Jund Sojourners MTG Card


Jund Sojourners - Alara Reborn
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Viashino Shaman
Abilities Cycling
Released2009-04-30
Set symbol
Set nameAlara Reborn
Set codeARB
Power 3
Toughness 2
Number116
Frame2003
LayoutNormal
BorderBlack
Illustred byJohn Avon

Key Takeaways

  1. Card advantage gained from cycling Jund Sojourners can be a crucial factor in maintaining momentum.
  2. With potential for mana acceleration, this card synchronizes well within the resource-intensive Jund archetype.
  3. Jund Sojourners’ instant speed cycling offers strategic flexibility, often tipping the scales in tight matches.

Text of card

When you cycle Jund Sojourners or it's put into a graveyard from play, you may have it deal 1 damage to target creature or player. Cycling (, Discard this card: Draw a card.)


Card Pros

Card Advantage: Jund Sojourners not only influences the board by being a creature, but it also has the potential to give you a card advantage. When it’s put into a graveyard from the battlefield, you may be able to deal damage to a target, effectively removing a threat while also cycling through your deck.

Resource Acceleration: The Jund Sojourners card can help in resource acceleration since it belongs to a three-color shard, giving you access to multiple mana types. This potentially sets up for multicolored spells or enables various synergies within the Jund colors.

Instant Speed: The cycling ability of Jund Sojourners can be activated at instant speed, giving you the flexibility to use it as a surprise tactic. Whether you’re replacing it with a new card in hopes of a better draw or aiming to trigger a damage-dealing ability at a crucial moment, you’re able to make the decision at the most strategic time during the course of a game.


Card Cons

Discard Requirement: Adding Jund Sojourners to your deck means you’ll need to be prepared to sacrifice a card from your hand. This can make you hesitant to cast it when you’re running low on cards, potentially restricting its timely usage.

Specific Mana Cost: Jund Sojourners demands a particular combination of mana colors to be played effectively. With its red, green, and black cost, it’s tailored for Jund decks, which can be a limiting factor for players not running this archetype.

Comparatively High Mana Cost: With a mana value of three, including three different colors, Jund Sojourners can be challenging to cast, especially early in the game. Other creatures or spells at this cost can offer more immediate impact or value, making it sometimes an unfavorable choice in a build aiming for efficiency.


Reasons to Include in Your Collection

Versatility: Jund Sojourners can seamlessly integrate into various deck types. As a creature with additional land or creature sacrifice synergy, it works well in decks that revolve around graveyard play or attrition strategies.

Combo Potential: This card can be a linchpin in decks focusing on cycling or graveyard tactics. Its ability to deal damage upon cycling or when another creature dies opens up numerous combo possibilities.

Meta-Relevance: In environments where games tend to drag or creature-based strategies are predominant, Jund Sojourners’ source of direct damage and recurring value can be crucial for gaining an edge over the competition.


How to beat

Jund Sojourners stands out in MTG as a versatile card with a noteworthy ability to deal damage upon being cycled or whenever you play another land. In face of this cycling behemoth, you might feel the heat across the board. Yet, like every card in MTG, it has its vulnerabilities, and understanding strategies to counter it can tilt the scales of the game in your favor.

One effective way to outplay Jund Sojourners is by using instant-speed removal spells that can disrupt before the Sojourners’ effects trigger. Grafdigger’s Cage is a powerful artifact to consider, as it prevents creatures from entering the battlefield from graveyards or libraries, crucially stifling the Sojourners’ cycling from the graveyard.

Another tactic involves graveyard hate cards like Scavenging Ooze, which can remove the Sojourners and potentially other cycling cards from the game entirely, negating the damage dealing and limiting strategies reliant on graveyard interactions. It’s essential to keep the field clear and the graveyard empty against a deck featuring Jund Sojourners. Control your opponent’s tempo, and you control the game.


Cards like Jund Sojourners

Jund Sojourners merits consideration among multicolored cycling creatures within Magic: The Gathering. It draws parallels with cards like Esper Sojourners, both featuring the versatile cycling ability for card advantage. Where Jund Sojourners distinguishes itself is through its direct damage capability upon cycling or leaving the battlefield, echoing the impact of a card like Shock. This mechanism can yield crucial tactical advantages by picking off key creatures or chipping away at an opponent’s life total.

Comparatively, we have the Igneous Pouncer, also hailing from the Alara Reborn set. Though it shares the landcycling trait, allowing players to search for a specific land type, it does not offer the same direct damage effect. However, it compensates this by providing an efficient and immediately usable land when cycled. On the other hand, Valley Rannet boasts a similar mechanic, but its mountaincycling and forestcycling abilities are primarily focused on land optimization rather than providing an additional effect.

In essence, Jund Sojourners stands out within its category, blending both the survival-oriented tactic of cycling with the aggressive strategy of dealing damage, thus solidifying its role in the MTG multicolored landscape. Its unique combination of effects make it a potential game-changer on the battlefield.

Esper Sojourners - MTG Card versions
Shock - MTG Card versions
Igneous Pouncer - MTG Card versions
Valley Rannet - MTG Card versions
Esper Sojourners - MTG Card versions
Shock - MTG Card versions
Igneous Pouncer - MTG Card versions
Valley Rannet - MTG Card versions

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Adun Oakenshield - MTG Card versions
Xira Arien - MTG Card versions
Caldera Kavu - MTG Card versions
Thunderscape Battlemage - MTG Card versions
Sprouting Thrinax - MTG Card versions
Jund Battlemage - MTG Card versions
Scarland Thrinax - MTG Card versions
Gyrus, Waker of Corpses - MTG Card versions
Crew Captain - MTG Card versions
Henzie "Toolbox" Torre - MTG Card versions
Effluence Devourer - MTG Card versions
Slimefoot and Squee - MTG Card versions
Indoraptor, the Perfect Hybrid - MTG Card versions

Where to buy

If you're looking to purchase Jund Sojourners MTG card by a specific set like Alara Reborn, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Jund Sojourners and other MTG cards:

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Legalities

Magic the Gathering formats where Jund Sojourners has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Jund Sojourners card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2009-05-01 If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
2009-05-01 The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.
2009-05-01 The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.
2009-05-01 You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.

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