Huddle Up MTG Card


Huddle Up - Battlebond
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Assist
Released2018-06-08
Set symbol
Set nameBattlebond
Set codeBBD
Number36
Frame2015
Layoutnormal
Borderblack
Illustred byMagali Villeneuve

Key Takeaways

  1. Huddle Up provides strategic card advantage at instant speed in multi-player and partnership games.
  2. Requires discarding a card, with specific mana costs that may not fit all deck types.
  3. Its unique Assist mechanic adds combo potential and value in social play formats.

Text of card

Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.

"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."


Card Pros

Card Advantage: The ability of Huddle Up to let you and an opponent each draw a card presents a unique opportunity for card advantage. This can be particularly beneficial in multiplayer games where alliances and strategic favors can shift the balance of power.

Resource Acceleration: While Huddle Up itself doesn’t directly accelerate resources, the cards drawn could lead to hand optimization and subsequent resource acceleration. It fits well into decks that benefit from card draw and have mechanisms to utilize those cards effectively to ramp up their mana base and board presence.

Instant Speed: Huddle Up’s instant speed offers flexibility, allowing you to wait until the most opportune moment to cast it. This could be at the end of an opponent’s turn to ensure you’re maximizing your mana usage, or during a critical play when gaining that extra card could make all the difference. Instant speed also means you can hold up mana defensively, deterring opponents from attacking or pressuring them to play around potential counter spells or removal you might have.


Card Cons

Discard Requirement: Huddle Up comes with a demand that might be too steep in some situations. To play it, you’ll need to discard another card, which can be a strategic drawback when your hand size is already minimized or the cards within are crucial to your game plan.

Specific Mana Cost: Huddle Up’s effectiveness is partially tethered to its mana requirements. It calls for both white and blue mana, meaning that without the right lands or mana sources, it might stay stuck in your hand rather than advancing your board state.

Comparatively High Mana Cost: When evaluating cards for your deck, efficiency is key. Huddle Up’s four-mana cost might deter players, especially when there are alternatives available. Decks aiming for speed and efficiency might find this cost to be a barrier for a card that provides team assistance rather than a powerful individual effect.


Reasons to Include Huddle Up in Your Collection

Versatility: Huddle Up serves multiple purposes on the battlefield. As a card that allows for two players to draw and share resources, it seamlessly fits into cooperative formats like Two-Headed Giant, while also working well in traditional games.

Combo Potential: With its “Assist” mechanic, Huddle Up can synergize with strategies that are mana-intensive or require card drawing to initiate powerful plays. It’s an engine in decks designed to exploit casting numerous spells in a single turn.

Meta-Relevance: In a game state where alliances can turn the tide, Huddle Up gains significance. It’s well-suited to a meta where politics and strategic partnerships are as impactful as the cards played, making it an intriguing addition to social-focused decks.


How to beat Huddle Up

Huddle Up, a card designed to bolster your hand and cooperation amongst teammates, can be a subtle yet pivotal part of a Magic the Gathering match. When combating this card, a strategy involving proactive disruption is key. Counterplay is effective here, especially instant-speed spells that can negate the card’s abilities before they come into effect, such as “Counterspell” or “Dovin’s Veto”.

Another approach is to use discard effects that compel your opponent to toss cards from their hand, potentially removing Huddle Up before it can be cast. Cards such as “Thoughtseize” or “Inquisition of Kozilek” excel in this area. In multi-player formats where Huddle Up might shine, ensure you keep an eye on alliances and stay one step ahead by interrupting these cooperative plays.

Denying resources is also a credible tactic when dealing with Huddle Up. Taxing effects, like those from “Thalia, Guardian of Thraben”, make it costlier for players to cast noncreature spells, including Huddle Up, thus hindering their game plan. It’s about balance and precision, anticipating the use of Huddle Up and addressing it before the advantage tips in your opponent’s favor.


Cards like Huddle Up

Huddle Up is an intriguing spell in the realm of cooperative play for Magic: The Gathering fans seeking a twist on the classic card drawing effect. In its essence, Huddle Up shares similarities with the likes of Divination, as both card spells allow for drawing two cards. However, Huddle Up presents an interesting dynamic with its “Assist” feature, allowing another player to help pay the cost. This unique interaction adds a layer of strategy and camaraderie not present in Divination’s straightforward approach.

Comparably, we come across Secrets of the Golden City, which also allows players to draw cards. While it requires having the city’s blessing for an optimal effect, it doesn’t offer the chance for an ally to help cast it. Additionally, there’s the simple yet efficient Inspiration, which draws two cards at instant speed, but it lacks the partnership aspect that makes Huddle Up a more engaging and collaborative spell.

Examining these comparable options, Huddle Up demonstrates a distinctive cooperative angle that can provide not only an advantage in card advantage but also facilitate alliances in multiplayer formats. The card fosters player interaction, bringing a unique social dimension to the game that goes beyond its basic card drawing capability.

Divination - MTG Card versions
Secrets of the Golden City - MTG Card versions
Inspiration - MTG Card versions
Divination - Magic 2010 (M10)
Secrets of the Golden City - Rivals of Ixalan (RIX)
Inspiration - Visions (VIS)

Cards similar to Huddle Up by color, type and mana cost

Volcanic Eruption - MTG Card versions
Timetwister - MTG Card versions
Baleful Stare - MTG Card versions
Déjà Vu - MTG Card versions
Exhaustion - MTG Card versions
Political Trickery - MTG Card versions
Time Ebb - MTG Card versions
Dream Cache - MTG Card versions
Fade Away - MTG Card versions
Undo - MTG Card versions
Tinker - MTG Card versions
Sage's Knowledge - MTG Card versions
Ingenious Mastery - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Tasha's Hideous Laughter - MTG Card versions
Reminisce - MTG Card versions
Fabricate - MTG Card versions
Counsel of the Soratami - MTG Card versions
Vacuumelt - MTG Card versions
Volcanic Eruption - 30th Anniversary Edition (30A)
Timetwister - 30th Anniversary Edition (30A)
Baleful Stare - Portal (POR)
Déjà Vu - Portal (POR)
Exhaustion - Ninth Edition (9ED)
Political Trickery - World Championship Decks 1997 (WC97)
Time Ebb - Tempest Remastered (TPR)
Dream Cache - Tempest (TMP)
Fade Away - Exodus (EXO)
Undo - Starter 1999 (S99)
Tinker - World Championship Decks 2000 (WC00)
Sage's Knowledge - Portal Three Kingdoms (PTK)
Ingenious Mastery - Strixhaven: School of Mages Promos (PSTX)
Animating Faerie // Bring to Life - Throne of Eldraine (ELD)
Queen of Ice // Rage of Winter - Throne of Eldraine (ELD)
Tasha's Hideous Laughter - Adventures in the Forgotten Realms Promos (PAFR)
Reminisce - Ninth Edition (9ED)
Fabricate - Secret Lair Drop (SLD)
Counsel of the Soratami - Tenth Edition (10E)
Vacuumelt - Guildpact (GPT)

Where to buy

If you're looking to purchase Huddle Up MTG card by a specific set like Battlebond, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Huddle Up and other MTG cards:

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Legalities

Magic the Gathering formats where Huddle Up has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Huddle Up card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-06-08 Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
2018-06-08 If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
2018-06-08 Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
2018-06-08 You can’t target the same player twice to have them draw two cards.
2018-06-08 You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

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