Cartas lançadas na expansão Eternal Masters

  • 10/06/2016
  • EMA
  • 249 cartas
  • Reprint Sets

Vigia das Fendas Aviano

Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Equilíbrio

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Coorte de Ballynock

First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.

Guarda-Costas Benevolente

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Calciderme

Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Guarda de Honra da Coalizão

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Oito-Caudas-e-Meia

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Vanguarda de Elite

Tutor Esclarecido

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Correntes da Fé

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Campo de Almas

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Cervo das Pontas Tremeluzentes

Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Honden do Fogo Purificador

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Modéstia

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Virtude Intangível

Creature tokens you control get +1/+1 and have vigilance.

Dack Fayden Emblem

Whenever you cast a spell that targets one or more permanents, gain control of those permanents.

Jareth, Titã Leonino

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.

Guia Cármico

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Mestre em Arpéu Kor

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Encantadora de Meseta

Whenever you cast an enchantment spell, you may draw a card.

Cavalo-de-Batalha Mistral

Flying

Monge Idealista

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

Madre das Runas

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Soar o Alarme

Create two 1/1 white Soldier creature tokens.

Reunir os Camponeses

Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Selo da Purificação

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Segundas Intenções

Exile target attacking creature. Draw a card.

Anjo Serra

Flying, vigilance

Abrigo

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Apanhador de Almas

Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

Falcão do Esquadrão

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Barreira de Agouros

Defender When Wall of Omens enters the battlefield, draw a card.

Sacerdote de Guerra de Thune

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

Guia do Firmamento

Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Leão de Juba Branca

Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Cólera de Deus

Destroy all creatures. They can't be regenerated.

Arcanis, o Onipotente

{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Tempestade Cerebral

Draw three cards, then put two cards from your hand on top of your library in any order.

Sábio Cefálida

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Controlar Mágica

Enchant creature You control enchanted creature.

Contramágica

Counter target spell.

Pasmar

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Análise Profunda

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rendimentos Decrescentes

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Deformação de Sonho

Target player puts the top three cards of their library into their graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fato ou Ficção

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Força de Vontade

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Visão do Futuro

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Forma Gasosa

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Tartaruga Gigante

Giant Tortoise gets +0/+3 as long as it's untapped.

Barreira Glacial

Defender (This creature can't attack.)

Honden dos Ventos Observadores

At the beginning of your upkeep, draw a card for each Shrine you control.

Explosão Hídrica

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Leviatã de Tinteiro

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Jace, o Escultor de Mentes

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

Avérneo Vítreo Veloz

Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Physalia

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Lapso de Memória

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Tritão Saqueador

{T}: Draw a card, then discard a card.

Tutor Místico

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Graça de Oona

Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Dragonete Peregrino

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Monstro Fantasma

Flying

Ingeridor Phyrexiano

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

Feiticeiro Pródigo

{T}: Prodigal Sorcerer deals 1 damage to any target.

Especulação Silenciosa

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.

Skaab Guinchante

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Serendib Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Batedor da Orla

Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)

Partida Silenciosa

Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nobre Sílfide

Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Toque Entorpecente

Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.

Onda Gigantesca

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Guardião da Ilha de Evos

Flying Creature spells with flying you cast cost {1} less to cast.

Maravilha

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Reviver Cadáver

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Aniquilar

Destroy target nonblack creature. It can't be regenerated. Draw a card.

Druida da Terra Árida

{T}, Pay 1 life: Add {G}.

Artista do Sangue

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Braids, Assecla da Cabala

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Terapia da Cabala

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Comedor de Podridão

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Xamã da Ponte Mortífera

When Deadbridge Shaman dies, target opponent discards a card.

Coagir

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sepultar

Search your library for a card and put that card into your graveyard. Then shuffle your library.

Fim do Seca-Olho

Destroy target non-Elf creature.

Coveiro

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Demônio Fulminante

Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn.

Honden do Alcance Noturno

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Hymn to Tourach

Target player discards two cards at random.

Icorídio

Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Sangue dos Inocentes

Each player sacrifices a creature.

Estigmista de Lys Alana

{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

Malicious Affliction

Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.

Náusea

All creatures get -1/-1 until end of turn.

Necropotência

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Nekrataal

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Sussurro da Noite

You draw two cards and you lose 2 life.

Gargantua Phyrexiano

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Raivoso Phyrexiano

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Bruxa da Praga

{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.

Pangolim Espreitador

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Autocrata de Sengir

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Sinkhole

Destroy target land.

Assombração Fujona

Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Escorregão Trágico

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Abominação Distorcida

{B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)

Ascensão de Urborg

Return up to two target creature cards from your graveyard to your hand. Draw a card.

Tutor Vampírico

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Vitimar

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Visara a Pavorosa

Flying {T}: Destroy target creature. It can't be regenerated.

Vigília de Abutres

Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.

Dançarina da Vigília

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Avarax

Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.

Esquadrão de Batalha

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Saqueador da Fronteira

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Vingança Incandescente

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Carbonizar

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Demo da Cratera

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Delírios Desesperados

Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ovo de Dragão

Defender (This creature can't attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."

Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Pilhagem Infiel

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cátaro Fervoroso

Haste When Fervent Cathar enters the battlefield, target creature can't block this turn.

Raio de Fogo

Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Estocada Ardente

Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Transação Aleatória

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Atirador Ghitu

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

Honden da Fúria Infinita

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Campeão Keldoniano

Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.

Saqueadores Keldonianos

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.

Símio Kird

Kird Ape gets +1/+2 as long as you control a Forest.

Mogg Fanático

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

Marechal-de-Guerra Mogg

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Auriflama Órquica

Attacking creatures you control get +1/+0.

Preco do Progresso

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Explosão de Chamas

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Pirocinesia

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Investida Imprudente

Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rorix Asas Laminadas

Flying, haste

Pisada Sísmica

Creatures without flying can't block this turn.

Comandante do Grupo de Cerco

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Ataque Surpresa

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Chicote-a-Dor

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Vórtice Sulfúrico

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Unhas e Dentes

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Fúria Imortal

Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Emissário do Domínio Ígneo

Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

Dragão Engole-Mundos

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Piromante Jovem

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Crescimento Abundante

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color."

Máscara Ancestral

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Encantadora Argothiana

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Músculos

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Líder dos Centauros

Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Guia Urbano

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Comungar com os Deuses

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Elefante Guia

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Vanguarda Élfica

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

Crocodilo Imperador

When you control no other creatures, sacrifice Emperor Crocodile.

Javali Pata de Pederneira

Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Neblina

Prevent all combat damage that would be dealt this turn.

Bênção de Géia

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Zênite do Sol Verde

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Harmonizar

Draw three cards.

Druida da Herança

Tap three untapped Elves you control: Add {G}{G}{G}.

Honden da Teia Vital

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Perfeita Imperiosa

Other Elf creatures you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Envigorar

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Elfos de Llanowar

{T}: Add {G}.

Mestre de Caça de Lys Alana

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Ordem Natural

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

Reivindicação da Natureza

Destroy target artifact or enchantment. Its controller gains 4 life.

Mangusto Ágil

Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Força Magnificente

When Regal Force enters the battlefield, draw a card for each green creature you control.

Rugido do Vorme

Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Raízes

Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Selo da Força

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Aranha Sentinela

Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)

Silvos, Elemental Desgarrado

Trample {G}: Regenerate Silvos, Rogue Elemental.

Grimório Silvestre

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Força Silvestre

Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Arqueiro de Espinoflora

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Elfo Vigia dos Pinheiros

{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Homem-Urso

{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Simbiota de Wirewood

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Enxame de Xantídeos

Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

Encantadora de Yavimaya

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Manto de Tatu

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Estrige Maligna

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Elfo Tranças-de-Sangue

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Brago, King Eternal

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Dack Fayden

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Extract from Darkness

Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.

Zelote do Clã das Chamas

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Fulgor da Subjugação

Tap an untapped creature you control: Tap target artifact or creature.

Goblins Trinchadores

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Xamã do Bando

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

Shardless Agent

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Esfinge do Vento de Aço

Flying, first strike, vigilance, lifelink, protection from red and from green

Serpe da Trovoada

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Arraia Predadora

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Vindicar

Destroy target permanent.

Vácuo

Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.

Dragonautas Minúsculos

Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Perseguição Fervorosa

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Chamar o Rompe-Céu

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Xamã do Ritual Mortfífero

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Solífugo Gigante

({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.)

Torrente de Almas

Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)

Altar de Ashnod

Sacrifice a creature: Add {C}{C}.

Mox de Cromo

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Duplicante

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Livro de Emmessi

{5}, {T}: Draw two cards, then discard a card.

Canhão de Fogo dos Goblins

{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Cetro Isócrono

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Cripta de Mana

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Millikin

{T}, Put the top card of your library into your graveyard: Add {C}.

Autômato Descuidado

Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Disco de Nevinyrral

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Olho do Peregrino

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Lente Prismática

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Relíquia de Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.

Tampo de Adivinhação do Sensei

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Gnomos do Relógio

Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.

Orbe Hibernal

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Pedra de Energia Gasta

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Cavernas Sanguinárias

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Areias Verdejantes

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Remanso Funesto

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Clareira na Selva

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Karakas

{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Fábrica de Mishra

{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Planalto Acidentado

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Desertos Calcinados

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Cordilheiras das Cascatas

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.

Cachoeira dos Espinhos

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Angra Tranquila

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Terras Ermas

{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.

Penhasco Marcado pelo Vento

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Tokens 15 cartas
Spirit
Soldier
Spirit
Wall
Serf
Zombie
Carnivore
Dragon
Elemental
Goblin
Elephant
Elf Warrior
Wurm
Elemental
Goblin Soldier