Savage Lands MTG Card


Card setsReleased in 15 setsSee all
RarityUncommon
TypeLand

Key Takeaways

  1. Savage Lands provides access to three colors, ideal for decks that revel in diverse and potent strategies.
  2. Though it enters the battlefield tapped, its consistent mana fixing is a cornerstone for multicolor decks.
  3. Its limitation to Jund-color decks and entry tapped can pose disadvantages in certain gameplay scenarios.

Text of card

Savage Lands comes into play tapped. : Add , , or to your mana pool.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.


Card Pros

Card Advantage: Savage Lands enters the battlefield tapped, but ultimately it equips players with access to three colors of mana. This characteristic allows deck builders to create a more diverse and potentially powerful deck, unlocking a multitude of strategies without compromising on the variety of spells they can cast.

Resource Acceleration: This card is a tri-color land, which significantly enhances a player’s ability to cast multi-colored spells ahead of curve. By providing a stable base of three different mana sources, Savage Lands can be paramount in accelerating key plays and ensuring a player keeps up with an opponent’s development.

Instant Speed: While Savage Lands itself doesn’t operate at instant speed, the fact that it provides three types of mana means that it supports the casting of instant speed spells by quickly fixing your mana base. Having this land in play ensures that you’ll likely be able to respond with powerful instant spells at crucial moments in the game, regardless of the color requirements.


Card Cons

Discard Requirement: Savage Lands enters the battlefield tapped, which can be a setback when you’re in need of immediate mana acceleration. This tapped state essentially forces you to discard a turn’s worth of speed, potentially putting you behind your opponents who are utilizing faster mana sources.

Specific Mana Cost: While Savage Lands provides a spectrum of colors, it strictly caters to Jund-color decks (red, green, and black). This can be restrictive if your deck isn’t aligned with these particular colors, therefore limiting its applicability across various deck types.

Comparatively High Mana Cost: In the realm of multicolored lands, Savage Lands may appear less attractive due to its lack of an immediate effect upon entry. Other lands might provide additional benefits such as life gain or the ability to be untapped under certain conditions, offering a more efficient return on the land slot in your deck.


Reasons to Include Savage Lands in Your Collection

Versatility: Savage Lands excels in multicolor decks, particularly in Commander where access to all three of its mana colors is crucial. Its ability to tap for black, red, or green makes it a staple in Jund-colored decks and ensures smooth gameplay.

Combo Potential: This land’s flexibility opens up numerous combo opportunities, acting as a key piece in setting up your board for powerful multicolored spells. It’s an asset for players aiming to execute complex strategies that require diverse mana sources without compromising on speed.

Meta-Relevance: In a game where the metagame constantly evolves, having a reliable mana base is vital. Savage Lands maintains relevance by supporting a strong foundation for three-color builds, holding its own against the ever-changing tides of competitive play.


How to Beat Savage Lands

Savage Lands is a multicolored nonbasic land card that finds its strength in mana fixing within Magic: The Gathering. This land is pivotal for decks that operate on a tri-color basis, primarily benefiting Jund-colored decks, by providing one of three possible mana colors when tapped. Its downside is that it enters the battlefield tapped, delaying immediate utilization, a crucial aspect players can exploit.

Contending with Savage Lands effectively involves emphasizing speed and disruption. Land destruction cards like Ghost Quarter can directly eliminate the advantage by transforming it into a basic land search for the opponent, potentially disrupting their mana curve. Alternatively, employing counter-land measures such as Blood Moon transforms nonbasic lands like Savage Lands into basic Mountains, negating their multicolor utility and severely limiting an opponent’s color options. Strategies that prioritize swift board development can capitalize on the initial tempo lost when an opponent plays Savage Lands, granting you a lead in establishing board presence and pressure.

Understanding the importance of pace and resource management in Magic: The Gathering allows players to mitigate the benefits Savage Lands offers an opponent and leverage the delay it imposes for strategic advantage in the early game.


Cards like Savage Lands

Savage Lands is a staple in the domain of land cards within Magic: The Gathering. It draws parallels with other tri-color lands such as Crumbling Necropolis and Jungle Shrine. All of these lands provide access to three colors of mana, which makes them invaluable for deck builders aiming for flexibility in mana bases. Nonetheless, Savage Lands enters the battlefield tapped, identical to its counterparts, which can delay immediate usage.

Conversely, when we look at lands like City of Brass or Mana Confluence, we see a trade-off. These lands grant the ability to tap for any color of mana without coming into play tapped. However, they also inflict damage to the user, a downside that Savage Lands avoids. Furthermore, the Ravnica bouncelands, such as Rakdos Carnarium, offer a unique twist by returning a land to the owner’s hand upon entering the battlefield. This can be advantageous for reusing enter-the-battlefield triggers but slows down land development.

Ultimately, Savage Lands fulfills a vital role for multicolored decks requiring a stable mana foundation without the immediate need for speed, making it a reliable choice for players who prioritize a strong and diverse mana base over the swiftness of untapped lands.

Crumbling Necropolis - MTG Card versions
Jungle Shrine - MTG Card versions
City of Brass - MTG Card versions
Mana Confluence - MTG Card versions
Rakdos Carnarium - MTG Card versions
Crumbling Necropolis - Shards of Alara (ALA)
Jungle Shrine - Shards of Alara (ALA)
City of Brass - Arabian Nights (ARN)
Mana Confluence - Journey into Nyx (JOU)
Rakdos Carnarium - Dissension (DIS)

Cards similar to Savage Lands by color, type and mana cost

Koskun Keep - MTG Card versions
Geothermal Crevice - MTG Card versions
Darigaaz's Caldera - MTG Card versions
Ziatora's Proving Ground - MTG Card versions
Koskun Keep - Homelands (HML)
Geothermal Crevice - Invasion (INV)
Darigaaz's Caldera - Dominaria Remastered (DMR)
Ziatora's Proving Ground - Streets of New Capenna (SNC)

Where to buy

If you're looking to purchase Savage Lands MTG card by a specific set like Magic Online Promos and Shards of Alara, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Savage Lands and other MTG cards:

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Printings

The Savage Lands Magic the Gathering card was released in 15 different sets between 2008-10-03 and 2023-08-04. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 428762003normalblackJohn Avon
22008-10-03Shards of AlaraALA 2282003normalblackVance Kovacs
32010-11-08Magic Online Theme DecksTD0 A1352003normalblackVance Kovacs
42011-01-01Friday Night Magic 2011F11 122003normalblackJohn Avon
52013-11-01Commander 2013C13 3172003normalblackVance Kovacs
62015-11-18Legendary Cube Prize PackPZ1 1472015normalblackVance Kovacs
72016-11-11Commander 2016C16 3212015normalblackVance Kovacs
82017-03-17Modern Masters 2017MM3 2432015normalblackVance Kovacs
92017-08-25Commander 2017C17 2752015normalblackVance Kovacs
102018-08-09Commander 2018C18 2752015normalblackVance Kovacs
112020-09-26The ListPLST ALA-2282003normalblackVance Kovacs
122022-04-29New Capenna CommanderNCC 4242015normalblackVance Kovacs
132022-09-09Dominaria United CommanderDMC 2302015normalblackVance Kovacs
142023-05-08From Cute to BrutePCTB 812003normalblackVance Kovacs
152023-08-04Commander MastersCMM 10252015normalblackJohn Avon

Legalities

Magic the Gathering formats where Savage Lands has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

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