Rogue's Gloves MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeArtifact — Equipment
Abilities Equip

Key Takeaways

  1. The Gloves enhance card flow, crucial for maintaining board state and outmaneuvering opponents.
  2. Equipping at instant speed offers strategic flexibility and keeps options open.
  3. Despite the mana investment, the Gloves’ potential for card advantage is significant.

Text of card

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.


Card Pros

Card Advantage: Rogue’s Gloves presents a valuable asset in achieving card advantage. Every time the equipped creature deals combat damage to a player, you’re allowed to draw a card, thereby replenishing your hand and giving you more options to outmaneuver opponents.

Resource Acceleration: While not directly providing mana, the drawn cards increase potential access to land draws and mana accelerants. This enhanced card flow can consequently lead to faster development on the board, ensuring you won’t fall behind in the race for resources.

Instant Speed: Despite not being an instant itself, equipping Rogue’s Gloves can be done at the end of your opponent’s turn if you’ve kept mana open. This strategic patience allows you to wait and see whether you need to respond to your opponent’s moves, or if you can proceed to set up for an advantageous next turn with the Gloves equipped and ready to generate card advantage.


Card Cons

Discard Requirement: Rogue’s Gloves necessitates that you connect with a player to trigger its effect. If you’re unable to deal combat damage, the card effectively sits idle without contributing to your board state.

Specific Mana Cost: While colorless, Rogue’s Gloves requires two mana for casting, which means it competes for early game resources that could be allocated towards developing your board or disrupting opponents.

Comparatively High Mana Cost: Two mana to cast and two to equip may seem reasonable, but in a fast-paced game, investing four mana for the potential of drawing cards can be costly, especially when there are alternatives available that provide immediate value or require less setup.


Reasons to Include in Your Collection

Versatility: Rogue’s Gloves are a dynamic addition to any deck, fitting perfectly into strategies that value consistent card draw. Whether you’re piloting an aggressive deck that needs to refuel after an early onslaught or a control deck where maintaining hand advantage is key, these Gloves provide valuable utility turn after turn.

Combo Potential: Any deck that focuses on creatures that can reliably deal combat damage to a player can exploit Rogue’s Gloves. They synergize well with unblockable creatures or those with evasion abilities, transforming each successful attack into a card-drawing engine. Plus, in a deck with artifact synergies, these Gloves can be a powerful cog in the machine.

Meta-Relevance: Within the shifting landscape of your local game or the broader competitive scene, Rogue’s Gloves hold their own. If the meta favors longer games or there’s a prevalence of creature-based strategies, equipping a creature with Rogue’s Gloves ensures you’re never at a loss for options, keeping your hand flush with responses or new threats.


How to beat

Rogue’s Gloves is a niche equipment card in Magic: The Gathering that has the potential to provide a consistent draw mechanism for players who successfully deal combat damage. As with any card that offers the advantage of drawing additional cards, devising a strategy to mitigate its effects is crucial. To counteract the Gloves, consider adopting removal spells that target artifacts, which can easily disrupt your opponent’s plans. Cards such as Naturalize, Disenchant, or the more flexible Abrade grant the ability to directly remove the Gloves from play, thereby cutting off the card advantage they provide.

It’s also beneficial to control the combat phase. The gloves can only trigger their ability when the equipped creature deals combat damage, so employing creatures with reach or flying as blockers can effectively negate the equipped creature’s impact. Alternatively, spells that prevent creatures from attacking or tapping them down, like Pacifism or Frost Lynx, can ensure that the gloves never fulfill their designed purpose. Resource management and understanding the tempo of your opponent’s strategy will be the key to render Rogue’s Gloves inconsequential in the match.

Beyond direct removal or combat control, keeping a watchful eye on the board state and pressuring your opponent’s life total can divert their resources from setting up the Gloves to defending themselves, subsequently nullifying the card’s impact on the game’s outcome.


BurnMana Recommendations

If you find yourself often seeking ways to secure card advantage on the battlefield, the inclusion of Rogue’s Gloves in your MTG arsenal might just be the strategic tweak your deck needs. With its capability to generate extra draws, it can propel you towards maintaining a healthy hand size, ensuring you never run out of options. While it may not fit every strategy, it’s undeniably a nuanced equipment that shines in the right context, especially with elusive creatures or those meant to sustain repeated attacks. Ready to enhance your deck-building finesse? Join us to delve deeper into incorporating Rogue’s Gloves and other card advantage tools into your repertoire for an edge in your MTG games.


Cards like Rogue's Gloves

Rogue’s Gloves is an intriguing artifact in Magic: The Gathering that equips creatures with the ability to net their controller an extra card upon dealing combat damage to a player. In the realm of MTG artifacts that revolve around card draw, ones like Skullclamp yield a similar advantage. Skullclamp, however, offers a card draw at the cost of the equipped creature’s life, which can be a strategic sacrifice. Yet, Skullclamp provides two cards in return, making it a potentially more rewarding play.

Another comparable option is Infiltration Lens, which triggers its effect whenever the equipped creature becomes blocked, rewarding the controller with two card draws. Unlike Rogue’s Gloves, Infiltration Lens doesn’t require combat damage to be dealt, which can be advantageous in crowded battlefields. Then there is Mask of Memory, which provides a more precise approach: it grants two cards and then requires a discard, allowing for some deck filtering as well as an increase in card advantage.

Evaluating these options, Rogue’s Gloves offers a consistent and conditional advantage without requiring additional sacrifices or specific combat situations. This makes it a simple yet reliable tool for players aiming to gain an edge in card advantage throughout the game.

Skullclamp - MTG Card versions
Infiltration Lens - MTG Card versions
Mask of Memory - MTG Card versions
Skullclamp - Darksteel (DST)
Infiltration Lens - Scars of Mirrodin (SOM)
Mask of Memory - Mirrodin (MRD)

Cards similar to Rogue's Gloves by color, type and mana cost

Chaos Orb - MTG Card versions
Winter Orb - MTG Card versions
Ankh of Mishra - MTG Card versions
Jandor's Saddlebags - MTG Card versions
Amulet of Kroog - MTG Card versions
Nacre Talisman - MTG Card versions
Howling Mine - MTG Card versions
Essence Bottle - MTG Card versions
Emerald Medallion - MTG Card versions
Scrying Glass - MTG Card versions
Cursed Totem - MTG Card versions
Mask of Intolerance - MTG Card versions
Tsabo's Web - MTG Card versions
Millikin - MTG Card versions
Swiftfoot Boots - MTG Card versions
Ark of Blight - MTG Card versions
Surestrike Trident - MTG Card versions
Demon's Horn - MTG Card versions
Energy Chamber - MTG Card versions
Water Gun Balloon Game - MTG Card versions
Chaos Orb - Unlimited Edition (2ED)
Winter Orb - 30th Anniversary Edition (30A)
Ankh of Mishra - Collectors' Edition (CED)
Jandor's Saddlebags - Summer Magic / Edgar (SUM)
Amulet of Kroog - Renaissance (REN)
Nacre Talisman - Ice Age (ICE)
Howling Mine - Fifth Edition (5ED)
Essence Bottle - Tempest (TMP)
Emerald Medallion - Commander Anthology (CMA)
Scrying Glass - Urza's Destiny (UDS)
Cursed Totem - World Championship Decks 2000 (WC00)
Mask of Intolerance - Apocalypse (APC)
Tsabo's Web - World Championship Decks 2001 (WC01)
Millikin - Mystery Booster (MB1)
Swiftfoot Boots - The Brothers' War Retro Artifacts (BRR)
Ark of Blight - Scourge (SCG)
Surestrike Trident - Darksteel (DST)
Demon's Horn - Ninth Edition (9ED)
Energy Chamber - Fifth Dawn (5DN)
Water Gun Balloon Game - Unhinged (UNH)

Where to buy

If you're looking to purchase Rogue's Gloves MTG card by a specific set like Magic 2015 and Core Set 2019, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rogue's Gloves and other MTG cards:

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Printings

The Rogue's Gloves Magic the Gathering card was released in 3 different sets between 2014-07-18 and 2020-07-17. Illustrated by Cyril Van Der Haegen.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12014-07-18Magic 2015M15 2272015normalblackCyril Van Der Haegen
22018-07-13Core Set 2019M19 2432015normalblackCyril Van Der Haegen
32020-07-17JumpstartJMP 4792015normalblackCyril Van Der Haegen

Legalities

Magic the Gathering formats where Rogue's Gloves has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

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