Cartas lançadas na expansão Dragon's Maze
- 03/05/2013
- DGM
- 156 cartas
- Return to Ravnica
Mastim dos Boros
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Esquadrão Emboscador de Haazda
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Decreto de Lyev
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sentinela do Labirinto
Vigilance Multicolored creatures you control have vigilance.
Renunciar às Guildas
Each player sacrifices a multicolored permanent.
Controle de Tumulto
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Herdeiro de Vitu-Ghazi
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Roca do Campanário
Flying, first strike
Porteiros da Espiral Solar
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Desperte os Reflexos
Populate. (Create a token that's a copy of a creature token you control.)
Eterídeo
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn.
Amarras Ocultas
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Planador do Labirinto
Flying Multicolored creatures you control have flying.
Estática Mental
Counter target spell unless its controller pays {6}.
Fantasma Murmurante
Defender
Porteiros do Lago de Opala
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Maldição do Corredor
Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Tratamento de Traços
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Indícios Desvendados
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Dragonete do Vento
Flying
Vilão do Beco da Ruína
Escrivão Sangrento
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
Incursão de Cripta
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Fumaça Fatal
Target creature gets -4/-2 until end of turn.
Torturador de Aluguel
Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Abominação do Labirinto
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
Pontífice do Flagelo
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Dragonete Rakdos
Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Possessão Sinistra
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Porteiros de Ubul Sar
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Admiração pelas Guildas
Monocolored creatures can't block this turn.
Abrir Caminho
Destroy target creature with defender.
Cruzador do Labirinto
Haste Multicolored creatures you control have haste.
Tempestade de Possibilidade
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
Punir o Inimigo
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Xamã Pirófugo
Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
Piqueiro de Tumulto
First strike Riot Piker attacks each combat if able.
Maaka da Faixa de Escombros
Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Porteiros do Bairro da Fundição
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Surto de Arma
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Krasis Demolidor
Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Guerreiro Kraul
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Behemoth do Labirinto
Trample Multicolored creatures you control have trample.
Toque Emendador
Regenerate target creature.
Presa do Mutante
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Fitoestouro
Target creature gets +5/+5 until end of turn.
Krasis Renegado
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Porteiros de Saruli
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
Chicote Celeste
Flash This spell can't be countered. Reach, protection from blue
Cão Musgoso Surrador
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Advento do Vorme
Create a 5/5 green Wurm creature token with trample.
Ginete de Lobo Blindado
Mago Legista Ascendido
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Mago Besouriforme
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
Explosão de Genialidade
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.
Comando da Labareda
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Barão Sangrento de Vizkopa
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Modelador de Batalha Boros
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Criado para a Caça
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Moa do Bico de Bronze
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Gladiador Carniceiro
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate Carnage Gladiator.
Conselho do Absoluto
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.
Cântico de Ponte Mortífera
When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Dívida com os Sem-morte
Each opponent loses two times X life. You gain life equal to the life lost this way.
Suplente das Absolvições
Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Dragomorfose
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Afogar na Imundice
Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Emmara Tandris
Prevent all damage that would be dealt to creature tokens you control.
Exava, Bruxa Sanguinária Rakdos
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
Animista Bestial
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
Carregador de Fluxo
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Olhar de Granito
Destroy each nonland permanent with converted mana cost X or less.
Brilho da Batalha
Whenever a creature you control attacks, put a +1/+1 counter on it.
Piloto de Teste Goblin
Flying {T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
Cântico de Guerra Gruul
Attacking creatures you control get +1/+0 and have menace.
Assombro do Véu da Noite
Creatures your opponents control get -1/-0.
Esfinge de Jelenn
Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Górgona de Korozda
Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Incubação de Krasis
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Lavinia do Décimo
Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Iniciativa da Legião
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Mestre de Crueldades
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Bucho do Obzedat
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Melek, Paradigma dos Izzet
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Mirko Vosk, Sugador de Mentes
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Invasão de Necrotério
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Ciclope de Nivix
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Ladrão de Noção
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Auxílio do Obzedat
Return target permanent card from your graveyard to the battlefield.
Planos Furtados
Target player puts the top two cards of their library into their graveyard. Draw two cards.
Captura de Plasma
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's converted mana cost.
Imitação do Progenitor
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Putrificar
Destroy target artifact or creature. It can't be regenerated.
Ral Zarek
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Ceifar Intelecto
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
Silenciar
Counter target spell. Its controller can't cast spells this turn.
Restaurar a Paz
Return each creature that dealt damage this turn to its owner's hand.
Esqueleto de Podridão
Rot Farm Skeleton can't block. {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Ruric Thar, o Imbatível
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Hidra Selvagem
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
Gigante do Clã Scab
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
Final Explosivo
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Coletor de Pecados
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Senhor da Insanidade
At the beginning of each end step, each player discards their hand.
Devorador de Espécies
At the beginning of your upkeep, return a creature you control to its owner's hand.
Bufão do Espículo
Haste
Tajic, Espada da Legião
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Teysa, Enviada dos Fantasmas
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Sugador de Dízimo
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Invocador de Trostani
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Coragem Inabalável
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Varolz, o Cicatrizado
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
Primeira-espada Viashino
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
Voz da Ressurgência
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
Vorel da Cepa Casco
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
Hélice da Lider de Guerra
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Físico Distorcido
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Rastejador da Mata
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green
Ancião Zhur-Taa
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Druida Zhur-Taa
{T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
Alive
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
Armed
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Beck
Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
Breaking
Target player puts the top eight cards of their library into their graveyard. Fuse (You may cast one or both halves of this card from your hand.)
Catch
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Down
Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
Far
Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.)
Flesh
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Give
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
Profit
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Protect
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Toil
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
Turn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
Wear
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
Pedra dos Indícios Azorius
{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Pedra dos Indícios Boros
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Pedra dos Indícios Dimir
{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
Pedra dos Indícios Golgari
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Pedra dos Indícios Gruul
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Pedra dos Indícios Izzet
{T}: Add {U} or {R}. {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Pedra dos Indícios Orzhov
{T}: Add {W} or {B}. {W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
Pedra dos Indícios Rakdos
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
Pedra dos Indícios Selesnya
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
Pedra dos Indícios Simic
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Portão da Guilda Azorius
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Portão da Guilda Boros
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Portão da Guilda Dimir
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Portão da Guilda Golgari
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Portão da Guilda Gruul
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Portão da Guilda Izzet
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Fim do Labirinto
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Portão da Guilda Orzhov
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Portão da Guilda Rakdos
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
Portão da Guilda Selesnya
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Portão da Guilda Simic
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.