Appeal // Authority MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeSorcery
Abilities Aftermath

Key Takeaways

  1. Multi-card draw and battlefield presence make Appeal // Authority a game-changer.
  2. Instant cast flexibility with Appeal // Authority can catch opponents off-guard.
  3. Despite its mana cost and card discard requirement, the strategic value is significant.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.

Text of card

Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.


Card Pros

Card Advantage: Appeal // Authority provides a significant boost to your hand and battlefield by allowing for the potential drawing of multiple cards. This can tilt the game in your favor by equipping you with more options and responses to your opponent’s moves.

Resource Acceleration: This card can potentially ramp up your resources quickly. By bolstering your creatures and consolidating your board presence efficiently, it can enable a more formidable strategy that’s tough for opponents to counteract.

Instant Speed: The flexibility of being able to cast at instant speed gives you the upper hand, enabling reactive play to your opponent’s actions. With the power to cast Appeal // Authority at the most opportune moment, you can surprise your adversary and potentially turn the tide of the game.


Card Cons

Discard Requirement: The card demands that you part with another card from your hand, which could cut into your strategic reserves, particularly during tight plays where every card counts.

Specific Mana Cost: Necessitates both blue and white mana, potentially complicating its incorporation into multicolored decks or those that rely heavily on other colors.

Comparatively High Mana Cost: Carrying a hefty mana requirement of six, other options in the same range might provide more immediate or impactful advantages on the battlefield.


Reasons to Include Appeal // Authority in Your Collection

Versatility: Appeal // Authority provides a unique blend of aggressive buffs and controlling mechanics. This card can seamlessly integrate into token-based strategies or decks focusing on creature synergies.

Combo Potential: With its ability to increase a creature’s power and create an advantageous combat scenario, Appeal // Authority pairs well with cards that capitalize on combat damage or creature taps.

Meta-Relevance: This card shines in an environment where turning the tide of combat can change the game’s outcome. It fits perfectly in a meta that rewards complex board states and tactical advantage.


How to beat

Appeal // Authority is an intriguing modal double-faced card that can sway the course of a game in Magic: The Gathering. When facing off against this card, strategy shifts are crucial. As Appeal provides a significant power boost based on the number of creatures you control, limiting the opponent’s board presence becomes key. Removal spells like Wrath of God or spot removal like Path to Exile will minimize the impact of Appeal’s first half.

Switching to Authority, the card ensures that tapped creatures don’t untap during the next untap step, which can be crippling. Here, cards that grant vigilance or untap your creatures, such as Seedborn Muse, are indispensable. Counterspells, notably Negate, are also effective. They serve as a preemptive measure to prevent your opponent from ever casting Appeal // Authority.

By carefully choosing the right countermeasures and having versatile answers at the ready, you can defuse the tactical advantages offered by this dual-faced challenge and maintain control over the game.


Cards like Appeal // Authority

Appeal // Authority has carved its own niche within Magic: The Gathering’s lineup of split cards with dual functionality. It shares a lineage with other split cards like Consecrate // Consume, offering two spells in one and giving players the flexibility to choose based on the current game state. Appeal allows you to increase one creature’s power and toughness based on the number of creatures you control, echoing effects seen in Overwhelming Stampede, which also boosts creatures en masse based on your largest creature’s power.

However, Authority presents a stark strategic deviation. Comparable to cards such as Rally the Peasants, it gives your creatures the boon of trample and lets you untap all creatures you control. Rally the Peasants also grants a power boost but lacks the untapping ability which can be a game-changer by enabling surprise defenses or a second wave of attacks. Moreover, the duality of Appeal // Authority offers a unique versatility that is less common among other cards, making it a particularly valuable card for players who love to adapt on the fly.

When evaluating Appeal // Authority alongside similar MTG spells, it becomes clear it offers a potent combination of power surge and tactical flexibility that can swing the tide of battle in one’s favor.

Consecrate // Consume - MTG Card versions
Overwhelming Stampede - MTG Card versions
Rally the Peasants - MTG Card versions
Consecrate // Consume - MTG Card versions
Overwhelming Stampede - MTG Card versions
Rally the Peasants - MTG Card versions

Cards similar to Appeal // Authority by color, type and mana cost

Scout the Wilderness - MTG Card versions
Scout the Wilderness - MTG Card versions

Where to buy

If you're looking to purchase Appeal // Authority MTG card by a specific set like Hour of Devastation and Amonkhet Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Appeal // Authority and other MTG cards:

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Printings

The Appeal // Authority Magic the Gathering card was released in 2 different sets between 2017-07-14 and 2020-08-13. Illustrated by Jason Rainville.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12017-07-14Hour of DevastationHOU 1522015AftermathBlackJason Rainville
22020-08-13Amonkhet RemasteredAKR 2272015AftermathBlackJason Rainville

Legalities

Magic the Gathering formats where Appeal // Authority has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Appeal // Authority card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
2017-04-18 All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18 Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18 Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18 If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.
2017-04-18 If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.
2017-04-18 If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.
2017-04-18 Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.
2017-07-14 Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
2017-07-14 The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.
2017-07-14 You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.

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