Cartas lançadas na expansão Fifth Edition

  • 24/03/1997
  • 5ED
  • 449 cartas
  • Core Set

Gárgulas da Abadia

Flying, protection from red

Legionário de Akron

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Poção Alabastrina

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Turba

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Animar Barreira

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Aura de Arenson

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Armagedom

Destroy all lands.

Armadura de Fé

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Burocratas de Aysen

{T}: Tap target creature with power 2 or less.

Heroína de Benália

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Vinho Abençoado

You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Espírito Lampejante

{0}: Return Blinking Spirit to its owner's hand.

Lavagem Cerebral

Enchant creature Enchanted creature can't attack unless its controller pays {3}.

Manada de Caribus

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

Castelo

Untapped creatures you control get +0/+2.

Círculo de Proteção: Artefatos

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Preto

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Azul

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Verde

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Vermelho

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Círculo de Proteção: Branco

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cruzada

White creatures get +1/+1.

Arqueiro DíAvenant

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Oradores dos Mortos

Protection from black

Proteção contra a Morte

Regenerate target creature.

Desencantar

Destroy target artifact or enchantment.

Oferenda Divina

Destroy target artifact. You gain life equal to its converted mana cost.

Transformação Divina

Enchant creature Enchanted creature gets +3/+3.

Pó ao Pó

Exile two target artifacts.

Olho por Olho

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Grande Reino de Preservação

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Cura

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Bálsamo Restaurador

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Hifárion

Hipparion can't block creatures with power 3 or greater unless you pay {1}.

Força Divina

Enchant creature Enchanted creature gets +1/+2.

Falange Icatiana

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Batedor Icatiano

{1}, {T}: Target creature gains first strike until end of turn.

Cidade Icatiana

Create four 1/1 white Citizen creature tokens.

Santuário Insular

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Guardiões de Marfim

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Justiça

At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Karma

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Guarda Real Kjeldorana

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Capitão Celeste Kjeldorano

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Falcão de Meseta

Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Pégasso de Meseta

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ordem da Tocha Sagrada

{T}, Pay 1 life: Counter target black spell.

Ordem do Escudo Branco

Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn.

Unicórnio Perolado

Encarnação Pessoal

{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

Piqueiros

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Proteção Prismática

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ferreiro Penitente

Protection from red

Reverter Dano

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Integridade

Target blocking creature gets +7/+7 until end of turn.

Bênção Sagrada

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Curandeiro Samita

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Serafim

Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Bestiário de Serra

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Paladino de Serra

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Escudeiro

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ala de Escudos

Creatures you control get +0/+2 until end of turn.

Vínculo Espiritual

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Trégua

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Lobos da Tundra

First strike (This creature deals combat damage before creatures without first strike.)

Barreira de Espadas

Defender (This creature can't attack.) Flying

Cavaleiro Branco

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Tempestade do Æter

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Elemental do Ar

Flying

Aura Anti-Magia

Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Dragonete Lazur

Flying

Agarradura

Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.

Bumerangue

Return target permanent to its owner's hand.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Contramágica

Counter target spell.

Dança de Muitos

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Dandã

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

Labirinto Sombrio

Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Deflexão

Change the target of target spell with a single target.

Drenar Poder

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Fluxo de Energia

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Enervar

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Reversão

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Vôo

Enchant creature Enchanted creature has flying.

Inundação

{U}{U}: Tap target creature without flying.

Acúleo da Força

Counter target spell unless its controller pays {1}.

Esquecer

Target player discards two cards, then draws as many cards as they discarded this way.

Forma Gasosa

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Barreira Glacial

Defender (This creature can't attack.)

Guerreiro Homárida

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Retorno de Hurkyl

Return all artifacts target player owns to their hand.

Explosão Hídrica

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Justapor

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.

Feiticeiro Krovikano

{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

Minotauro do Labirinto

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Leviatã

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Vira Vida

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Senhor da Atlântida

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Escriba Mágico

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Magus do Ilusionismo

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritões do Tridente Perolado

Bomba Mental

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Forças Fantasmais

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.

Terreno Fantasmal

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Monstro Fantasma

Flying

Navio Pirata

Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

Presságio

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. Draw a card at the beginning of the next turn's upkeep.

Escoadouro de Mana

Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Veneno Psíquico

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Raio de Comando

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Recobrar

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Piratas dos Recifes

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of their library into their graveyard.

Remover a Alma

Counter target creature spell.

Serpente Marinha

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Espírito do Mar

{U}: Sea Spirit gets +1/+0 until end of turn.

Fada do Mar

Flying, protection from red

Trovador dos Mares

When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Laviatã de Segóvia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Espírito Sibilante

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

Ilusão Mental

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Barreira de Almas

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.

Supressão Mágica

Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Estase

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.

Roubar Artefato

Enchant artifact You control enchanted artifact.

Elemental do Tempo

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.

Girar

You may tap or untap target artifact, creature, or land.

Mutação Instável

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Esconjurar

Return target creature to its owner's hand.

Corrente Ascendente

Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.

Soldados Vodalianos

Barreira de Ar

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Espírito do Vento

Flying Menace (This creature can't be blocked except by two or more creatures.)

Falcão do Zéfiro

Flying, vigilance

Fatalidade de Zur

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Espectro Abissal

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Cinzas às Cinzas

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Lua Maligna

Black creatures get +1/+1.

Cavaleiro Negro

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Malogro

Enchant land When enchanted land becomes tapped, destroy it.

Diabrete do Pântano

Flying (This creature can't be blocked except by creatures with flying or reach.)

Ratos do Pântano

Bog Rats can't be blocked by Walls.

Aparição do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Poço de Procriação

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.

Imagem Estilhaçada

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Formigas Carrieiras

{1}: Carrion Ants gets +1/+1 until end of turn.

Manto da Confusão

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Terreno Amaldiçoado

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Ritual Sombrio

Add {B}{B}{B}.

Garras de Morte

{B}{B}: Counter target green spell.

Derelor

Black spells you cast cost {B} more to cast.

Drenar Vida

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Esqueletos de Carga

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Salteadores do Deserto

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Olho Maligno de Orms

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Presença Maligna

Enchant land Enchanted land is a Swamp.

Anjo Caído

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Amedrontar

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Sombra Materializada

{B}: Frozen Shade gets +1/+1 until end of turn.

Marcha Fúnebre

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Obscuridade

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

O Grande Lobisomem

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

Hecatombe

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Uivo do Além

Target creature gets +X/+0 until end of turn.

Iniciados da Mão de Ébano

{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Mortos Kjeldoranos

When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.

Cavaleiro de Stromgald

Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

Fetiche Krovikano

Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Rito de Leshrac

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Senhor das Profundezas

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Alma Desgarrada

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Emaranhado Mental

Target player discards a card. Draw a card at the beginning of the next turn's upkeep.

Distorção Mental

Look at target player's hand and choose X cards from it. That player discards those cards.

Thrull Apunhala-Mentes

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Vermes Toupeiras

You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

Habitantes das Trevas

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

Necrite

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necropotência

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Vulto Ínfero

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Pesadelo

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Paralizar

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.

Pestilência

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Escorpião das Profundezas

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Ratos Pestilentos

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Varíola

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

Trapeiro

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Zumbis de Scathe

Autocrata de Sengir

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Rainha Feiticeira

{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Conspiradores de Stromgald

{T}, Pay 1 life: Counter target white spell.

Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

O Sevo

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Lacaio Thrull

Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.

Tortura

Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.

Toque da Morte

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Força Profana

Enchant creature Enchanted creature gets +2/+1.

Morcegos Vampiros

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Barreira de Ossos

Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Deformar Artefato

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Fraqueza

Enchant creature Enchanted creature gets -2/-1.

Poltergeist Xênico

{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Mestre Zumbi

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Grupo de Emboscada

First strike, haste

Atogue

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Esfera de Rios

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

Donzela Alada

Flying

Sede de Sangue

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Orcs da Garra de Bronze

Brassclaw Orcs can't block creatures with power 2 or greater.

Irmãos do Fogo

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Povo da Caverna

Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Conquista

Enchant land You control enchanted land.

Mantícora Escarlate

Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Explodir

Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Desintegrar

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Catapulta dos Anões

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Anão Soldado

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Anões Guerreiros

{T}: Target creature with power 2 or less can't be blocked this turn.

Terremoto

Earthquake deals X damage to each creature without flying and each player.

Peregrinação

Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

Guerreiro Perpétuo

Enchant creature Enchanted creature has vigilance.

Dragonete de Fogo

Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Bola de Fogo

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Hálito de Fogo

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Espírito das Chamas

{R}: Flame Spirit gets +1/+0 until end of turn.

Detonação

Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.

Tormenta Ígnea

Destroy all Plains.

Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Força do Gigante

Enchant creature Enchanted creature gets +2/+2.

Grupo de Goblins Escavadores

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Herói dos Goblins

Rei dos Goblins

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Tambores de Guerra dos Goblins

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Viveiro de Goblins

{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Gigante da Colina

Minotauro de Hurloon

Aparência Imponente

Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Incinerar

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Inferno

Inferno deals 6 damage to each creature and each player.

Inferno

Inferno deals 6 damage to each creature and each player.

Ironclaw Curse

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Ironclaw Curse

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Orcs da Garra de Ferro

Ironclaw Orcs can't block creatures with power 2 or greater.

Jokulhaups

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Senhor da Guerra de Keldon

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Duelo de Mana

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Fulgor de Mana

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Manabarbs

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Goblins Salteadores do Mons

Cabrito Montês

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Artilharia Órquica

{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Capitão Orc

{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Recrutas Orcs

Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.

Fazendeiro Orc

{T}: Target land becomes a Swamp until its controller's next untap step.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Posseiros Orcs

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Orgg

Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.

Pânico

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Lodo Primordial

Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

Explosão de Chamas

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Pirotécnica

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Tigre Dentes-de-Sabre

First strike

Estilhaçar

Destroy target artifact.

Tempestade Estilhaçadora

Destroy all artifacts. They can't be regenerated.

Shivan Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Shivan Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Fumaça

Players can't untap more than one creature during their untap steps.

Gigante de Pedra

{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Chuva de Pedras

Destroy target land.

Espírito das Pedras

Stone Spirit can't be blocked by creatures with flying.

O Bruto

Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature.

Barreira de Fogo

Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn.

Barreira de Pedra

Defender (This creature can't attack.)

Tempos de Mudança

Each player shuffles the cards from their hand into their library, then draws that many cards.

Palavra de Detonação

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Guardião de An-Havva

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Natureza do Lobo

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Auroques

Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Carapaça

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Guerreiros Felinos

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Sapo Papão

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Cocatriz

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Gigante Devastador

Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Serpente Terrestre de Craw

Desmoronar

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

Ciclone do Deserto

Destroy target permanent.

Javalis de Durkwood

Druida Ancião

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

Ginetes Élficos

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Arqueiros Élficos

First strike

Neblina

Prevent all combat damage that would be dealt this turn.

Força da Natureza

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Ignis Fatuus

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

Fungussauro

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Ancião de Fyndhorn

{T}: Add {G}{G}.

Ogre Ghazbán

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Aranha Gigante

Reach (This creature can block creatures with flying.)

Ursos Cinzentos

Bruma Faminta

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.

Furacão

Hurricane deals X damage to each creature with flying and each player.

Instilar Energia

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Ents das Raízes de Ferro

Serpente Terrestre de Johtull

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Abelhas Assassinas

Flying {G}: Killer Bees gets +1/+1 until end of turn.

Druida da Pradaria

{T}: Untap target land.

Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Élan Vital

{G}{G}: Counter target black spell.

Artefato Vivo

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Terrenos Vivos

All Forests are 1/1 creatures that are still lands.

Elfos de Llanowar

{T}: Add {G}.

Isca

Enchant creature All creatures able to block enchanted creature do so.

Víbora do Brejo

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Sabedoria da Natureza

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Ciganos de Pradesh

{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

Ordem Primordial

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

Vombate Raivoso

Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.

Espírito Radjan

{T}: Target creature loses flying until end of turn.

Regeneração

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Serpente Terrestre Escamada

Povo Escamotador

{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.

Sílfides da Scryb

Flying

Dríades Shanodin

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Encolher

Target creature gets -5/-0 until end of turn.

Estouro

Attacking creatures get +1/+0 and gain trample until end of turn.

Fluxo de Vida

Target player gains X life.

Grimório Silvestre

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Tarpã

When Tarpan dies, you gain 1 life.

Basilisco do Bosque

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Canção de Titânia

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Tranqüilidade

Destroy all enchantments.

Tsunami

Destroy all Islands.

Regiões Indômitas

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Veneno

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Bruxa de Verduran

Whenever you cast an enchantment spell, you may draw a card.

Barreira de Sarças

Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles.

Anseio por Viagem

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Mamute de Guerra

Trample

Mevlevi

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Crescimento Virente

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Maldição de Inverno

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Matilha de Carcajus

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Lobo de Wyluli

{T}: Target creature gets +1/+1 until end of turn.

Anel de Aladim

{8}, {T}: Aladdin's Ring deals 4 damage to any target.

Amuleto de Kroog

{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Ankh de Mishra

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Altar de Ashnod

Sacrifice a creature: Add {C}{C}.

Transmutador de Ashnod

{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Sextante Farpado

{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Gaiola de Barl

{3}: Target creature doesn't untap during its controller's next untap step.

Aríete

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Garrafa de Suleiman

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Ídolo de Barro

{2}: Regenerate Clay Statue.

Besta Mecânica

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Corcel Mecânico

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Colosso de Sardia

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Elmo de Coral

{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.

Coroa das Eras

{4}, {T}: Attach target Aura attached to a creature to another creature.

Bastão de Cristal

Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

Cimitarra Dançante

Flying (This creature can't be blocked except by creatures with flying or reach.)

Máquina Diabólica

{3}: Regenerate Diabolic Machine.

Ovo Leteano

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Cetro Desintegrador

{3}, {T}: Target player discards a card. Activate this ability only during your turn.

Dragão Mecânico

{2}: Dragon Engine gets +1/+0 until end of turn.

Garrafa de Elkin

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Bengala de Feldon

{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.

A Pedra Fellwar

{T}: Add one mana of any color that a land an opponent controls could produce.

Maldição de Feroz

Creature spells cost {2} more to cast.

Tapete Voador

{2}, {T}: Target creature gains flying until end of turn.

Fonte da Juventude

{2}, {T}: You gain 1 life.

Guantes do Caos

{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Óculos de Urza

{T}: Look at target player's hand.

Catapulta de Metralha

{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

Elmo de Chatzuk

{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mina Uivadora

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Ampulheta Infinita

At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Estrela de Ferro

Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

Cálice de Marfim

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

Monolito de Jade

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Livro de Jalum

{2}, {T}: Draw a card, then discard a card.

Alforjes de Jandor

{3}, {T}: Untap target creature.

Livro de Jayemdae

{4}, {T}: Draw a card.

Gorro do Bufão

{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.

Ferramentas de Joven

{4}, {T}: Target creature can't be blocked this turn except by Walls.

Grimório de Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Cofre de Mana

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Pedra da Submissão

Creatures with power 3 or greater don't untap during their controllers' untap steps.

{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Obelisco do Desfazer

{6}, {T}: Return target permanent you both own and control to your hand.

Ornitóptero

Flying

Pentagrama das Eras

{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Barro Primordial

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Bastão da Ruína

{3}, {T}: Rod of Ruin deals 1 damage to any target.

Gerador de Serpentes

{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Metamorfo

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

Catapulta de Crânios

{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Rede de Almas

Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.

Arsenal de Tawnos

You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

A Colméia

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Trono de Ossos

Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

Bomba Relógio

At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

Vingador de Urza

{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Bijuteria de Urza

{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Barreira de Lanças

Defender (This creature can't attack.) First strike

Orbe Hibernal

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Esfera de Madeira

Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

Regiões Agrestes de Adarkar

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Cripta Sem Fundo

Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.

Macegal

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Cidade de Bronze

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Forte dos Anões

Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.

Ruínas dos Anões

Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.

Fortaleza de Ébano

Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.

Campo de Batalha de Havenwood

Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.

Árvores Ôcas

Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.

Depósito Icatiano

Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.

Banquisa

You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Floresta Karplusana

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Ruínas de Trokair

Ruins of Trokair enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Ruins of Trokair: Add {W}{W}.

Silos de Areia

Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.

Fontes Sulfurosas

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Templo Svyelunita

Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Rio Subterrâneo

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Mina de Urza

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Usina de Urza

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Torre de Urza

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

Forest

({T}: Add {G}.)

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