Heroes Remembered MTG Card


Heroes Remembered - Planar Chaos
Mana cost
Converted mana cost9
RarityRare
TypeSorcery
Abilities Suspend
Released2007-02-02
Set symbol
Set namePlanar Chaos
Set codePLC
Number7
Frame2003
Layoutnormal
Borderblack
Illustred byMichael Phillippi

Key Takeaways

  1. Offers long-term card advantage and strategic play by refreshing your library after a seven-turn wait.
  2. Instant speed adds versatility, enabling tactical plays in response to game events or opponent moves.
  3. Demands a careful balance of resource management due to its discard requirement and specific mana cost.

Text of card

You gain 20 life. Suspend 10— (Rather than play this card from your hand, you may pay and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)


Card Pros

Card Advantage: Heroes Remembered excels in providing a significant boost in card advantage with its unique ability to potentially draw from a refreshed library after seven turns.

Resource Acceleration: While it doesn’t directly produce mana or treasure tokens, the long-term benefit of skipping your draw phase can indirectly lead to resource acceleration by enabling strategic planning around the cards you will access once the effect resolves.

Instant Speed: Its versatility is further enhanced by being an instant, allowing players to optimize their strategy and play Heroes Remembered at the most opportune moment, whether it’s at the end of an opponent’s turn or in response to an action that would otherwise deplete their resources.


Card Cons

Discard Requirement: Heroes Remembered may put you in a tough spot as it necessitates discarding another card. For players who are managing a small hand size, this additional cost can sometimes weaken their position or disrupt their strategy.

Specific Mana Cost: The specificity of the mana required to cast Heroes Remembered makes it a somewhat inflexible addition to a deck. With its white mana cost, it is inherently limited to decks aligned with or including white mana, which could exclude it from a variety of other potentially potent deck archetypes.

Comparatively High Mana Cost: While Heroes Remembered offers a promising effect, its high mana cost can be burdensome. Investing such a significant amount of resources into a single card can slow down gameplay and leave you vulnerable, considering the fact that alternatives might achieve similar results with less mana investment.


Reasons to Include in Your Collection

Versatility: “Heroes Remembered” offers a powerful life gain ability that can be a game-changer in decks that thrive on high life totals or that activate abilities based on life gain. Its proactive casting option with suspend ensures that it can be a part of your game plan from early turns, adapting to various play styles and formats.

Combo Potential: This card provides a significant burst of life which can be instrumental in decks that use life as a resource. It could be the piece that synergizes with effects that trigger upon gaining life, or with alternative win conditions like “Felidar Sovereign” that check for high life totals.

Meta-Relevance: In a meta that’s aggressive or burn-heavy, the substantial life bump from “Heroes Remembered” can turn the tides, giving you the sustainability to outlast opponents or negate a flurry of direct damage.


How to beat Heroes Remembered

Heroes Remembered is an intriguing white sorcery card that offers a significant life boost in MTG. As it bestows a whopping 20 life to a player, it’s a force to be reckoned with, especially when capitalized in the right deck strategy. To successfully tackle Heroes Remembered, one must think preemptively and disruptively. Employing counter spells such as Negate or Dovin’s Veto can prevent Heroes Remembered from resolving, effectively negating its substantial life gain advantage.

Another effective strategy is to accelerate your aggressive tactics to pressure your opponent before they have a chance to leverage the life gain. By focusing on increasing your damage output early, you maintain a tempo that may limit their ability to stabilize with Heroes Remembered. Using direct damage, burn spells, and swift creatures can collectively lower your opponent’s life total before they’re able to cast the costly nine-mana spell or gain the benefit from its delayed effect.

Additionally, capitulating on graveyard manipulation with cards like Tormod’s Crypt can remove Heroes Remembered before it has a chance to be brought back for a second use, granting you a more favorable playing field. In summary, while Heroes Remembered can swing the game for an opponent, a mix of counter tactics, early aggression, and graveyard control can effectively counteract this powerful life-gaining card.


Cards like Heroes Remembered

Heroes Remembered is a unique card in the realm of MTG, offering a blend of life gain and long-term planning. It is similar to cards like Beacon of Immortality, which immediately doubles a player’s life total, offering a substantial boost to one’s survivability. However, Heroes Remembered requires a significant waiting period of 10 turns for its effect to manifest but without consuming mana assets on the turn it is played.

Another life gain staple, like the spell ‘Renewal’, also comes to mind. It provides an immediate life increase, but at the expense of sacrificing a land, which can be a high cost to bear. While ‘Renewal’ acts upon the board promptly, ‘Heroes Remembered’ offers a delayed yet plentiful life gain without immediate downside upon casting.

Considering the aspects of delayed gratification versus instant impact, Heroes Remembered stands out with its potential to set up a powerful future state. While not as rapid as other life-gaining cards, its mana-free casting cost allows players to maintain other lines of play open, making it a strategic choice for certain MTG decks that can afford to play the long game.

Beacon of Immortality - MTG Card versions
Renewal - MTG Card versions
Beacon of Immortality - Fifth Dawn (5DN)
Renewal - Homelands (HML)

Where to buy

If you're looking to purchase Heroes Remembered MTG card by a specific set like Planar Chaos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Heroes Remembered and other MTG cards:

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Legalities

Magic the Gathering formats where Heroes Remembered has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Heroes Remembered card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18 If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

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