Cartas lançadas na expansão Mercadian Masques

  • 04/10/1999
  • MMQ
  • 350 cartas
  • Masques

Pós-vida

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Barreira de Alabastro

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Armistício

{3}{W}{W}: You draw a card and target opponent gains 3 life.

Aprisionar

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Esquadrão de Balista

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

Vendedor de Amuletos

{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Grifo Encantado

Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Alquimista Cho-Arrim

{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Esmagador Cho-Arrim

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Legado de Cho-Arrim

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black

Cho-Manno, Revolucinário

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Bênção de Cho-Manno

Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Causa Comum

Nonartifact creatures get +2/+2 as long as they all share a color.

Nicho de Mercado

Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.

Descompostura

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Infantaria com Balista

{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Testemunha Devota

{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.

Desencantar

Destroy target artifact or enchantment.

Vigia da Fonte

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Novos Voluntários

Honrar os Caídos

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

Soldado Ignóbil

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Inviolabilidade

Enchant creature Prevent all damage that would be dealt to enchanted creature.

Máscara de Marfim

You have shroud. (You can't be the target of spells or abilities.)

Rainha dos Jhovalls

Vigilance

Ginete de Jhovall

Trample

Último Fôlego

Exile target creature with power 2 or less. Its controller gains 4 life.

Momento de Silêncio

Target player skips their next combat phase this turn.

Vigília ao Luar

Whenever a creature dies, you gain 1 life.

Mordaça

Enchant creature Prevent all damage that would be dealt by enchanted creature.

Planador do Vento Noturno

Flying, protection from black

Nobre Propósito

Whenever a creature you control deals combat damage, you gain that much life.

Cura de Orim

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.

Guerreiro Pio

Whenever Pious Warrior is dealt combat damage, you gain that much life.

Capitão Ramosiano

First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Comandante Ramosiano

{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Tenente Ramosiano

{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Reunir Ramosiano

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.

Sargento Ramosiano

{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Marechal Celeste Ramosiano

Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Batedores em Rappel

Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.

Renunciar

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Ancião Venerado

{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

Mantra Reverente

You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.

Aura de Honradez

{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Indignação Justa

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Serviço de Segurança

{W}{W}: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn.

Bálsamo Acalmador

Target player gains 5 life.

Foco Espiritual

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Guarda Ferrenha

Vigilance (Attacking doesn't cause this creature to tap.)

Círculo de Histórias

As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Força Tarefa

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Planador do Vento Termal

Flying, protection from red

Vendedor de Tônico

{W}, {T}, Discard a card: Target player gains 3 life.

Corredor das Armadilhas

{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

Vaga de Retribuição

Each creature deals damage to itself equal to its power.

Vendilhão de Desejos

{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Caravana Aérea

Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Vendedor de Balões

{U}, {T}, Discard a card: Target creature gains flying until end of turn.

Forçador do Bloqueio

{U}: Blockade Runner can't be blocked this turn.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Suborno

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.

Flutuabilidade

Flash Enchant creature Enchanted creature has flying.

Náutilo com Câmaras

Whenever Chambered Nautilus becomes blocked, you may draw a card.

Espírito Camaleão

As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Carisma

Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Sílfide das Nuvens

Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.

Pirataria Costeira

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Contramágica

Counter target spell.

Covardia

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Armazém da Alfândega

Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.

Tritão Dardejante

{U}: Return Darting Merfolk to its owner's hand.

Desidratação

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

Escolta Diplomática

{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.

Imunidade Diplomática

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Cria de Dragonete

Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

Embargo

Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.

Fluxo de Energia

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Espírito Extravagante

Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.

Falsa Abdicação

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

Anêmona Luminosa

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

Jorro

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Alto Mar

Red creature spells and green creature spells cost {1} more to cast.

Cambalacho

Return target artifact, enchantment, or land to its owner's hand.

Gênio Assalariado

Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

Toque de Karn

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Desencaminhar

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Passo em Falso

Creatures target player controls don't untap during that player's next untap step.

Controlador

{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Inspetor do Porto

Whenever Port Inspector becomes blocked, you may look at defending player's hand.

Dirigível de Rishada

Flying Rishadan Airship can block only creatures with flying.

Bandoleiro de Rishada

Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}. Rishadan Brigand can block only creatures with flying.

Carteirista de Rishada

When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.

Falperrista de Rishada

When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.

Vendilhão de Velame

{2}: Target creature gains flying until end of turn. Any player may activate this ability.

Lula das Areias

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Meirinho Saprazziano

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Rompedor Saprazziano

{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.

Herdeiro Saprazziano

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Legado Saprazziano

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying

Aranha de Remo Sapprazziana

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

Salteador Saprazziano

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Jogo do Empurra

Until end of turn, all creatures gain "{T}: Tap target creature."

Augúrio

{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Apertar

Sorcery spells cost {3} more to cast.

Política de Estado

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Barreira Urticante

Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to any target.

Contrariar

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell.

Maré Súbita

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.

Kraken das Marés

Tidal Kraken can't be blocked.

Dragonete Tímido

Flying When another creature enters the battlefield, return Timid Drake to its owner's hand.

Rotas de Comércio

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Imposto Marcial

{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.

Segurança das Docas

{U}, {T}, Discard a card: Return target creature to its owner's hand.

Vigaristas do Beco

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercado Negro

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Contrabandistas do Pântano

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Bruxo do Pântano

{B}, {T}, Discard a card: Add {B}{B}{B}.

Bruxo Gargalhante

{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.

Bruto Cateran

{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Feitor Cateran

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Raptores Cateran

{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Comandante Cateran

Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Persuasor Cateran

{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Escravagista Cateran

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Intimação Cateran

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Conspiração

As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Funcionário Corrupto

{2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Ritual Sombrio

Add {B}{B}{B}.

Lagarto Olho-de-Morte

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Carniçal de Deepwood

Pay 2 life: Regenerate Deepwood Ghoul.

Legado de Deepwood

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn.

Delraich

You may sacrifice three black creatures rather than pay this spell's mana cost. Trample

Horror Escravizado

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

Extorsão

Look at target player's hand and choose up to two cards from it. That player discards those cards.

Marcha Forçada

Destroy all creatures with converted mana cost X or less.

Festim do Carniçal

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Encruzilhada Assombrada

{B}: Put target creature card from your graveyard on top of your library.

Saltimbancos

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

Instigador

{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.

Insubordinação

Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Intimidação

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Furto

Whenever a creature you control deals combat damage to a player, that player discards a card.

Fardo

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Larvoterapia

Flash Enchant creature Enchanted creature gets +2/-2.

Ritual da Meia-Noite

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Demônio Disforme

Flying

Hárpia Depenada

Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.

Espírito Ínfero

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

Assassino Famoso

{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Reivindicação do Pretendente

Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Trôpego Primevo

{B}: Primeval Shambler gets +1/+1 until end of turn.

Putrefação

Whenever a player casts a green or white spell, that player discards a card.

Lampréia do Lamaçal

Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

Chuva de Lágrimas

Destroy target land.

Rastejador do Antemuro

Rampart Crawler can't be blocked by Walls.

Incitar

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn.

Vendilhão de Escândalos

{2}: Target player discards a card. Any player may activate this ability but only any time they could cast a sorcery.

Cortar a Alma

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Assassino Silencioso

{3}{B}: Destroy target blocking creature at end of combat.

Fugitivo Esquivo

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Liquidar

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Conduzir a Alma

Enchant creature Pay 2 life: Regenerate enchanted creature.

Lamento do Espectro

Target player discards a card at random.

Rufia de Braço de Ferro

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

Wumpus Surrador

{B}: Thrashing Wumpus deals 1 damage to each creature and each player.

Cangalheiro

{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.

Desmascarar

You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Fome Monstruosa

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.

Vendeta

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Barreira de Distorção

Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Traficante de Armas

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Antemuro de Batalha

Defender {T}: Target creature gains haste until end of turn.

Esquadrão de Batalha

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

Mago Destruidor

{R}, {T}, Discard a card: Destroy target Wall.

Sabujo de Sangue

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Juramento de Sangue

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Briga

Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."

Sentidos da Caverna

Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Desabamento

You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.

Rastejador da Caverna

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn.

Guarda Cerimonial

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Elemental das Cinzas

{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.

Proximidade

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Sáurio dos Rochedos

Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

Colisão

You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact.

Mantícora Mangual

Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Ogre Mangual

{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Soldado Mangual

{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Espada Flamejante

Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.

Assalto Furioso

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.

Irregulares de Gerrard

Trample, haste

Mago do Martelo

{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.

Gigante Contratado

When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles it.

Mago do Cris

{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.

Planador dos Kyren

Flying Kyren Glider can't block.

Legado dos Kyren

If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste

Negociações dos Kyren

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

Atirador de Elite dos Kyren

At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.

Corredor da Lava

Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Sabujos do Relâmpago

First strike

Litófago

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

Investida

Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.

Veto do Magistrado

White creatures and blue creatures can't block.

Queda de Mercádia

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Capataz Ogre

Ogre Taskmaster can't block.

Pulverizar

You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.

Veredito da Marionete

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Moscardo

Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

Texugo das Rochas

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Mago Sísmico

{2}{R}, {T}, Discard a card: Destroy target land.

Tropas de Choque

Sacrifice Shock Troops: It deals 2 damage to any target.

Fritar

Sizzle deals 3 damage to each opponent.

Squee, Nabobo Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Chuva de Pedras

Destroy target land.

Ruptura Tectônica

Each player sacrifices X lands.

Disputa Territorial

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.

Leilão de Ladrões

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Rugido do Trovão

You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.

Tremor

Tremor deals 1 damage to each creature without flying.

Dragão de Duas Cabeças

Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.

Batalha Desnivelada

Creatures played by your opponents enter the battlefield tapped.

Vento Vulcânico

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Cadência da Guerra

{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.

Vendilhão de Guerra

{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Pé de Guerra

Warpath deals 3 damage to each blocking creature and each blocked creature.

Jhovall Selvagem

Palavra de Detonação

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Máscara Ancestral

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Bifurcar

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Boa Constrictor

{T}: Boa Constrictor gets +3/+3 until end of turn.

Arbusto de Urze

Whenever a creature attacks you, it gets -1/-0 until end of turn.

Líder da Caçada

As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Vespas Cáusticas

Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Limpar o Terreno

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Inconsciente Coletivo

Draw a card for each creature you control.

Caminhante da Madrugada

{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.

Inseto Mortífero

Shroud (This creature can't be the target of spells or abilities.)

Baterista de Deepwood

{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.

Ancião de Deepwood

{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.

Tantíve de Deepwood

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Carcaju de Deepwood

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Ciclone do Deserto

Destroy target permanent.

Erithizon

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Ferocidade

Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Cadeia Alimentar

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.

Favorecer

Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Reserva de Caça

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Lagarta Gigante

{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

Mateiro

{1}{G}: Return target basic land card from your graveyard to your hand.

Trol com Chifres

{G}: Regenerate Horned Troll.

Lobo Uivador

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Wumpus Caçado

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Envigorar

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Concessão de Terreno

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

Linha de Força

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

Sátiro Lenhador

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Isca

Enchant creature All creatures able to block enchanted creature do so.

Megatério

Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.

Afinidade Natural

All lands become 2/2 creatures until end of turn. They're still lands.

Pangossauro

Whenever a player plays a land, return Pangosaur to its owner's hand.

Reviver

Return target green card from your graveyard to your hand.

Dríade de Rushwood

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Elemental de Rushwood

Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Herbalista de Rushwood

{G}, {T}, Discard a card: Regenerate target creature.

Legado de Rushwood

If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.

Formigas Sabre

Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.

Presa Sagrada

Whenever Sacred Prey becomes blocked, you gain 1 life.

Elemental de Silverglade

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.

Desbravador de Silverglade

{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Fosso das Cobras

Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.

Gahr Resfolegante

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

Armadura Seda de Aranha

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Geração Espontânea

Create a 1/1 green Saproling creature token for each card in your hand.

Borrasca

Squall deals 2 damage to each creature with flying.

Vendilhão de Borrasca

{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Vigor

Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.

Subsistência

{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Garras do Tigre

Flash Enchant creature Enchanted creature gets +1/+1 and has trample.

Tranqüilidade

Destroy all enchantments.

Hálito Venenoso

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Libélula Venenosa

Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Equinócio da Primavera

Any player may cast creature and enchantment spells as though they had flash.

Dríade das Vinhas

You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Rede de Trepadeiras

Defender (This creature can't attack.) {T}: Add {G}.

Salão de Assembléia

{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Arame Farpado

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mesa de Negociação

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.

Nota de Crédito

{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Barreira Crenulada

Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.

Balança Viciada

{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.

Santuário em Ruínas

If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

Lentes Distorcedoras

{T}: Target permanent becomes the color of your choice until end of turn.

Olho de Ramos

{T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.

Insígnias de General

{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

Coração de Ramos

{T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.

Guardião do Dólmen

{2}: Henge Guardian gains trample until end of turn.

Chifre da Fartura

Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.

Chifre de Ramos

{T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.

Lança de Ferro

{3}, {T}: Target creature gains first strike until end of turn.

Torquis de Pedraria

As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.

Arquivo dos Kyren

At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.

Brinquedo dos Kyren

{1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.

Cetro do Magistrado

{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Atlas de Mercádia

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Elevador de Mercádia

{1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

Jaula de Macacos

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.

Panacéia

{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.

Matriz de Energia

{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Extrato de Baiacú

{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.

Loja de Penhores de Rishada

{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.

Crânio de Ramos

{T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.

Dente de Ramos

{T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.

Fabricante de Brinquedos

{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Rosário de Preocupaes

At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard.

Bolsão de Pó

{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Fonte de Cho

Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.

Dólmen de Ramos

{T}: Add {C}. {2}, {T}: Add one mana of any color.

Talhão de Hicórias

Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.

Mercado Alto

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Bazar de Mercádia

Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.

Pântano de Alcatrão

Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.

Fazenda Remota

Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.

Porto de Rishada

{T}: Add {C}. {1}, {T}: Tap target land.

Clareira de Rushwood

Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.

Agulha de Arenito

Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.

Enseada de Saprazzo

Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.

Recife de Saprazzo

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Hangar Subterrâneo

Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.

Torre do Magistrado

{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Floresta

({T}: Add {G}.)

Tokens 0 cartas