Every Dream a Nightmare MTG Card


Every Dream a Nightmare - Archenemy: Nicol Bolas Schemes
RarityCommon
TypeScheme
Released2017-06-16
Set symbol
Set nameArchenemy: Nicol Bolas Schemes
Set codeOE01
Number6★
Frame2015
Layoutscheme
Borderblack
Illustred byMathias Kollros

Key Takeaways

  1. Offers card advantage by disrupting opponents and drawing cards, central to MTG strategy.
  2. Creating Clue tokens enhances resource acceleration, vital for extended gameplay.
  3. Instant speed casting provides strategic flexibility and element of surprise in matches.

Text of card

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

"Let me unburden you of these fatuous hopes."


Card Pros

Card Advantage: Every Dream a Nightmare provides a strategic edge by enabling players to disrupt the opponent’s hand while simultaneously drawing cards, enhancing the potential for card advantage.

Resource Acceleration: This card allows for the possibility of creating Clue tokens, which can later be converted into drawing additional cards, effectively accelerating your resource access over the course of the game.

Instant Speed: Its instant speed nature offers flexibility, allowing players to cast it at the most opportune moment, potentially during the opponent’s end step to maximize the element of surprise and efficiency in a match.


Card Cons

Discard Requirement: Every Dream a Nightmare necessitates the player to discard one card to enable its potent ability. This can pose a significant drawback during gameplay, especially when a player’s hand is already strained for resources or key strategic cards that they can’t afford to lose.

Specific Mana Cost: The casting cost for Every Dream a Nightmare is not only specific but also somewhat restrictive as it requires black mana. This could potentially limit its integration to decks that run heavily on black mana or those that can accommodate the necessary mana fixing to cast it consistently.

Comparatively High Mana Cost: When considering the mana investment needed to cast Every Dream a Nightmare, players often weigh its cost against the benefits it provides. With other alternatives available that may provide similar effects or disrupt opponents at a lower cost, this card’s four mana requirement could deter players from including it in their deck construction.


Reasons to Include in Your Collection

Versatility: Every Dream a Nightmare offers a unique advantage in decks that thrive on multi-purpose spells. With its ability to disrupt the opponent’s game plan and bolster your own, it seamlessly integrates into various deck archetypes with a black mana component.

Combo Potential: This card offers great synergy with strategies that capitalize on discard effects or that gain an edge from the number of cards in each player’s hand. It can act as a pivot point in crafting powerful card interactions, leading to dynamic and potentially game-winning combos.

Meta-Relevance: In a game where the landscape constantly evolves, Every Dream a Nightmare proves its worth in environments heavy with hand manipulation and psychological play. By anticipating the deck trends and pre-empting opponent strategies, this card can become a linchpin in any meticulous player’s collection.


How to beat

Every Dream a Nightmare presents a unique challenge to MTG players. This enchanting card can swiftly turn the tide of a match by delving into the depths of your opponent’s mind and exiling cards from their hand, which effectively throttles their strategy. But fear not, there are ways to counteract its fearsome effect. The key lies in hand resilience and recovery. Cards that regenerate your hand, such as Echo of Eons or Tamiyo’s Journal, can help bounce back from the card loss and fill your grip with more options.

Another effective tactic is instant-speed interaction. Holding up mana for counterspells like Negate or Dovin’s Veto can prevent Every Dream a Nightmare from ever hitting the field. And if it does resolve, enchantment removal, such as Return to Nature or Disenchant, can swiftly remove it from the battlefield, neutralizing its impact and preserving your hand and your game plan.

In summary, countering Every Dream a Nightmare hinges on proactivity with hand replenishment and preparedness with disruption tools—strategic measures that can ensure you remain ahead of this potent threat in your MTG battles.


Cards like Every Dream a Nightmare

Every Dream a Nightmare enters the rich tapestry of MTG’s enchantment spells, sharing space with the likes of Painful Quandary and Liliana’s Caress. These cards, like Every Dream a Nightmare, thrive on unsettling opponents by imposing penalties for commonplace actions. Painful Quandary places a toll on spells played, extracting a mighty five life or forcing card discard. While Every Dream a Nightmare requires opponents to release a valued card each turn, Painful Quandary broadens this demand to every spell cast, amplifying the pressure.

Sifting through the annals of MTG’s long history yields Whispers of Emrakul, a card reminiscent of our theme card in its harrowing effects. Both Every Dream a Nightmare and Whispers of Emrakul inject a sense of dread by stripping opponents of their resources, though Whispers does so as a one-off event rather than continuous dread. The latter’s delirium condition paints it as a wild card, capable of hitting harder than expected if set conditions are met. This variance in impact is where Every Dream a Nightmare finds consistency – a relentless erosion of the opponent’s hand turn after turn without prerequisite.

Ultimately, Every Dream a Nightmare stands out in the realm of hand disruption spells with its steady, inevitable whittling down of opponents’ options. This card excels as a boon for players who enjoy orchestrating a slow and strategic conquest over their adversaries’ resources and spirit.

Painful Quandary - MTG Card versions
Liliana's Caress - MTG Card versions
Whispers of Emrakul - MTG Card versions
Painful Quandary - Scars of Mirrodin (SOM)
Liliana's Caress - Magic 2011 (M11)
Whispers of Emrakul - Eldritch Moon (EMN)

Cards similar to Every Dream a Nightmare by color, type and mana cost

Perhaps You've Met My Cohort - MTG Card versions
Imprison This Insolent Wretch - MTG Card versions
Your Inescapable Doom - MTG Card versions
All in Good Time - MTG Card versions
The Dead Shall Serve - MTG Card versions
Surrender Your Thoughts - MTG Card versions
Mortal Flesh Is Weak - MTG Card versions
The Iron Guardian Stirs - MTG Card versions
Ignite the Cloneforge! - MTG Card versions
I Bask in Your Silent Awe - MTG Card versions
Nature Demands an Offering - MTG Card versions
Which of You Burns Brightest? - MTG Card versions
Look Skyward and Despair - MTG Card versions
Nothing Can Stop Me Now - MTG Card versions
Plots That Span Centuries - MTG Card versions
I Know All, I See All - MTG Card versions
Rotted Ones, Lay Siege - MTG Card versions
A Display of My Dark Power - MTG Card versions
Behold the Power of Destruction - MTG Card versions
My Genius Knows No Bounds - MTG Card versions
Perhaps You've Met My Cohort - Promotional Schemes (PARC)
Imprison This Insolent Wretch - Promotional Schemes (PARC)
Your Inescapable Doom - Promotional Schemes (PARC)
All in Good Time - Archenemy Schemes (OARC)
The Dead Shall Serve - Archenemy Schemes (OARC)
Surrender Your Thoughts - Archenemy Schemes (OARC)
Mortal Flesh Is Weak - Archenemy Schemes (OARC)
The Iron Guardian Stirs - Archenemy Schemes (OARC)
Ignite the Cloneforge! - Archenemy Schemes (OARC)
I Bask in Your Silent Awe - Archenemy Schemes (OARC)
Nature Demands an Offering - Archenemy Schemes (OARC)
Which of You Burns Brightest? - Archenemy Schemes (OARC)
Look Skyward and Despair - Archenemy Schemes (OARC)
Nothing Can Stop Me Now - Archenemy Schemes (OARC)
Plots That Span Centuries - DCI Promos (PDCI)
I Know All, I See All - Archenemy Schemes (OARC)
Rotted Ones, Lay Siege - Archenemy Schemes (OARC)
A Display of My Dark Power - Archenemy Schemes (OARC)
Behold the Power of Destruction - Archenemy Schemes (OARC)
My Genius Knows No Bounds - Archenemy Schemes (OARC)

Where to buy

If you're looking to purchase Every Dream a Nightmare MTG card by a specific set like Archenemy: Nicol Bolas Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Every Dream a Nightmare and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Every Dream a Nightmare card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2017-06-13 In a Supervillain Rumble game, first the next player in turn order chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then all the chosen cards are discarded simultaneously.

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