Increasing Vengeance MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeInstant
Abilities Flashback

Key Takeaways

  1. Card advantage is crucial, Increasing Vengeance doubles spells’ effects, enhancing strategic plays.
  2. While versatile, its red mana cost can limit deck-building options and strategies.
  3. Counterspells and graveyard disruption can effectively neutralize Increasing Vengeance’s impact.

Text of card

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Card Pros

Card Advantage: Increasing Vengeance can be a substantial tool in the arsenal of any MTG player looking to gain the upper hand through card advantage. By copying any instant or sorcery spell you control, it effectively doubles the impact of your most pivotal spells, allowing for enhanced strategic plays and maintaining pressure on the opponent.

Resource Acceleration: Although not directly providing mana, Increasing Vengeance can act as a form of resource acceleration by doubling the effects of spells that generate additional resources. This can lead to a surge in available options, significantly accelerating a player’s game plan and overwhelming opponents.

Instant Speed: The true potential of Increasing Vengeance is unleashed with its instant speed. This characteristic grants you the flexibility to adapt to the dynamic battlefield, enabling surprise combinations or disrupting enemy moves by waiting until the optimal moment to deploy your copied effects.


Card Cons

Discard Requirement: While not necessary for activating its primary effect, Increasing Vengeance’s flashback feature requires you to exile it from the graveyard. This can be disadvantageous if your strategy relies on recurring spells or benefiting from graveyard synergies.

Specific Mana Cost: Increasing Vengeance’s initial red mana cost demands a dedicated mana base. This can restrict deck-building options and make it challenging to cast in multicolored decks that don’t prioritize red mana.

Comparatively High Mana Cost: At two red mana in addition to another, the card’s cost may be too steep compared to other instant speed spells. Considering that its full potential is realized only when targeting a spell you control, the investment might outweigh the benefits unless you’ve crafted a specifically synergistic deck.


Reasons to Include in Your Collection

Versatility: Increasing Vengeance is a powerful addition to any red spell-focused deck, boosting its adaptability. This card can duplicate any instant or sorcery, significantly enhancing spells that already have substantial effects on the game. Being able to cast it from the graveyard only adds to its flexibility.

Combo Potential: This card is a combo enabler, able to turn a single powerful spell into a game-ending sequence. Its ability to copy spells not only once but twice if cast from the graveyard makes it exceptional at escalating the power of combo decks.

Meta-Relevance: In an environment where big spells can decide the outcome of a match, Increasing Vengeance holds a place in the competitive scene. It’s particularly effective against formats that rely on key spells, making it a meta-dependent card that can tilt the scales in your favor.


How to beat

Increasing Vengeance is a potent red instant within the dynamic realm of MTG that thrives by copying any instant or sorcery spell you control, magnifying its effect. But every card has a counter, and Increasing Vengeance is no exception. To effectively neutralize this spell, it’s vital to anticipate your opponent’s move and have a strategy in place. Careful monitoring of the opponent’s mana pool and potential threats can give you an edge.

Counterspells are a straightforward way to address Increasing Vengeance. By keeping mana open, you can respond to it directly and prevent it from ever resolving. Consider also leveraging spells that restrict your opponent’s ability to cast from the graveyard, which is where Increasing Vengeance can pack a second punch through its flashback ability. Graveyard hate cards like Rest in Peace can be instrumental here.

Likewise, instant speed removal or bounce spells that can disrupt your opponent’s game plan before they reach a state where Increasing Vengeance can significantly turn the tides are crucial. In short, quick reflexes, strategic plays, and the right countermeasures can deflate the strength of Increasing Vengeance and keep you one step ahead in your MTG endeavors.


BurnMana Recommendations

Increasing Vengeance is a bold spell that can decisively influence the flow of a game. Savvy MTG players know the power of duplicating key instants and sorceries, turning the tide in their favor. Haven’t incorporated Increasing Vengeance into your gameplay yet? Immerse yourself in strategies that make the most of this card’s versatility and combo potential. Whether you’re crafting a new deck or looking to shake up your current lineup, we’re here to guide you through the nuances of this game-changer. Dive deeper into our insights to unleash the full might of Increasing Vengeance in your next match.


Cards like Increasing Vengeance

Increasing Vengeance stands out as a potent spell in Magic: The Gathering, renowned for its ability to copy instant and sorcery spells. If we look at cards like Reverberate, we find a direct comparison. Both cards can copy any single instant or sorcery spell, but Increasing Vengeance has an added edge if cast from the graveyard. While Reverberate is versatile due to its lower cost, it doesn’t boast the recurse advantage.

Another comparable card is Twincast, which also copies instant or sorcery spells. Twincast shares the same mana cost as Reverberate but differs as it’s a blue spell, showcasing the strategy diversification in color choice within the game. Fork is an old favorite that shares this functionality, with the unique perk of being able to be a permanent copy of the spell it duplicates on the stack. However, it falls short of the value Increasing Vengeance can provide through its flashback ability.

Analyzing the details of these similar spells, Increasing Vengeance emerges as a valuable asset for players looking to maximize their spell impact in a game, offering both an immediate and a long-term strategic advantage.

Reverberate - MTG Card versions
Twincast - MTG Card versions
Fork - MTG Card versions
Reverberate - Magic 2011 (M11)
Twincast - Saviors of Kamigawa (SOK)
Fork - Limited Edition Alpha (LEA)

Cards similar to Increasing Vengeance by color, type and mana cost

Shatter - MTG Card versions
Word of Blasting - MTG Card versions
Incinerate - MTG Card versions
Guerrilla Tactics - MTG Card versions
Aleatory - MTG Card versions
Orcish Catapult - MTG Card versions
Blood Frenzy - MTG Card versions
Falter - MTG Card versions
Shattering Pulse - MTG Card versions
Flowstone Strike - MTG Card versions
Starstorm - MTG Card versions
First Volley - MTG Card versions
Surging Flame - MTG Card versions
Psychotic Fury - MTG Card versions
Sudden Shock - MTG Card versions
Fists of the Anvil - MTG Card versions
Release the Ants - MTG Card versions
Magma Jet - MTG Card versions
Seismic Shudder - MTG Card versions
Fling - MTG Card versions
Shatter - 30th Anniversary Edition (30A)
Word of Blasting - Ice Age (ICE)
Incinerate - Duel Decks Anthology: Jace vs. Chandra (JVC)
Guerrilla Tactics - Mystery Booster Retail Edition Foils (FMB1)
Aleatory - Mirage (MIR)
Orcish Catapult - Astral Cards (PAST)
Blood Frenzy - Tempest (TMP)
Falter - Urza's Saga (USG)
Shattering Pulse - World Championship Decks 1999 (WC99)
Flowstone Strike - Nemesis (NEM)
Starstorm - Onslaught (ONS)
First Volley - Betrayers of Kamigawa (BOK)
Surging Flame - Arena League 2006 (PAL06)
Psychotic Fury - Dissension (DIS)
Sudden Shock - Time Spiral (TSP)
Fists of the Anvil - Tenth Edition (10E)
Release the Ants - The List (PLST)
Magma Jet - Friday Night Magic 2009 (F09)
Seismic Shudder - Zendikar (ZEN)
Fling - Magic 2012 (M12)

Where to buy

If you're looking to purchase Increasing Vengeance MTG card by a specific set like Dark Ascension and Commander 2019, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Increasing Vengeance and other MTG cards:

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Printings

The Increasing Vengeance Magic the Gathering card was released in 3 different sets between 2012-02-03 and 2021-04-23. Illustrated by 3 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12012-02-03Dark AscensionDKA 952003normalblackAnthony Francisco
22019-08-23Commander 2019C19 1472015normalblackAnthony Francisco
32021-04-23Strixhaven Mystical ArchiveSTA 1032015normalborderlessD-suzuki
42021-04-23Strixhaven Mystical ArchiveSTA 402015normalborderlessDominik Mayer

Legalities

Magic the Gathering formats where Increasing Vengeance has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Increasing Vengeance card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2011-01-22 Each of the copies will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). If there are two copies, you may change the targets of each of them to different legal targets.
2011-01-22 If the spell Increasing Vengeance copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
2011-01-22 If the spell Increasing Vengeance copies is modal (that is, it says “Choose one —” or the like), the copies will have the same mode(s). You can't choose different ones.
2011-01-22 Increasing Vengeance can target (and copy) any instant or sorcery spell you control, not just one with targets.
2011-01-22 When Increasing Vengeance resolves, it creates one or two copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
2011-01-22 You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it with Increasing Vengeance, the copies of Fling will also deal 3 damage to its target.
2021-03-19 A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
2021-03-19 If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
2021-03-19 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2021-03-19 You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
2021-03-19 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
2021-03-19Flashback
-ost]” means “You may cast this card from your graveyard by paying
-ost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”

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