I Know All, I See All MTG Card


I Know All, I See All - Archenemy Schemes
RarityCommon
TypeOngoing Scheme
Released2010-06-18
Set symbol
Set nameArchenemy Schemes
Set codeOARC
Number18★
Frame2003
LayoutScheme
BorderBlack
Illustred byChuck Lukacs

Key Takeaways

  1. Offers top deck viewing, aligning draws with strategy, essential for maintaining gameplay advantage.
  2. Extra land play accelerates resources, leading to quicker high-mana spell casting and a competitive edge.
  3. Instant speed casting provides adaptability and the element of surprise, fitting for reactive strategies.

Text of card

(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.


Card Pros

Card Advantage: “I Know All, I See All” offers unique card selection by allowing you to look at the top two cards of your library. This provides a strategic edge, as it ensures that your draws align with your game plan and improves the continuity of your strategy.

Resource Acceleration: This card enables a significant resource boost by allowing you to play an additional land on each of your turns. This increased land drop rate ensures speedier access to higher-mana spells, setting you ahead of your opponent in resource development.

Instant Speed: The ability to cast “I Know All, I See All” at instant speed is a game-changer. It means you can adapt to the game’s flow, optimize your turns without commitment, and surprise opponents, all while maintaining mana for reactive plays or crucial counterspells.


Card Cons

Discard Requirement: I Know All, I See All triggers its ability only after you’ve discarded another card. This could put you at a disadvantage in tight situations where each card in hand is crucial.

Specific Mana Cost: Commanding a precise mix of one blue and two other mana types, it demands a commitment to blue mana sources, potentially restricting its integration in multi-color builds.

Comparatively High Mana Cost: With a casting cost of three mana for its ability to take a peek at the top card of any library, it’s often outpaced by lower-cost cards that offer immediate board impact or hand advantage.


Reasons to Include I Know All, I See All in Your Collection

Versatility: I Know All, I See All is a powerful inclusion for decks that thrive on strategic foresight and card selection. It allows players to keep an eye on the evolving game state and plan their moves accordingly.

Combo Potential: The card opens up opportunities for combos with other cards that care about knowledge of opponents’ hands or the top of the library, enabling intricate plays that can outmaneuver opponents.

Meta-Relevance: With a format that’s heavy on information warfare and decision-making, having I Know All, I See All in your arsenal can give you a significant advantage by informing your tactical choices throughout the match.


How to beat

Confronting the “I Know All, I See All” card in Magic: The Gathering requires a strategic approach. Its ability to grant its controller valuable insights into their opponent’s hand and next moves is a significant advantage. To navigate around this, players need to focus on card types that aren’t heavily affected by hand information. This includes instant-speed interaction, cards with Flash, and spells that can be cast from places other than the hand, such as the graveyard or exile.

It’s also advantageous to employ strategies that benefit from discarding, as this card can compel discards through its hand reveal mechanic. Utilizing mechanics like Madness or Flashback can thus turn a potential disadvantage into a tactical benefit. Distractions can help as well; introducing must-answer threats can divert attention from the advantage “I Know All, I See All” provides. If you’re able to keep the focus on the battlefield rather than the hand, you can mitigate the card advantage this enchantment typically offers.

Playing with an awareness of your own deck’s sequence and bluffing skills can also be key. Sometimes, just playing as if the opponent doesn’t know your hand is enough to trip them up. In essence, retaining control over the battlefield and leveraging your resources smartly can overpower the omniscience that “I Know All, I See All” promises.


Cards like I Know All, I See All

Delving into the realm of omnipresence in Magic: The Gathering, I Know All, I See All provides intriguing gameplay dynamics. It echoes the abilities of Oracle’s Vault, which also allows for a peek into the future by revealing the top card of your library. While I Know All, I See All delves deeper by offering the power to draw that card, Oracle’s Vault instead gears towards casting the card for free after a buildup of brick counters.

Another akin ability is found within Future Sight, allowing players to play with the top card of their library revealed, and like I Know All, I See All, cards can be played off the top. However, I Know All, I See All imparts greater flexibility with the option to save the card for a rainy day. Then there’s the classic Crystal Ball, which, while not offering card draw, provides a way to sculpt the top of the deck, aligning with the strategy of controlling your future draws that I Know All, I See All encapsulates.

In assessing the strategic niches each card fills, I Know All, I See All stands out for its draw capabilities and enhances a player’s tactical horizon by offering knowledge and control over the coming turns, vital for outmaneuvering opponents in Magic: The Gathering.

Oracle's Vault - MTG Card versions
Future Sight - MTG Card versions
Crystal Ball - MTG Card versions
Oracle's Vault - MTG Card versions
Future Sight - MTG Card versions
Crystal Ball - MTG Card versions

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Where to buy

If you're looking to purchase I Know All, I See All MTG card by a specific set like Archenemy Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the I Know All, I See All and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering I Know All, I See All card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 As an opponent’s untap step begins, if you control this face-up scheme card, all your permanents untap during that untap step. You have no choice about what untaps. Those permanents untap at the same time as the active players’ permanents.
2010-06-15 Controlling more than one face-up I Know All, I See All card is redundant. You can’t untap your permanents more than once in a single untap step.
2010-06-15 During an opponent’s untap step, effects that would otherwise cause your permanents to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each opponent’s untap step.
2010-06-15 Since your opponents take a shared team turn, they all have the same untap step. Your permanents untap just once during that step, no matter how many opponents you have.
2010-06-15 The last ability doesn’t count tokens that were put into your graveyard from the battlefield, because they’re not cards. The same is true for copies of spells that were put into your graveyard when they resolved or were countered.
2010-06-15 The last ability of this scheme counts the number of cards put into your graveyard over the course of the entire turn, even if it wasn’t face up the whole time. Specifically, during the turn you set this scheme in motion, its last ability will count cards that were put into your graveyard during your upkeep or draw step.
2010-06-15 The last ability won’t trigger at all unless, as an end step starts, three or more cards have already been put into your graveyard that turn. Those cards don’t still need to be in your graveyard at that time.

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