Revive the Fallen MTG Card


Revive the Fallen - Morningtide
Mana cost
Converted mana cost2
RarityUncommon
TypeSorcery
Abilities Clash
Released2008-02-01
Set symbol
Set nameMorningtide
Set codeMOR
Number76
Frame2003
LayoutNormal
BorderBlack
Illustred bySteven Belledin

Key Takeaways

  1. Revive the Fallen recovers creatures, offering strategic playthrough resources regained from the graveyard.
  2. Instant speed provides tactical flexibility, enabling surprise plays during the opponent’s turn.
  3. Despite its mana cost and discard requirement, it ensures creature availability and meta-relevance.

Text of card

Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)


Card Pros

Card Advantage: Revive the Fallen offers the ability to return a creature card from your graveyard to your hand, effectively increasing your hand size and giving you access to key creatures for subsequent turns. It’s an excellent way to regain resources and maintain pressure on the opponent.

Resource Acceleration: By bringing creatures back from the graveyard, this card can indirectly contribute to resource acceleration. It allows you to reutilize mana investments made in earlier turns, which can lead to powerful plays and a more efficient use of the resources at your disposal.

Instant Speed: The card’s instant speed nature provides strategic flexibility, allowing players to wait until the end of their opponent’s turn to make a decision. This keeps the opponent guessing and allows for surprise factor, which can turn the tide of the match in your favor.


Card Cons

Discard Requirement: As a spell that brings creatures back from the graveyard, Revive the Fallen demands that you discard a card upon casting. This can put you at a disadvantage, especially if your hand is already running low on options, forcing you to make tough decisions about resource management.

Specific Mana Cost: Revive the Fallen requires both black and generic mana to cast, which means it fits primarily into black-aligned decks or multicolor decks with a reliable mana base. Players running decks without black mana will find this card incompatible with their strategy, reducing its versatility across the MTG metagame.

Comparatively High Mana Cost: Costing a total of three mana, including one black, Revive the Fallen’s reanimation ability comes with a relatively steep price. When considering the pace of gameplay and other cards with similar effects, there are other reanimation spells in MTG that may offer similar benefits for less mana investment, impacting the card’s overall efficiency in competitive play.


Reasons to Include Revive the Fallen in Your Collection

Versatility: Revive the Fallen offers a dynamic angle to gameplay by allowing players to return creatures from their graveyard to their hand. This card’s flexibility shines in decks geared towards recursion and longevity, ensuring your key creatures are always within reach.

Combo Potential: Ideal for synergistic interactions, Revive the Fallen can be a linchpin in creating powerful sequences. It not only recovers your best creatures but also interacts with effects that are triggered by casting sorceries or pulling from the graveyard.

Meta-Relevance: As the game shifts and graveyard strategies become more prevalent, having access to revival spells keeps your deck competitive. In a meta where creatures are constantly cycling in and out of the battlefield, Revive the Fallen ensures sustained presence and pressure on your opponent.


How to beat

Revive the Fallen adds tactical depth to graveyard strategies in Magic: The Gathering. This allure makes understanding how to outplay it essential. First, recognising its strength in mid to late game scenarios is key; the ability to return a creature to hand from your graveyard and then perform a strategic draw from your opponent’s deck reveals its two-fold power.

Countering the card involves tactical disruption. Control decks equipped with countermagic or graveyard hate spells such as Rest in Peace or Leyline of the Void effectively neutralize its potential. These tools prohibit players from accessing their graveyard, rendering Revive the Fallen obsolete. Additionally, proactive plays that trim down the opponent’s graveyard or hand can limit the options available for revival. This includes spells like Scavenging Ooze and Thoughtseize.

Playing around Revive the Fallen also means being mindful of your discard. Key creatures should be protected from self-discard to avoid giving your opponent prime targets for their strategy. A diversified approach that blends defensive measures with foresight into the opponent’s graveyard resources will keep this card from tipping the scales in your adversary’s favor.


Cards like Revive the Fallen

In the realm of reanimation spells within MTG, Revive the Fallen stands as an interesting option for returning creatures from the graveyard to your hand. Comparable to Disentomb, it allows players to retrieve a creature card, although Disentomb is simpler with its one black mana cost. Revive the Fallen, however, goes a step further by introducing a multiplayer twist, inviting an opponent to return a creature card to their hand as well, which can inject additional layers of strategy into the game.

Morbid Curiosity serves as another spell that interacts with the graveyard, though it delves deeper by sacrificing a creature to draw cards equal to the sacrificed creature’s power. Contrastingly, Revive the Fallen is all about precise recovery rather than the broader advantage that comes from Morbid Curiosity’s potentially higher card draw. Macabre Waltz also parallels Revive the Fallen’s return mechanic but requires the discard of a card, shifting the dynamic and creating a balance between resource gain and loss.

Thus, when analyzing side by side, Revive the Fallen may not be the most efficient recapture tool, it stands out for its ability to influence both the player’s and opponents’ boards, which can be a pivotal move in the complex dance of MTG strategies.

Disentomb - MTG Card versions
Morbid Curiosity - MTG Card versions
Macabre Waltz - MTG Card versions
Disentomb - MTG Card versions
Morbid Curiosity - MTG Card versions
Macabre Waltz - MTG Card versions

Where to buy

If you're looking to purchase Revive the Fallen MTG card by a specific set like Morningtide, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Revive the Fallen and other MTG cards:

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Legalities

Magic the Gathering formats where Revive the Fallen has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Revive the Fallen card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-04-01 If the spell is countered or doesn’t resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won’t be returned to your hand.
2008-04-01 If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don’t win the clash, the spell is put into the graveyard from the stack as normal.

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