Cartas lançadas na expansão The Dark

  • 07/08/1994
  • DRK
  • 119 cartas
  • Standalone

Turba

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Lavagem Cerebral

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

Cleansing

For each land, destroy that land unless any player pays 1 life.

Pó ao Pó

Exile two target artifacts.

Exorcist

{1}{W}, {T}: Destroy target black creature.

Fasting

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.

Festival

Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.

Fire and Brimstone

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

Holy Light

Nonwhite creatures get -1/-1 until end of turn.

Knights of Thorn

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Martyr's Cry

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Miracle Worker

{T}: Destroy target Aura attached to a creature you control.

Moral

Attacking creatures get +1/+1 until end of turn.

Piqueiros

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Preacher

You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

Escudeiro

Tivadar's Crusade

Destroy all Goblins.

Caçador de Bruxa

{T}: Witch Hunter deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.

Amnesia

Target player reveals their hand and discards all nonland cards.

Aprendiz de Mago

{U}, {T}: Add {C}{C}{C}.

Dança de Muitos

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Deep Water

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Drowned

{B}: Regenerate Drowned.

Electric Eel

When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

Erosão

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Inundação

{U}{U}: Tap target creature without flying.

Navio Fantasma

Flying {U}{U}{U}: Regenerate Ghost Ship.

Giant Shark

Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.

Leviatã

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Mana Vortex

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.

Assassino Tritão

{T}: Destroy target creature with islandwalk.

Bomba Mental

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Psychic Allergy

As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Riptide

Tap all blue creatures.

Cidade Submersa

At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.

Tangle Kelp

Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

Water Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island.

Cinzas às Cinzas

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Banshee

{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Ratos do Pântano

Bog Rats can't be blocked by Walls.

Curse Artifact

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

Eater of the Dead

{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Frankenstein's Monster

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

Grave Robbers

{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.

Inquisition

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Gás do Pântano

All creatures get -2/-0 until end of turn.

Habitantes das Trevas

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

Nameless Race

Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

Trapeiro

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

Season of the Witch

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Fallen

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Tio Istvan

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Palavras de Poder

Tap X target creatures.

Worms of the Earth

Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

Esfera de Raios

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

Lua Sangrenta

Nonbasic lands are Mountains.

Irmãos do Fogo

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Povo da Caverna

Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Eternal Flame

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

Dragonete de Fogo

Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Fissura

Destroy target creature or land. It can't be regenerated.

Goblin Caves

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Grupo de Goblins Escavadores

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Herói dos Goblins

Martelo de Pedra Goblin

Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

Goblin Shrine

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

Goblin Wizard

{T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn.

Goblins of the Flarg

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.

Inferno

Inferno deals 6 damage to each creature and each player.

Duelo de Mana

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Orc General

{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

Irmãs da Chama

{T}: Add {R}.

Planta Carnivora

Defender

Elfos das Sombras Profundas

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add {G}{G}.

Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add {G}{G}.

Hidden Path

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Sanguessugas Terrestres

First strike

Lurker

Lurker can't be the target of spells unless it attacked or blocked this turn.

Víbora do Brejo

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Niall Silvain

{G}{G}{G}{G}, {T}: Regenerate target creature.

People of the Woods

People of the Woods's toughness is equal to the number of Forests you control.

Savaen Elves

{G}{G}, {T}: Destroy target Aura attached to a land.

Scarwood Bandits

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Scarwood Hag

{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn.

Povo Escamotador

{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.

Lesma Cuspideira

Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Tracker

{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

Veneno

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Whippoorwill

{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

Wormwood Treefolk

{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Marsh Goblins

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scarwood Goblins

Coração Sombrio da Floresta

Sacrifice a Forest: You gain 3 life.

Gaiola de Barl

{3}: Target creature doesn't untap during its controller's next untap step.

Bone Flute

{2}, {T}: All creatures get -1/-0 until end of turn.

Book of Rass

{2}, Pay 2 life: Draw a card.

Coal Golem

{3}, Sacrifice Coal Golem: Add {R}{R}{R}.

Dark Sphere

{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Máquina Diabólica

{3}: Regenerate Diabolic Machine.

A Pedra Fellwar

{T}: Add one mana of any color that a land an opponent controls could produce.

Fonte da Juventude

{2}, {T}: You gain 1 life.

Fonte da Juventude

{2}, {T}: You gain 1 life.

Living Armor

{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.

Necropolis

Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.

Reflecting Mirror

{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.

Runesword

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Runesword

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

Crânio de Orm

{5}, {T}: Return target enchantment card from your graveyard to your hand.

Standing Stones

{1}, {T}, Pay 1 life: Add one mana of any color.

Stone Calendar

Spells you cast cost up to {1} less to cast.

Cripta de Tormod

{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Tower of Coireall

{T}: Target creature can't be blocked by Walls this turn.

Wand of Ith

{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its converted mana cost. Activate this ability only during your turn.

Barco de Guerra

{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

City of Shadows

{T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows.

Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Porto Seguro

{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Sorrow's Path

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

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