Cartas lançadas na expansão Theros Beyond Death: Promos

  • 23/01/2020
  • PTHB
  • 136 cartas
  • Promo

Arconte da Graça do Sol

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Arconte da Graça do Sol

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Eidolon da Obstrução

First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Eidolon da Obstrução

First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Elspeth Derrota a Morte

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth Derrota a Morte

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth, Nêmese do Sol

[−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Elspeth, Nêmese do Sol

[−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Heliode, Coroa de Sol

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Heliode, Coroa de Sol

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Intervenção de Heliode

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Intervenção de Heliode

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Tutor Idílico

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.

Tutor Idílico

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.

Estilhaçar o Céu

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Estilhaçar o Céu

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Tarânica, Veterana Acrosana

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Tarânica, Veterana Acrosana

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Apagamento de Ashiok

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Apagamento de Ashiok

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Kiora Supera a Deusa do Mar

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

Kiora Supera a Deusa do Mar

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

Kraken do Nadir

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

Kraken do Nadir

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

Taumaturgo Multifacetado

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

Taumaturgo Multifacetado

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

Tassa, Habitante das Profundezas

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Tassa, Habitante das Profundezas

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Intervenção de Tassa

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Intervenção de Tassa

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Oráculo de Tassa

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Oráculo de Tassa

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Trix, a Tempestade Repentina

Flash Flying Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered.

Trix, a Tempestade Repentina

Flash Flying Spells you cast with converted mana cost 5 or greater cost {1} less to cast and can't be countered.

Hipocampo da Arrebentação

Whenever you cast your first spell during each opponent's turn, draw a card.

Hipocampo da Arrebentação

Whenever you cast your first spell during each opponent's turn, draw a card.

Afêmia, a Cacofonia

Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Afêmia, a Cacofonia

Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Comer até a Extinção

Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.

Comer até a Extinção

Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.

Érebo, Coração Sombrio

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Érebo, Coração Sombrio

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Intervenção de Érebo

Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

Intervenção de Érebo

Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

Lâmia Quebra-túmulos

Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. Spells you cast from your graveyard cost {1} less to cast.

Lâmia Quebra-túmulos

Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. Spells you cast from your graveyard cost {1} less to cast.

Pastor de Pesadelos

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Pastor de Pesadelos

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Bênção Traiçoeira

When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Bênção Traiçoeira

When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Tymaret Convoca os Mortos

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.

Tymaret Convoca os Mortos

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put the top three cards of your library into your graveyard. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.

Andarilho das Aflições

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.

Andarilho das Aflições

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.

A Guerra Acrosana

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.

A Guerra Acrosana

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.

Boi de Agonas

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

Boi de Agonas

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.

Fênix de Cinzas

Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.

Fênix de Cinzas

Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it.

Púrforo, de Sangue Brônzeo

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Púrforo, de Sangue Brônzeo

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Intervenção de Púrforo

Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Intervenção de Púrforo

Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Arauto da Tempestade

Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Arauto da Tempestade

Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Ira da Tempestade

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Ira da Tempestade

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Gigante Tectônico

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Gigante Tectônico

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Ruptura do Submundo

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Ruptura do Submundo

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Arasta da Teia Infinita

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta da Teia Infinita

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Dríade do Bosque Ilisiano

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Dríade do Bosque Ilisiano

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Os Primeiros Jogos Iroanos

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token.

Os Primeiros Jogos Iroanos

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token.

Manto do Lobo

Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Manto do Lobo

Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Javali Nessiano

All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

Javali Nessiano

All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

Nileia, Mira Certeira

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Nileia, Mira Certeira

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Intervenção de Nileia

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. • Nylea's Intervention deals twice X damage to each creature with flying.

Intervenção de Nileia

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. • Nylea's Intervention deals twice X damage to each creature with flying.

Ancestral Flor-de-Nyx

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Ancestral Flor-de-Nyx

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Campeã Setessana

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Campeã Setessana

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Fascínio do Desconhecido

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Fascínio do Desconhecido

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Ashiok, Inspiração do Pesadelo

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.

Ashiok, Inspiração do Pesadelo

[+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.

Átris, Oráculo de Meias-verdades

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Átris, Oráculo de Meias-verdades

Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Leão-de-pele-brônzea

{G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Leão-de-pele-brônzea

{G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Calix, a Mão do Destino

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

Calix, a Mão do Destino

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

Dálaco, Construtor de Maravilhas

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

Dálaco, Construtor de Maravilhas

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

Arrasta-sonhos

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Arrasta-sonhos

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Encarnação Enigmática

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.

Encarnação Enigmática

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.

Gália da Dança Infinita

Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Gália da Dança Infinita

Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Hacto, o Intocado

Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each converted mana cost other than the chosen number.

Hacto, o Intocado

Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each converted mana cost other than the chosen number.

Clotis, Deusa do Destino

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Clotis, Deusa do Destino

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Croxa, Titã da Fome da Morte

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Croxa, Titã da Fome da Morte

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Cunoro, Sabujo de Atreos

Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.

Cunoro, Sabujo de Atreos

Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.

Polucrano, Desacorrentado

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. {1}{B}{G}: Polukranos fights another target creature. Escape—{4}{B}{G}, Exile six other cards from your graveyard.

Polucrano, Desacorrentado

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. {1}{B}{G}: Polukranos fights another target creature. Escape—{4}{B}{G}, Exile six other cards from your graveyard.

Uro, Titã da Ira da Natureza

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Uro, Titã da Ira da Natureza

When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Lótus-de-Nyx

Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Lótus-de-Nyx

Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Lança Sombria

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Lança Sombria

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Labirinto de Escofo

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Labirinto de Escofo

{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.

Templo do Abandono

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {R} or {G}.

Templo do Abandono

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {R} or {G}.

Templo do Engano

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Templo do Engano

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Templo da Iluminação

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Templo da Iluminação

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Templo da Maleficência

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {B} or {R}.

Templo da Maleficência

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {B} or {R}.

Templo da Fartura

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {G} or {W}.

Templo da Fartura

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {G} or {W}.

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