card versions
Goblin Rabblemaster - MTG Card versions
Nosy Goblin - MTG Card versions
Goblin Sky Raider - MTG Card versions
Cosmic Larva - MTG Card versions
Mannichi, the Fevered Dream - MTG Card versions
Ghost-Lit Raider - MTG Card versions
Goblin Chariot - MTG Card versions
Balduvian Barbarians - MTG Card versions
Basalt Gargoyle - MTG Card versions
Orcish Artillery - MTG Card versions
Stinkdrinker Daredevil - MTG Card versions
Blind-Spot Giant - MTG Card versions
Mudbutton Torchrunner - MTG Card versions
Dwarven Warriors - Foreign Black Border (FBB)
Raging Bull - Legends (LEG)
Wall of Lava - Ice Age (ICE)
Brassclaw Orcs - Fifth Edition (5ED)
Imperial Recruiter - Portal Three Kingdoms (PTK)
Uthden Troll - Battle Royale Box Set (BRB)
Hobgoblin Bandit Lord - Adventures in the Forgotten Realms Promos (PAFR)
Goblin Rabblemaster - Magic Online Promos (PRM)
Nosy Goblin - Onslaught (ONS)
Goblin Sky Raider - Onslaught (ONS)
Cosmic Larva - Fifth Dawn (5DN)
Mannichi, the Fevered Dream - Betrayers of Kamigawa (BOK)
Ghost-Lit Raider - Saviors of Kamigawa (SOK)
Goblin Chariot - Ninth Edition (9ED)
Balduvian Barbarians - Ninth Edition (9ED)
Basalt Gargoyle - Time Spiral (TSP)
Orcish Artillery - 30th Anniversary Edition (30A)
Stinkdrinker Daredevil - Lorwyn (LRW)
Blind-Spot Giant - Lorwyn (LRW)
Mudbutton Torchrunner - Duel Decks: Elves vs. Goblins (DD1)

Where to buy

If you're looking to purchase Coastline Marauders MTG card by a specific set like Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Coastline Marauders and other MTG cards:

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Legalities

Magic the Gathering formats where Coastline Marauders has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Coastline Marauders card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2020-11-10 Each token must attack the appropriate player if able.
2020-11-10 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10 If Coastline Marauders is attacking a planeswalker, that planeswalker's controller is the defending player.
2020-11-10 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10 Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10 The bonus Coastline Marauders receives is determined by the player it's attacking. Lands controlled by other defending players won't be counted.
2020-11-10 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

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