Cartas lançadas na expansão Mystery Booster

  • 06/11/2019
  • MB1
  • 1694 cartas
  • Standalone

Tudo é Poeira

Each player sacrifices all colored permanents they control.

Artesão de Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Subjugador de Exércitos

All creatures able to block Breaker of Armies do so.

Gêmeo da Desolação

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

Devastador Eldrazi

Trample

Raspa-Trilha de Ulamog

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.

Falcoeiro Abzan

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Marca Rúnica Abzan

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Manobra Acrobática

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Vanguarda de Adanto

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Saltador Adornado

Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

Protetor de Affa

Vigilance

Ainok Laço-de-honra

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Companheiro de Bando de Ajani

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Evasão pelas Vielas

Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.

Destino Angelical

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.

Dádiva Angelical

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Purgação Angelical

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

Anjo de Misericórdia

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Anjo da Renovação

Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Angel of the Dire Hour

Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Música Angelical

Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Bênção do Apóstolo

({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Aproximação do Segundo Sol

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Arcanjo

Flying, vigilance

Prender

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Zelo do Encarcerador

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Manobra Engenhosa

Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Aura de Silêncio

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Sacerdote de Batalha Aviano

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life.

Sentinela Aviana

Flying

Coorte de Ballynock

First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.

Vaca Barganhada

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Maestria na Batalha

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Guia da Imortalidade

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Ancestral Benevolente

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Instrutora de Lâminas

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Espíritos Abençoados

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Laços de Fé

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Graça Emprestada

Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Feito para Durar

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Gigante Baluarte

When Bulwark Giant enters the battlefield, you gain 5 life.

Vigília à Luz de Velas

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Escolta de Caravana

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

Cártula da Solidariedade

Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.

Degredar

Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Companheira do Cátaro

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Pego pelos Holofotes

Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.

Cruzado Celestial

Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Clarão Celestial

Target player sacrifices an attacking or blocking creature.

Centralizar Alma

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Campeão de Arashin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Campeão da Paróquia

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Chanceler do Anexo

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.

Atacar

Creatures you control get +1/+1 until end of turn.

Vigia da Beira do Penhasco

{4}{W}: Creatures you control get +1/+1 until end of turn.

Desvio Nebular

Exile target creature you control, then return that card to the battlefield under your control.

Guarda de Honra da Coalizão

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Prender o Culpado

Destroy target creature with toughness 4 or greater.

Congregar

Target player gains 2 life for each creature on the battlefield.

Conviccão

Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.

Renegada das Engrenagens Incontáveis

Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

Homúnculo Real

Court Homunculus gets +1/+1 as long as you control another artifact.

Habitante da Rua do Tribunal

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Troca de Berço

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Danitha Capashena, Paradigma

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Aerojek Audaz

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Cátaro Destemido

{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.

Invocador do Clarão da Aurora

Flying {8}: Tap all creatures target player controls.

Descomissionar

Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

Decreto de Justiça

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Golpe Desafiador

Target creature gets +1/+0 until end of turn. Draw a card.

Sentinela Desesperada

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Raposa de Espinho do Diabo

Decreto de Heliode

Flash Creatures you control get +2/+2.

Desencantar

Destroy target artifact or enchantment.

Golpe Desmantelador

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

Múmia Descartável

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

Proteção Divina

Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

Renúncia de Djeru

Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)

Resolução de Djeru

Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Viajante Condenado

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Monge do Sino do Dragão

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Sentinela do Olho do Dragão

Defender, first strike

Dragon's Presence

Dragon's Presence deals 5 damage to target attacking or blocking creature.

Falcão Turbilhonante

Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.

Elesh Norn, Cenobita-Mor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Emergir Ileso

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Armadura Empírea

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Guarda do Acampamento

First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Fissura Circundante

Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Vitória Duradoura

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Asceta Iluminada

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

Escudos Efêmeros

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Efemerar

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Evra, Testemunha de Alcíone

Lifelink {4}: Exchange your life total with Evra, Halcyon Witness's power.

Elefante de Escavação

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

Escoriar

Exile target tapped creature.

Raptor da Expedição

Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Expor o Mal

Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Marchadora Celeste Exultante

Flying

Olhos nos Céus

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Paladino Portador da F

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Correntes da Fé

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Demonstração de Resistência

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Guardião Felidar

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Soberano Felidar

Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.

Felidar Umbra

Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ás da Esgrima

Double strike (This creature deals both first-strike and regular combat damage.)

Caçador de Demônio

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Cavalaria Casco de Fogo

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

Abandonar o Mundano

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Fortificar

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

Fragmentalizar

Destroy target artifact or enchantment with converted mana cost 4 or less.

Geist dos Pântanos

Flying

Eidolon Espada Fantasma

Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.

Gideon Jura

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Guardião da Lei de Gideon

{W}, {T}: Tap target creature.

Presente de Propriedades

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Égide Reluzente

Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.

Brilho de Resistência

Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Artesão Braçoluz

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Fiel do Faraó-Deus

Whenever you cast a blue, black, or red spell, you gain 1 life.

Vontade dos Deuses

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Grasp of Fate

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Garra do Hieromante

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Krushok de Chifre Longo

Golpe Dirigido

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Escaramuçador do Manto Eólico

Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Caminhante das Rajadas

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Falcão do Curandeiro

Flying, lifelink

Graça Curativa

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Mãos Curativas

Target player gains 4 life. Draw a card.

Infantaria Pesada

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Modéstia

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Sombra de Hiena

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Veterano da Infantaria

{T}: Target attacking creature gets +1/+1 until end of turn.

Boi do Inquisidor

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Ataque Inspirado

Creatures you control get +2/+1 until end of turn.

Besta de Carga Invasiva

Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

Julgamento de Iona

Exile target creature or enchantment.

Zona de Isolamento

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

Jubilant Mascot

At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Cavaleiro de Porto Altivo

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance

Cavaleiro do Alvorecer

First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.

Cavaleiro da Velha Benália

Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

Cavaleira dos Pesares

Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Cavaleiro do Olho Celestial

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

Cavaleiro da Presa

Vigilance (Attacking doesn't cause this creature to tap.)

Lâmina-veloz Kor

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Canto de Kor

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Andarilho do Fogo Kor

Protection from red Whenever a player casts a red spell, you may gain 1 life.

Mestre em Arpéu Kor

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Alpinista Celeste Kor

{1}{W}: Kor Sky Climber gains flying until end of turn.

Pescador Celeste Kor

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

Barreira de Facas Açoitadoras

When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Guarda-Relíquias Leonino

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Lumiforme

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

Trilha-luz

Lightwalker has flying as long as it has a +1/+1 counter on it.

Almas Penadas

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Missionário Solitário

When Lone Missionary enters the battlefield, you gain 4 life.

Lonesome Unicorn

Vigilance

Altissauro Assomador

Místicos do Olho de Lótus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Guerrilheiro Loxodonte

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Sentinela Leal

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

Manto do Lunarca

Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

Magus do Fosso

Creatures without flying can't attack.

Dízimo de Mana

Counter target spell unless its controller pays {1}.

Chefe da Horda Mardu

Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.

Marcado pela Honra

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Martyr's Bond

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

Causa do Mártir

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Enigma Meditativo

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life.

Guardião da Meia-noite

Whenever another creature enters the battlefield, untap Midnight Guard.

Cruzado Mirraniano

Double strike, protection from black and from green

Entidade do Espelho

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Piscadela Momentânea

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Andarilho do Luar

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Ardor dos Mortais

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Madre das Runas

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Patrulheiro da Nona Ponte

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Carneiro Velocino-de-Nyx

At the beginning of your upkeep, you gain 1 life.

Odric, Marechal Lunarca

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Megacórneo de Ondu

First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

Clérigo da Guerra de Ondu

Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.

Garra-veloz de Oreskos

Ejetar

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Palace Jailer

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)

Palace Sentinels

When Palace Sentinels enters the battlefield, you become the monarch.

Paladina da Mancha-de-Sangue

When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Caminho da Paz

Destroy target creature. Its owner gains 4 life.

Caminho para o Exílio

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Paz de Espírito

{W}, Discard a card: You gain 3 life.

Pégaso Veloz

Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

Protetor Pentocrata

Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Armadilha de Alçapão

If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.

Ponto de Pressão

Tap target creature. Draw a card.

Promessa de Bunrei

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

Caracal Espreitador

Reunir os Camponeses

Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Companheiro Raptor

Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Redecorar

Return target artifact card from your graveyard to the battlefield.

Fé Renovada

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Ressurreição

Return target creature card from your graveyard to the battlefield.

Retirada para Emeria

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

Dose Restauradoura

You gain 3 life. Draw a card.

Mestre da Lança da Safra Rhet

You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

Causa Justa

Whenever a creature attacks, you gain 1 life.

Defensores Radiconatos

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Gato Sagrado

Lifelink Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

Gárgula do Santuário

Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

Atacante da Tempestade de Areia

Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Leões da Savana

Selo da Purificação

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Luz Cauterizante

Destroy target attacking or blocking creature with power 2 or less.

Buscador do Caminho

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Implantador de Sensor

When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golem creatures you control have vigilance.

Serafim dos Sóis

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Discípula de Serra

Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Abraço de Serra

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

Queda Vertiginosa

Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Aerossauro Reluzente

Flying

Armadura Brilhante

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ombro a Ombro

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Montar Cerco

Enchant creature Enchanted creature gets +2/+4.

Raposa Caçada de Prata

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

Caçadora Celeste Escaramuçadora

Flying, double strike

Aspirante a Marchadora Celeste

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.

Cavalaria da Lança Celeste

Flying Double strike (This creature deals both first-strike and regular combat damage.)

Ceifada de Garras

Slash of Talons deals 2 damage to target attacking or blocking creature.

Sentinela Nodocórnea

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

Reparador de Alma

{T}: You gain 1 life.

Defesa da Alma

Prevent all damage one or two target creatures would deal this turn.

Técnica do Golpe d'Alma

Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Evocação das Almas

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Encarregado das Almas

Whenever another creature enters the battlefield, you gain 1 life.

Múmia de Treino

When Sparring Mummy enters the battlefield, untap target creature.

Guardiões Espectrais do Portão

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Defensor Aviano

Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Cervo Estelocórneo

Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

Manter Distância

Target creature gains protection from the color of your choice until end of turn.

Sentinela Resoluta

Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Médico do Refúgio de Pedra

{W}, {T}: You gain 1 life.

Lança Solar

Sunlance deals 3 damage to target nonwhite creature.

Buscador da Aurora

Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Correntes de Supressão

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Sobreviver à Noite

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Obter Vingança

Destroy target tapped creature.

Táticas em Tandem

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Proteção de Teferi

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Garras de Terashi

Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

Malhocéfalo Territorial

Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

Lanceiras de Thalia

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

Inspetor de Thraben

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Porta-estandarte de Thraben

{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.

Reforços Providenciais

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Franco-espadachim Topaniano

Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Iniciado Inabalável

Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Forjador de Espada Veterano

Other Soldier creatures you control get +1/+0.

Sineiro da Aldeia

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Voz das Províncias

Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Reserva de Voluntários

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Desperte os Reflexos

Populate. (Create a token that's a copy of a creature token you control.)

Barreira de Agouros

Defender When Wall of Omens enters the battlefield, draw a card.

Barreira de Mil Cortes

Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Campeão Errante

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Behemoth de Guerra

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Viajante Enrijecido

{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Grifo Selvagem

Flying

Ataque Eólico

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Pastor Alado

Flying, vigilance Cycling {W} ({W}, Discard this card: Draw a card.)

Retalhos de Asas

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Jovem Cavaleiro

First strike

Golpe Zeloso

Target creature gets +2/+2 and gains first strike until end of turn.

Maga Graduada da Academia

This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Eteroquimera

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Ventos Alísios de Éter

Return target permanent you control and target permanent you don't control to their owners' hands.

Acumular Componentes

Draw three cards, then put a card from your hand on the bottom of your library.

Augúrio de Aminatou

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards without paying its mana cost.

Mago Trilhador Amphin

{2}{U}: Target creature can't be blocked this turn.

Antecipar

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Contradição Arcana

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arqueomante

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Arquétipo da Imaginação

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Assistente de Artesão

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Áugure de Nicol Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Coruja do Agouro

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Inventor do Bastião

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Desconcertar

Target creature gets -4/-0 until end of turn. Draw a card.

Gigante Bentônico

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Infiltrador Bêntico

Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked.

Desnortear

Target creature gets -3/-0 until end of turn. Draw a card.

Explosão Elemental do Azul

Choose one — • Counter target red spell. • Destroy target red permanent.

Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Espectro Brilhante

Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

Elemental de Salmoura

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step.

Dispensa Calculada

Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Invocador de Vendaval

{1}{U}, {T}: Target creature gains flying until end of turn.

Chamado à Obediência

Return target creature to its owner's hand. Its controller draws a card.

Cancelar

Counter target spell.

Esfera de Captura

Flash Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Cártula do Conhecimento

Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.

Desespero do Degredado

Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Catalogar

Draw two cards, then discard a card.

Traçar uma Rota

Draw two cards. Then discard a card unless you attacked this turn.

Espreitador do Abismo

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Portador do Frio

Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Correntes Sufocantes

Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

Instabilidade Cronológica

Put target creature into its owner's library second from the top.

Lógica Circular

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Esfinge de Vigilância Urbana

Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)

Claustrofobia

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Limpar a Mente

Target player shuffles their graveyard into their library. Draw a card.

Manto de Névoas

Enchant creature Enchanted creature can't be blocked.

Elemental das Nuvens

Flying Cloud Elemental can block only creatures with flying.

Vidente Nubígena

Flying When Cloudkin Seer enters the battlefield, draw a card.

Esfinge Leitora de Nuvens

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Garras das Correntes

Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Argumento Convincente

Target player puts the top five cards of their library into their graveyard. Cycling {U} ({U}, Discard this card: Draw a card.)

Concentrar

Draw three cards.

Condescender

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Membrana de Contenção

Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Plano de Contingência

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Contradizer

Counter target spell. Draw a card.

Enrolar

Counter target spell unless its controller pays {4}.

Guia de Elmo de Coral

{4}{U}: Target creature can't be blocked this turn.

Trapaceira dos Corais

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.

Consciência Corrompida

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Contramágica

Counter target spell.

Hussardo Real

Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.

Maré Esmagadora

Crashing Tide has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

Reprimir a Dissensão

Counter target spell unless its controller pays {2}. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Curiosidade

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Vendedora de Raridades

Pasmar

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Luzes Ofuscantes

Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)

Paralisia Decisória

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Congelamento Profundo

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Arraia do Brilho Abissal

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Diminuir

Target creature has base power and toughness 1/1 until end of turn.

Nêmesis de Dirgur

Defender Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Delir

Counter target instant spell.

Deslocar

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Golpe Distorcedor

Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Divinação

Draw two cards.

Gênio dos Desejos

Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Porteiro

Defender {2}{U}, {T}: Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.

Sábios do Olho do Dragão

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Arrastar para o Fundo

Return target creature to its owner's hand. Draw a card.

Onda Medonha

Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.

Baú dos Sonhos

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Deformação de Sonho

Target player puts the top three cards of their library into their graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sombra de Enguia

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Encarnação da Primavera

{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Campo de Energia

Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Maníaco Iluminado

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

Vivificar Artefato

Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Efêmeron Errante

Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Espalhar Essência

Counter target creature spell.

Sonho Eterno

Draw a card. Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Excluir

Counter target creature spell. Draw a card.

Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Invasores Feéricos

Flash (You may cast this spell any time you could cast an instant.) Flying

Mecanista Feérico

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Inspeção Fracassada

Counter target spell. Draw a card, then discard a card.

Fascinação

Choose one — • Each player draws X cards. • Each player puts the top X cards of their library into their graveyard.

Vidente de Braças

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.

Fblthp, o Perdido

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Congelar Rápido

Counter target red or green spell.

Mawcor Inexperiente

Flying {T}: Fledgling Mawcor deals 1 damage to any target. Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Distração Efêmera

Target creature gets -1/-0 until end of turn. Draw a card.

Comporta

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

Banco de Nevoeiro

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Andarilho das Brumas

Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

Frustrar

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Alquimia Proibida

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Busca Frenética

Draw two cards, then discard two cards. Untap up to three lands.

Serpente do Mar Franjada

{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.

Lince de Gelo

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Forma Gasosa

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Navio Fantasma

Flying {U}{U}{U}: Regenerate Ghost Ship.

Esmagador Glacial

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Glacial Crasher can't attack unless there is a Mountain on the battlefield.

Reluzir

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Desaparecido

Put target permanent on top of its owner's library. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Garras de Fantasmas

Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gomazoa de Guarda

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Afogador de Gurmag

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Jorro

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Caranguejo de Edro

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.

Iluminação Hieroglífica

Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Eremita da Maré Alta

Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.

Dragonete do Interior

Flying Hinterland Drake can't block artifact creatures.

Caranguejo Ferradura

{U}: Untap Horseshoe Crab.

Mega-homúnculo

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Impulso

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Mergulhadores Braçatinta

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

Invisibilidade

Enchant creature Enchanted creature can't be blocked except by Walls.

Expedição à Ruína de Ior

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Fantasma de Jace

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Jeering Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Sábio Jeskai

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Jeskai Sage dies, draw a card.

Jushi Apprentice

{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

Vingadora da Ilha de Jwar

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying

Rompedor de Barragens de Kiora

When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Bruto do Laboratório

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

Maníaco do Laboratório

If you would draw a card while your library has no cards in it, you win the game instead.

Guardião do Labirinto

When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

Clamar Posse

Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)

Sapo-saltador

Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.

Gênio Mahamoti

Flying (This creature can't be blocked except by creatures with flying or reach.)

Fuga de Mana

Counter target spell unless its controller pays {3}.

Physalia

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Transmutador Mestre

{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Maximizar Altitude

Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Erosão de Memória

Whenever an opponent casts a spell, that player puts the top two cards of their library into their graveyard.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritão Saqueador

{T}: Draw a card, then discard a card.

Messenger Jays

Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Repreensão Metálica

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.

Esculpir a Mente

Target opponent puts the top seven cards of their library into their graveyard.

Esguicho Mental

Draw X cards.

A Conjectura do Mirari

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Desencaminhar

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Guinchador Nebuliforme

Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Corvo das Brumas

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

Barreira Mnemônica

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Sapiente do Monastério

Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.

Vaga-Pensador

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Revoada de Corvos

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Ensinamentos Místicos

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Místico do Caminho Oculto

Mystic of the Hidden Way can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Pensamentos Incômodos

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Negar

Counter target noncreature spell.

Niblis do Crepúsculo

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Nine-Tail White Fox

Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.

Ninja das Horas Tardias

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Interceptador de Ojutai

Flying Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Sopro de Ojutai

Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sibila

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Oportunidade

Target player draws four cards.

Optar

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

Despir da Realidade

Return target creature you control and target creature you don't control to their owners' hands.

Urso Fantasmal

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

Dragão Fantasmal

Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Ingeridor Phyrexiano

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

Metamórfico Phyrexiano

({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Mago Ponderado

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.

Presságio

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. Draw a card at the beginning of the next turn's upkeep.

Predizer

Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.

Preordenar

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Piratas Prósperos

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Purple-Crystal Crab

When Purple-Crystal Crab dies, draw a card.

Reconcentrar

Untap target creature. Draw a card.

Repulsa

Return target creature to its owner's hand. Draw a card.

Hélice de Retração

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Estudo Rístico

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Desliza-Nuvens da Fenda

Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Coruja Guardiã do Anel

Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Falperrista de Rishada

When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.

Dardejadora do Rio

River Darter can't be blocked by Dinosaurs.

Serpente do Rio

River Serpent can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.)

Acrobatas de Roda D'água

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Sábio de Lat-Nam

{T}, Sacrifice an artifact: Draw a card.

Marinheiro de Posses

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sakashima, o Impostor

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."

Medalhão de Safira

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Ladrão de Pergaminho

Whenever Scroll Thief deals combat damage to a player, draw a card.

Oráculo do Portão Marinho

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Monstro da Marmorra

Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Segredos da Cidade Dourada

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Adormecer

Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Serendib Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Parasita Modelador

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Dragonete-de-escamas-cintilantes

Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Saqueadora de Naufrágios

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

Estrela-do-mar Rúnica

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Observador Silencioso

Flying

Adepto Prateobrânquio

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.

Golpe do Sino Cantante

Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature."

Golias Skaab

As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Enguiaranguejo

{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Skittering Crustacean

{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Dormir

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Enguia do Turbilhão

Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Lâmina Sinuosa

Slither Blade can't be blocked.

Estalo

Return target creature to its owner's hand. Untap up to two lands.

Dragonete Trinchador

Flying (This creature can't be blocked except by creatures with flying or reach.)

Guarda-de-Ronda Sombrio

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying

Augúrio

{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Tutela da Esfinge

Whenever you draw a card, target opponent puts the top two cards of their library into their graveyard. If they're both nonland cards that share a color, repeat this process. {5}{U}: Draw a card, then discard a card.

Monitor de Espigões

Flash (You may cast this spell any time you could cast an instant.) Flying

Progresso Constante

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Dragonete Suturado

As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

Escultor de Tempestades

Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Planejamento Estratégico

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Fluxo de Pensamento

Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library. Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Stunt Double

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

Banidor Surrakar

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.

Sincopar

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Syr Elenora, a Perspicaz

Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.

Talrand, Invocador Celeste

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Vigilante em Tandem

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Teferi, Temporal Archmage

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

Fissura Temporal

Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Maestria Temporal

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Gralha Larápia

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Fadas do Vento Cortante

Flying {T}: Thornwind Faeries deals 1 damage to any target.

Conjurado por Pensamento

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Colapso do Pensamento

Counter target spell. Its controller puts the top three cards of their library into their graveyard.

Purgar Pensamento

Target player puts the top two cards of their library into their graveyard. Draw a card.

Colibri Tamborilante

Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Dragonete do Trovão

Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

Guerreiro das Marés

{T}: Target land becomes an Island until end of turn.

Onda Gigantesca

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Remendar

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.

Totalmente Perdido

Put target nonland permanent on top of its owner's library.

Trilha de Indícios

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Cruzeiro do Tesouro

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Caça ao Tesouro

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Mago do Tesouro

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Mago das Quinquilharias

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Táticas dos Talassidos

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Desviar Olhar

Counter target spell that targets a permanent you control.

Calafrio Desconfortável

Creatures your opponents control get -2/-0 until end of turn. Draw a card.

Cone de Vapor

Return target creature to its owner's hand. Its controller loses 1 life.

Mago de Enxerto Vigeano

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.

Barreira Congelada

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Guardião da Ilha de Evos

Flying Creature spells with flying you cast cost {1} less to cast.

Cursor D'água

{U}: Watercourser gets +1/-1 until end of turn.

Elemental Asa-de-onda

Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

Aseiro de Soldafirme

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

Gaivina Celeste

Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.

Onda Imersora

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Armadilha de Chicotada

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

Zumbido da Invenção

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Aviana Invocadora de Vento

Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.

Dragonete do Vento

Flying

Salteadores Eolinos

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying

Enguia Galopa-Vento

Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

Andarilha do Vento

Flash Flying

Caranguejo das Moedas da Fortuna

Tritã Desejosa

Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.

Grifino Miserável

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, draw a card. Flying

Escrever Existência

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Escolástico Jovem

When Youthful Scholar dies, draw two cards.

Absorver Vis

Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Espírito Amaldiçoado

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Ajudar os Caídos

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.

Vanguarda de Alesha

Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Estrangulador das Vielas

Menace

Colheita do Altar

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Etergênito Ambicioso

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Vingança Ancestral

Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Aniquilar

Destroy target nonblack creature. It can't be regenerated. Draw a card.

Escorpião de Bala Ged

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Ammit Funesto

Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

Espião de Balaustrada

Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Morcegos de Bartizan

Flying (This creature can't be blocked except by creatures with flying or reach.)

Revelação Amarga

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Gato Preto

When Black Cat dies, target opponent discards a card at random.

Cavaleiro Negro

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Mercado Negro

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Lâmina Cauterizante

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Draw a card.

Bênção de Belzenlok

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

Morcego Ressecado

Flying {1}: Blighted Bat gains haste until end of turn.

Druida da Terra Árida

{T}, Pay 1 life: Add {G}.

Larva Cascuda

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life.

Artista do Sangue

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Invocador do Ritual de Sangue

{8}: Target player loses 3 life and you gain 3 life.

Estacas Ósseas

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Dádiva de Emrakul

Enchant creature Enchanted creature gets +3/-3.

Poço de Procriação

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.

Exaltação do Carniceiro

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Terapia da Cabala

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diabrete Gargalhante

Flying {T}: Target player loses 1 life.

Diabrete dos Cadáveres

Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Andarim de Cairn

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Bruxa Esfoladora de Caligo

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

Comedor de Podridão

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Diabrete Carniceiro

Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

Crocodilo da Catacumba

Lesma de Catacumba

Piche Cáustico

Enchant land Enchanted land has "{T}: Target player loses 3 life."

Morte Certa

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Filha da Noite

Lifelink

Revestir de Veneno

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Brutalidade Coletiva

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Incubadora Cadavérica

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Pilhagem Custosa

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

Conluio de Sangue

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.

Encolher de Medo

Creatures your opponents control get -1/-1 until end of turn.

Flagelo Incapacitante

Enchant creature Enchanted creature gets -1/-1 and can't block.

Corvo das Notícias Sombrias

Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

Minotauro Amaldiçoado

Menace (This creature can't be blocked except by two or more creatures.)

Demolição Ousada

Destroy target creature or Vehicle.

Maldição Sombria

Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Experimentação Sombria

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Ritual Sombrio

Add {B}{B}{B}.

Definhamento Sombrio

Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Rasgamentes de Dauth

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Xamã da Ponte Mortífera

When Deadbridge Shaman dies, target opponent discards a card.

Atormentador da Olho Morto

Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.

Deadly Tempest

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Farrista Morto

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Morte Recusada

Return X target creature cards from your graveyard to your hand.

Destruir

Destroy target creature with power 2 or less.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Vigor Demoníaco

Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.

Garras do Demônio

Target creature gets -5/-5 until end of turn.

Náufragos Desesperados

Desperate Castaways can't attack unless you control an artifact.

Édito Diabólico

Target player sacrifices a creature.

Decreto de Érebo

Flash Whenever a creature you control dies, each opponent sacrifices a creature.

Morrer Jovem

Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.

Caçador de Dinossauros

Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

Nênia do Horror

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Desmembrar

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Ancestral Renegado

Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Dissidente Condenado

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Imersão nas Trevas

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Drana, Grão-Vampiro Kalastria

Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Lâmpades Medonhas

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zangão Aterrorizante

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

Retorno Aterrorizante

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Zumbi do Vale das Escórias

Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Condutor dos Mortos

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Sentinela Servil

{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Necrófago do Dukhara

When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

Besouro-das-dunas

Coagir

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Corcel do Crepúsculo

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing.

Zelote da Legião do Crepúsculo

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

O Ancião Renascido

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Epicurista de Sangue

Whenever you gain life, each opponent loses 1 life.

Salteadores do Deserto

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Sede Eterna

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Justiça do Evincar

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

Cápsula do Executor

{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Dessangrar

Each opponent loses X life. You gain life equal to the life lost this way.

Fim do Seca-Olho

Destroy target non-Elf creature.

Anjo Caído

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Espectro de Brejolonge

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Empurrão Fatal

Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

Rebocador dos Charcos

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Fen Hauler can't be blocked by artifact creatures.

Abominação Selvagem

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Pústula Rastejante

Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Salamandra Purulenta

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Diabrete Fedido

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Encher de Medo

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Gargantua da Primeira Esfera

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Da Carne ao Pó

Destroy target creature. It can't be regenerated.

Colônia de Ornamentistas

Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

Infecção Fúngica

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

Genju dos Brejos

Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Morfolóide Fantasmagórico

Changeling (This card is every creature type.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn.

Cúmplice do Invocador de Carniçais

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

Etergênito Talentoso

Deathtouch, lifelink

Atacar na Jugular

Destroy target nonartifact creature.

Gonti, Senhor da Opulência

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Canalha Ganancioso

Grasping Scoundrel gets +1/+0 as long as it's attacking.

Rastejador de Túmulo

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Coveiro

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Expurgar Túmulo

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Titã do Túmulo

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Mercador Cinzento de Asfódelos

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Aflição Impiedosa

Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Descoberta Amarga

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.

Feitor Grixis

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mutação Grotesca

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Destino Horripilante

Each opponent loses 1 life for each creature you control.

Pescador Grumag

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Haakon, Flagelo de Stromgald

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon dies, you lose 2 life.

Fim Hediondo

Destroy target nonblack creature. Its controller loses 2 life.

Lâmina de Aluguel

Flash (You may cast this spell any time you could cast an instant.)

Sabujo de Brejolonge

Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

Caçador de Seca-Olhos

When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.

Espectro Hipnótico

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Induzir Desespero

As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.

Escarificação Infernal

Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Infestar

All creatures get -2/-2 until end of turn.

Sangue dos Inocentes

Each player sacrifices a creature.

Inquisição de Kozilek

Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Infundir Infecção

Put a -1/-1 counter on target creature. Draw a card.

Vigias Noturnos Kalastria

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

Krumar Laço-de-honra

Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Negociante Fora-da-lei

When Lawless Broker dies, put a +1/+1 counter on target creature you control.

Behemoth de Lazotep

Ferroada Letal

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.

Liliana, Majestade da Morte

[+1]: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.

Morte Viva

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Senhora dos Amaldiçoados

Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.

Valsa Macabra

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Talha-ossos Saqueador

Marauding Boneslasher can't block unless you control another Zombie.

Marcha dos Afogados

Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.

Marca do Vampiro

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

Brutamonte do Pântano

Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Vapores Mefíticos

All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.)

Determinação Impiedosa

As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.

Múmia Miasmática

When Miasmic Mummy enters the battlefield, each player discards a card.

Laceração Mental

Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Estiolar a Mente

Target player discards two cards.

Despedaça-Mente

Target player discards X cards at random.

Maleficência do Lodo

Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Momento de Avidez