Veiling Oddity MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Illusion
Abilities Suspend
Power 2
Toughness 3

Key Takeaways

  1. Card advantage from Veiling Oddity’s cascade after phasing elevates your hand, offering continuous strategic options.
  2. Resource acceleration is vital, and Veiling Oddity’s suspend feature positions you to maximize subsequent plays.
  3. Instant speed plays from cascade surprises opponents, making Veiling Oddity a recurring game threat.

Text of card

Suspend 4— (Rather than play this card from your hand, you may pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.


Card Pros

Card Advantage: Veiling Oddity offers a potent form of card advantage once it phases into the future. Upon its destined return from exile, not only do you get back an evasive creature, but you also reap the rewards of an additional draw thanks to its innate cascade ability. This ensures a continuous flow of resources, keeping your hand stocked and your options open.

Resource Acceleration: This unique card provides strategic depth in resource acceleration. By the time Veiling Oddity phases back into the current turn, the landscape of the game may have shifted, ideally positioning you to maximize the benefits of the extra card played from its cascade effect. Whether it fetches a land to bolster your mana base or a low-cost spell, it aids in ramping up your ability to play more influential spells sooner.

Instant Speed: While Veiling Oddity itself may not be an instant, its cascade triggered ability upon returning can potentially hit instant-speed spells in your deck. This interaction can catch opponents off-guard, allowing for unexpected plays during crucial phases of the game. Additionally, phases in and out of the game inherently at instant speed at the beginning of your upkeep, presenting a recurring threat that must be answered by your adversaries.


Card Cons

Discard Requirement: Veiling Oddity doesn’t have a discard mechanic but instead requires a strategic setup to take full advantage of its suspend ability. If not played carefully, it might not yield the optimal board advantage.

Specific Mana Cost: Requiring both blue and generic mana, Veiling Oddity can be a tricky card to play in multi-colored decks, particularly those that might struggle with mana fixing.

Comparatively High Mana Cost: While not on the upper end, Veiling Oddity’s cost is considerable. Players might find that its four mana investment could be a drawback when trying to maintain tempo against decks that deploy threats more rapidly.


Reasons to Include Veiling Oddity in Your Collection

Versatility: The adaptability of Veiling Oddity makes it a valuable addition for various deck archetypes. Due to its suspend mechanic, it can function effectively as an early game play with late game impact, allowing players to optimize their mana uses at different stages of the game.

Combo Potential: When Veiling Oddity resolves from suspend, it allows you to take an additional turn. This potent ability can be the cornerstone for several combo strategies, setting the stage for game-winning plays by providing an extra turn to concoct a victory.

Meta-Relevance: In fast-paced games where tempo is paramount, Veiling Oddity can tip the scales in your favor by catching opponents unprepared. Furthermore, in a meta that favors blue strategies with counterplays and extra turns, Veiling Oddity seamlessly fits, enhancing the overall effectiveness of such strategies.


How to beat

Veiling Oddity, a unique creature card in Magic: The Gathering, can pose a challenge with its ability to control the pace of the game. It comes with the suspend mechanic – a tool that allows a delayed, but potentially game-altering effect. When it’s finally time for Veiling Oddity to enter the battlefield, it brings with it the advantage of hitting players with an onslaught of unleashed spells and creatures due to the extra turn it grants.

Overcoming this card means disrupting its suspended state. Playing counterspells like Cancel or Negate can prevent Veiling Oddity from seeing play. If the card has already been suspended, using stifle effects or cards like Trickbind can stop the triggered ability that grants the extra turn. Alternatively, removal spells like Doom Blade, when timed right after it’s unsuspended, can mitigate the immediate threat on the board. In the end, swift and strategic responses to this card effectively nullify its potential and keep your opponent from getting that crucial extra turn advantage.

Keeping a close watch on the suspend count and having an answer ready when Veiling Oddity is about to hit the table are key. This ensures that you retain the upper hand and prevent your opponent from exploiting its powerful effect.


Cards like Veiling Oddity

Veiling Oddity in Magic: The Gathering is an intriguing creature card that offers a unique blend of abilities. Cards like Benthic Biomancer offer a different edge by evolving and drawing a card on activation, yet they do not alter the phases of the game like Veiling Oddity. With phasing out all permanents on suspend triggering, Veiling Oddity gives players a strategic approach to control the battlefield in a way Benthic Biomancer cannot.

Timebender also manipulates time counters but in a distinct manner, allowing you to adjust suspend counts and tailor the board to your advantage. However, Timebender doesn’t come with the potential to affect all permanents. Meanwhile, Riftwing Cloudskate taps into a suspend mechanic while providing a bounce effect upon entry. Though the impact on the board is immediate with Riftwing Cloudskate, it doesn’t offer the same breadth of controlling multiple permanents at once.

Evaluating the capabilities, Veiling Oddity has its niche in MTG as a crafty option for players looking to tactically phase out cards, leveraging time and surprise for a decisive late-game advantage.

Benthic Biomancer - MTG Card versions
Timebender - MTG Card versions
Riftwing Cloudskate - MTG Card versions
Benthic Biomancer - MTG Card versions
Timebender - MTG Card versions
Riftwing Cloudskate - MTG Card versions

Where to buy

If you're looking to purchase Veiling Oddity MTG card by a specific set like Planar Chaos and Time Spiral Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Veiling Oddity and other MTG cards:

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Printings

The Veiling Oddity Magic the Gathering card was released in 2 different sets between 2007-02-02 and 2021-03-19. Illustrated by Dave DeVries.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12007-02-02Planar ChaosPLC 512003NormalBlackDave DeVries
22021-03-19Time Spiral RemasteredTSR 952015NormalBlackDave DeVries

Legalities

Magic the Gathering formats where Veiling Oddity has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Veiling Oddity card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-03-19 Because it doesn’t modify the characteristics of any objects, Veiling Oddity’s last ability applies to creatures that weren’t on the battlefield as the ability resolved.
2021-06-18 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won’t enter the battlefield with haste.)
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18 If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18 If this is suspended, then when the last time counter is removed from it, both its triggered ability and the “cast this spell” part of the suspend ability will trigger. They can be put on the stack in either order.
2021-06-18 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

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