Game Plan MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeSorcery
Abilities Assist

Key Takeaways

  1. Game Plan can swing match momentum by allowing card replenishment and maintaining strategic flexibility.
  2. Efficient resource management is achievable with Game Plan, as it permits untapping all lands you control.
  3. The spell’s instant nature provides adaptability, crucial for responding to ever-changing game states.

Text of card

Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Plan for victory, or prepare for defeat.


Card Pros

Card Advantage: Game Plan plays a significant role in swinging the momentum of a match in your favor. By enabling you and a teammate to each refill your hands, it ensures that you maintain pressure on the opposing side, keeping your strategic options open.

Resource Acceleration: Efficiently managing resources is crucial in MTG, and Game Plan aids in this by allowing you to untap all lands you control. This can lead to a substantial advantage, positioning you to cast impactful spells sooner than usual and altering the pace of the game.

Instant Speed: The ability to react immediately to an opponent’s move is often what separates victory from defeat. Game Plan’s status as an instant gives you the versatility to adapt to the board state at a moment’s notice, making it a highly strategic component in any deck that can support its color identity and mana cost.


Card Cons

Discard Requirement: Engaging the Game Plan card means you must part with another card in hand, which can pinch your resources especially when you’re fishing for solutions or trying to maintain card advantage.

Specific Mana Cost: Clocking in at a specific mana combination necessitates a precise mana base, potentially limiting Game Plan’s integration to decks where the mana pool can consistently meet its demand.

Comparatively High Mana Cost: For an initiative that scrambles the hands and libraries of each player, the six mana investment is rather hefty. There are alternatives in the vast MTG universe that could reset the playing field at a lower cost or provide more immediate impact, making the Game Plan card a ponderous choice in fast-paced matches.


Reasons to Include in Your Collection

Versatility: The card Game Plan offers a unique twist on game resets, allowing you to shuffle your hand and graveyard into your library, then draw seven cards. This capability can be utilized in a wide range of decks, particularly those that need a fresh slate to continue long-term strategies or stall opponents.

Combo Potential: With its ability to reshuffle your resources, Game Plan can be a key component in combo decks that thrive on cycling through their deck rapidly. It pairs well with cards that benefit from large hand sizes or that trigger when you draw cards.

Meta-Relevance: In metas where games tend to grind out, or where players rely on their graveyards heavily, Game Plan can serve as a powerful equalizer. Not only does it refresh your strategy, but it also hampers graveyard-based tactics by clearing the yard, making it a smart addition in such environments.


How to Beat

Game Plan is a unique card in the world of Magic: The Gathering that presents a dual challenge. On one hand, it allows a player to shuffle their hand into their library and draw seven new cards, reshaping their potential strategies. On the other hand, it involves a cipher that permits all players to have the chance at restarting their hands if the game stalls or if they’re running out of options.

To outmaneuver Game Plan, the key is to maintain pressure on your opponent. Aggressive strategies can often push the game’s pace beyond a point where restarting their hand would be beneficial. Additionally, using discard effects can deplete the key pieces in your opponent’s hand before they have the opportunity to activate Game Plan’s effect. Cards that limit the number of cards drawn per turn can also negate the advantage Game Plan provides, as can instant speed spells that can disrupt your opponent’s plans during their turn. In essence, maintaining control and applying constant pressure can effectively make Game Plan less of a game-changer.

Remember that Game Plan is also a shared secret of sorts, it gives you the same opportunity as your opponent to reset your hand. Playing cards that benefit from being in your deck instead of your hand, such as graveyard-recursion strategies, can also tilt the scales in your favor. Ultimately, the ability to adapt your tactics in response to Game Plan could turn this potential threat into an opportunity for victory.


BurnMana Recommendations

Game Plan MTG card emerges as a tactical asset, transforming the ebb and flow of gameplay with its dual ability to replenish hands and untap lands. Its strategic depth can invigorate your deck, whether you synergize with combo potentials or counter graveyard dependencies. If engaging with the detailed ins and outs of Game Plan intrigues you or if you’re looking to amplify your MTG tactical toolkit, we’re here to guide you through the intricacies. Embrace the challenge and join the ranks of players who’ve seamlessly integrated Game Plan into their arsenals, mastering its capabilities to reshape games and dominate the battlefield.


Cards like Game Plan

Game Plan stands out in the repertoire of strategic plays in MTG. Echoing the style of group decision-making cards like Expropriate, Game Plan offers a unique twist by allowing each player in the game to draw seven cards. Despite the similarity in the opportunity for card advantage, Game Plan is distinctive in its ability to reset hands, much like the fabled Wheel of Fortune, albeit with a consensual approach which is not present in Wheel’s arbitrary discard and draw mechanic.

Another cousin in strategic card sets is Timetwister, sharing the hand-resetting mechanism. Timetwister, however, is far less common and is part of the Power Nine, making it less accessible for most players. Among more obtainable comparisons, we find Whispering Madness. It provides a cipher aspect that can repeatedly enact the hand reset under the right circumstances, something Game Plan lacks. However, Game Plan’s singular yet all-encompassing hand reset carries the potential for a more transformative impact on the game’s state at a single stroke.

To sum up, Game Plan garners its position within MTG’s arsenal due to its balance of democratic decision making and the potent hand-refreshing effect, providing a reset button that can potentially alter the course of the game in one grand gesture.

Expropriate - MTG Card versions
Wheel of Fortune - MTG Card versions
Timetwister - MTG Card versions
Whispering Madness - MTG Card versions
Expropriate - Conspiracy: Take the Crown (CN2)
Wheel of Fortune - Limited Edition Alpha (LEA)
Timetwister - Limited Edition Alpha (LEA)
Whispering Madness - Gatecrash (GTC)

Cards similar to Game Plan by color, type and mana cost

Amnesia - MTG Card versions
Time Spiral - MTG Card versions
Cultural Exchange - MTG Card versions
Upheaval - MTG Card versions
Echo of Eons - MTG Card versions
Cosmic Epiphany - MTG Card versions
Mind's Desire - MTG Card versions
Rise from the Tides - MTG Card versions
Cut Your Losses - MTG Card versions
Inspiring Refrain - MTG Card versions
Spelltwine - MTG Card versions
Flow of Ideas - MTG Card versions
Tunnel Vision - MTG Card versions
Govern the Guildless - MTG Card versions
Walk the Aeons - MTG Card versions
Reality Strobe - MTG Card versions
Mass Polymorph - MTG Card versions
Mindculling - MTG Card versions
Stolen Identity - MTG Card versions
Sea God's Revenge - MTG Card versions
Amnesia - Masters Edition (ME1)
Time Spiral - Magic Online Promos (PRM)
Cultural Exchange - Odyssey (ODY)
Upheaval - Modern Horizons 2 (MH2)
Echo of Eons - Modern Horizons (MH1)
Cosmic Epiphany - Dominaria United (DMU)
Mind's Desire - Strixhaven Mystical Archive (STA)
Rise from the Tides - Commander Masters (CMM)
Cut Your Losses - Streets of New Capenna Promos (PSNC)
Inspiring Refrain - Doctor Who (WHO)
Spelltwine - Commander 2017 (C17)
Flow of Ideas - Shadowmoor (SHM)
Tunnel Vision - Ravnica: City of Guilds (RAV)
Govern the Guildless - Dissension (DIS)
Walk the Aeons - Time Spiral Remastered (TSR)
Reality Strobe - Future Sight (FUT)
Mass Polymorph - The List (PLST)
Mindculling - New Phyrexia (NPH)
Stolen Identity - New Capenna Commander (NCC)
Sea God's Revenge - Theros (THS)

Where to buy

If you're looking to purchase Game Plan MTG card by a specific set like Battlebond and The List, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Game Plan and other MTG cards:

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Printings

The Game Plan Magic the Gathering card was released in 2 different sets between 2018-06-08 and 2018-06-08. Illustrated by Seb McKinnon.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12018-06-08BattlebondBBD 352015normalblackSeb McKinnon
22020-09-26The ListPLST BBD-352015normalblackSeb McKinnon

Legalities

Magic the Gathering formats where Game Plan has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Game Plan card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-06-08 Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
2018-06-08 If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
2018-06-08 Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
2018-06-08 You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

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