Cartas lançadas na expansão Conspiracy: Take the Crown

  • 25/08/2016
  • CN2
  • 222 cartas
  • Casual

Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Monarch

At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.

Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.

Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic land cards from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Custodi Peacekeeper

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

Custodi Soulcaller

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Noble Banneret

Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Palace Jailer

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)

Palace Sentinels

When Palace Sentinels enters the battlefield, you become the monarch.

Paliano Vanguard

Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Protector of the Crown

When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.

Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Sanctum Prelate

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast.

Spectral Grasp

Enchant creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control.

Throne Warden

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

Wings of the Guard

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Arcane Savant

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Canal Courier

When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

Coveted Peacock

Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Illusion of Choice

You choose how each player votes this turn. Draw a card.

Illusionary Informant

Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying

Jeering Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Keeper of Keys

When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Messenger Jays

Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Skittering Crustacean

{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Spire Phantasm

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

Stunt Double

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

Archdemon of Paliano

Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying

Capital Punishment

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

Custodi Lich

When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature.

Deadly Designs

{2}: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Garrulous Sycophant

At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

Marchesa's Decree

When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Regicide

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Sinuous Vermin

{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

Smuggler Captain

Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.

Thorn of the Black Rose

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Thorn of the Black Rose enters the battlefield, you become the monarch.

Besmirch

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Crown-Hunter Hireling

When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch.

Deputized Protester

Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Garbage Fire

Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Goblin Racketeer

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Grenzo's Ruffians

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

Pyretic Hunter

Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

Skyline Despot

Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

Subterranean Tremors

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Animus of Predation

Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Explorador da Fronteira

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.

Caller of the Untamed

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

Domesticated Hydra

{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample.

Entourage of Trest

When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Fang of the Pack

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Leovold's Operative

Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

Menagerie Liberator

Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Orchard Elemental

Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Regal Behemoth

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Selvala, Heart of the Wilds

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala's Stampede

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Splitting Slime

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

Adriana, Captain of the Guard

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Daretti, Ingenious Iconoclast

[+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

Kaya, Ghost Assassin

[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.

Knights of the Black Rose

When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

Leovold, Emissary of Trest

Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Queen Marchesa

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Spy Kit

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}

Throne of the High City

{T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.

Sabujo de Guarda de Affa

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Desencantar

Destroy target artifact or enchantment.

Viajante Condenado

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Recompensa da Fé

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Possessão Espectral

Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Prisão Fantasmagórica

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Brilho de Resistência

Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Vontade dos Deuses

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Guardião dos Sem-portão

Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Saraivada de Flechas

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Funeral Glorificado

Put all creatures on the bottom of their owners' libraries.

Espírito de Vale Seco

Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Centomano

Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Tiro Mortal

Destroy target attacking creature.

Pária

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Soar o Alarme

Create two 1/1 white Soldier creature tokens.

Dose Restauradoura

You gain 3 life. Draw a card.

Espírito do Lar

Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Grifo Selvagem

Flying

Ataque Eólico

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Golpe Zeloso

Target creature gets +2/+2 and gains first strike until end of turn.

Laços de Mercúrio

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Invocador de Vendaval

{1}{U}, {T}: Target creature gains flying until end of turn.

Sirena Camuflada

Flash (You may cast this spell any time you could cast an instant.) Flying

Pacto de Mentes

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Exarca Enganador

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

Deserção

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Dispensar

Counter target spell. Draw a card.

Divinação

Draw two cards.

Distração Efêmera

Target creature gets -1/-0 until end of turn. Draw a card.

Pegadas Perseguidas

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Ao Vácuo

Return up to two target creatures to their owners' hands.

Kami da Lua Crescente

At the beginning of each player's draw step, that player draws an additional card.

Tritão Saqueador

{T}: Draw a card, then discard a card.

Batedor Celeste Tritão

Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Barreira Mnemônica

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Negar

Counter target noncreature spell.

Sibila

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Repulsa

Return target creature to its owner's hand. Draw a card.

Visões do Soro

Draw a card. Scry 2.

Mostrar e Contar

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Esfinge de Magosi

Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Visões Traumáticas

Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Vaporídeo

Flying Vaporkin can block only creatures with flying.

Desova Vertiginosa

Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Absorver Vis

Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Colheita do Altar

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Avatar da Mágoa

If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.

Harpia do Pedágio de Sangue

Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

Filha da Noite

Lifelink

Vento da Morte

Target creature gets -X/-X until end of turn.

Tutor Diabólico

Search your library for a card and put that card into your hand. Then shuffle your library.

Condutor dos Mortos

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Lança-osso do Brejolonge

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

Escuridão Pestilenta

Nonblack creatures get -1/-1 until end of turn.

Saqueador Saco-de-Carne

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Espectro de Guul Draz

Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Ceifador de Almas

Deathtouch Whenever another nontoken creature dies, you may draw a card.

Infestar

All creatures get -2/-2 until end of turn.

Inquisição de Kozilek

Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Górgona das Recordações

Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

Carcereiro do Mausoléu

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

Homicídio

Destroy target creature.

Arena Phyrexiana

At the beginning of your upkeep, you draw a card and you lose 1 life.

Execução Pública

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Ressuscitar Morto

Return target creature card from your graveyard to your hand.

Sangromante

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Goblin Trôpego

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

Patrulha Stromkirk

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

Acovardar

Each opponent discards two cards.

Consumir em Chamas

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

Desejo Abrasador

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

Demônios Quebradores de Encanto

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Assalto Coordenado

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Besta Ígnea

Ember Beast can't attack or block alone.

Queda Ardente

Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Golpe Ardente

Flame Slash deals 4 damage to target creature.

Gangue de Diabos

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

Brigada Baloeira Goblin

{R}: Goblin Balloon Brigade gains flying until end of turn.

Cavador de Túneis Goblin

{T}: Target creature with power 2 or less can't be blocked this turn.

Violência Gratuita

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Atirador da Sarjeta

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Golias Dorsovila

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Vampiro de Havengul

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Fuzuê

Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.

Ciclope Temperamental

Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Demônio Fornalha

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

Sentinela Ogre

Defender

Gigante Petrochoque

{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

Explosão Sulfurosa

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Voz Atormentadora

As an additional cost to cast this spell, discard a card. Draw two cards.

Soar da Trombeta

Attacking creatures get +2/+0 until end of turn.

Raio Duplo

Twin Bolt deals 2 damage divided as you choose among one or two targets.

Fera Interior

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Aves do Paraíso

Flying {T}: Add one mana of any color.

Salta-mato

Vigilance

Brotamento

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Batedor Chifre-de-Cobre

Whenever Copperhorn Scout attacks, untap each other creature you control.

Vegetação Explosiva

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Desaparecer na Antiguidade

Exile target artifact or enchantment.

Ancião Esquecido

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Presa Irresistível

Target creature must be blocked this turn if able. Draw a card.

Drogar com Luvalua

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.

Configuração do Terreno

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Manaplasma

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Áspide Nessiana

Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

Aranha Lançadora de Rede

Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

Ultrapassar

Creatures you control get +3/+3 and gain trample until end of turn.

Tombar

Destroy target creature with flying.

Apresar

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Leucrócota Voraz

Vigilance {6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Força em Números

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Generosidade Silvestre

Target player gains 8 life. Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Sátiro Viajante

{T}: Untap target land.

Dupla Selvagem

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Hoplita Acrosano

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Mago Legista Ascendido

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Gladiador Carniceiro

Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate Carnage Gladiator.

Oráculo Enroscado

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Dragonlair Spider

Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Vidente do Manto do Crepúsculo

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.

Cântico de Guerra Gruul

Attacking creatures you control get +1/+0 and have menace.

Patrulheiro da Ordem do Zimbro

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Reparador de Fárica

When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

Sirena do Naufrágio

Flying {1}{U}: Target creature an opponent controls attacks this turn if able. {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.

Quimera Caçadora de Tempestade

Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Zibelina de Bronze

Matriz de Edro

Equipped creature gets +X/+X, where X is its converted mana cost. Equip {4}

Golem de Hexaplaca

Chifre da Cobica

Whenever a player plays a land, that player draws a card.

Aeroveleiro

Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Unicórnio Opalino

{T}: Add one mana of any color.

Anjo de Platina

Flying You can't lose the game and your opponents can't win the game.

Réptil da Psicose

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Serviçal Rúnico

When Runed Servitor dies, each player draws a card.

Estatuaria Medonha

{T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Terras em Desenvolvimento

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Pomar Exótico

{T}: Add one mana of any color that a land an opponent controls could produce.

Passagem do Ladino

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Gruta Cintilante

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Kaya, Ghost Assassin

[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.

Tokens 11 cartas
Soldier
Soldier
Soldier
Soldier
Spirit
Spirit
Assassin
Assassin
Zombie
Zombie
Dragon
Dragon
Goblin
Goblin
Lizard
Lizard
Beast
Beast
Insect
Insect
Construct
Construct