Cartas lançadas na expansão Battlebond

  • 08/06/2018
  • BBD
  • 254 cartas
  • Standalone

Will Kenrith

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

Rowan Kenrith

[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Krav, the Unredeemed

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Zndrsplt, Eye of Wisdom

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.

Okaun, Eye of Chaos

Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

Virtus the Veiled

Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.

Will Kenrith Emblem

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Gorm the Great

Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.

Rowan Kenrith Emblem

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

Khorvath Brightflame

Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.

Sylvia Brightspear

Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.

Pir, Imaginative Rascal

Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

Toothy, Imaginary Friend

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Blaring Recruiter

Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.

Blaring Captain

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

Chakram Retriever

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.

Chakram Slinger

Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker.

Soulblade Corrupter

Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

Soulblade Renewer

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Impetuous Protege

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

Proud Mentor

Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature.

Ley Weaver

Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.

Lore Weaver

Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards.

Arena Rector

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

Aurora Champion

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Brightling

{W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn.

Bring Down

Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.

Dwarven Lightsmith

Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.

Jubilant Mascot

At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Play of the Game

Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.

Regna's Sanction

For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.

Skystreamer

Assist (Another player can pay up to {4} of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life.

Together Forever

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Arcane Artisan

{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

Fumble

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

Game Plan

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Huddle Up

Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.

Nimbus Champion

Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.

Out of Bounds

Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell.

Saltwater Stalwart

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Soaring Show-Off

Flying When Soaring Show-Off enters the battlefield, each player draws a card.

Spellseeker

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.

Spellweaver Duo

Assist (Another player can pay up to {6} of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.

Zndrsplt's Judgment

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Archfiend of Despair

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Bloodborn Scoundrels

Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.

Fan Favorite

Assist (Another player can pay up to {3} of this spell's cost.) {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

Gang Up

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

Inner Demon

Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Sickle Dancer

Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.

Stunning Reversal

The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.

Thrasher Brute

Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.

Thrilling Encore

Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.

Virtus's Maneuver

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.

Azra Bladeseeker

When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.

Bonus Round

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Bull-Rush Bruiser

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

Cheering Fanatic

Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.

Khorvath's Fury

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

Lava-Field Overlord

Assist (Another player can pay up to {7} of this spell's cost.) Flying When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.

Magma Hellion

Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste

Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.

Stadium Vendors

When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.

Stolen Strategy

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Bramble Sovereign

Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.

Charging Binox

Assist (Another player can pay up to {7} of this spell's cost.) Trample

Combo Attack

Two target creatures your team controls each deal damage equal to their power to target creature.

The Crowd Goes Wild

Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.

Decorated Champion

Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.

Generous Patron

When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.

Grothama, All-Devouring

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

Jungle Wayfinder

When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.

Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control.

Archon of Valor's Reach

Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.

Azra Oddsmaker

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Last One Standing

Choose a creature at random, then destroy the rest.

Rushblade Commander

Warriors your team controls have haste.

Vampire Charmseeker

Assist (Another player can pay up to {6} of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.

Sentinel Tower

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Victory Chimes

Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}.

Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Luxury Suite

Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Morphic Pool

Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Spire Garden

Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Anjo da Retribuição

Flying, first strike

Coro Angelical

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Dádiva Angelical

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Maestria na Batalha

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Campeão de Arashin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Viajante Condenado

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

Raptor da Expedição

Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Dançarina dos Espíritos Kor

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Imposto Territorial

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Trilha-luz

Lightwalker has flying as long as it has a +1/+1 counter on it.

Longo Caminho para Casa

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Pégaso Leal

Flying Loyal Pegasus can't attack or block alone.

Mangara de Corondor

{T}: Exile Mangara of Corondor and target permanent.

Guardião da Meia-noite

Whenever another creature enters the battlefield, untap Midnight Guard.

Exploradora de Oreskos

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

Pacifismo

Enchant creature Enchanted creature can't attack or block.

Companheiro Raptor

Repreender

Destroy target attacking creature.

Royal Trooper

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

Ombro a Ombro

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Raposa Caçada de Prata

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

Oferenda Solene

Destroy target artifact or enchantment. You gain 4 life.

Múmia de Treino

When Sparring Mummy enters the battlefield, untap target creature.

Planador da Estepe

Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Espadas em Arados

Exile target creature. Its controller gains life equal to its power.

Pegar em Armas

Create three 1/1 white Warrior creature tokens.

Táticas em Tandem

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Gigante Bentônico

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Chamado à Obediência

Return target creature to its owner's hand. Its controller draws a card.

Claustrofobia

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Guia de Elmo de Coral

{4}{U}: Target creature can't be blocked this turn.

Banco de Nevoeiro

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Lince de Gelo

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Impulso

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Corsário do Aeroveleiro

Kitesail Corsair has flying as long as it's attacking.

Filhote de Kraken

Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Negar

Counter target noncreature spell.

Nimbo das Ilhas

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sibila

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Oportunidade

Target player draws four cards.

Percepção do Oráculo

Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Dragonete Peregrino

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Guerreiro Fantasma

Phantom Warrior can't be blocked.

Erudito Incauto

{T}: Target player draws a card, then discards a card.

Semeadora de Tentação

Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

Cilada Mágica

Counter target spell with converted mana cost 2.

Escambo

Exchange control of two target creatures.

Tirano Cabeça-D'Água

Flying Whenever you cast a spell, return target permanent to its owner's hand.

Totalmente Perdido

Put target nonland permanent on top of its owner's library.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Cursor D'água

{U}: Watercourser gets +1/-1 until end of turn.

Golpe do Assassino

Destroy target creature. Its controller discards a card.

Assassinar

Destroy target tapped creature.

Diabrete de Cutelódromo

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Intento Diabólico

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.

Dissidente Condenado

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

Assassino de Seca-olho

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Encher de Medo

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mutação Grotesca

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Mão de Silumgar

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Último Suspiro

Target creature gets -3/-3 until end of turn.

Liturgia de Sangue

Destroy target creature. Add {B}{B}{B}.

Curiosidade Mórbida

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the converted mana cost of the sacrificed permanent.

Espectro Nirkana

Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.

Turba do Cemitério do Cadafalso

Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Dragão Nóxio

Flying When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Nixatide

As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.

Lição Dolorosa

Target player draws two cards and loses 2 life.

Segurança do Clube Prakhata

Busca pelo Senhor da Tumba

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Larva Putrívora

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Busardo Guinchador

Flying When Screeching Buzzard dies, each opponent discards a card.

Carniçal Trôpego

Shambling Ghoul enters the battlefield tapped.

Ceifador de Plebe

When Slum Reaper enters the battlefield, each player sacrifices a creature.

Enxame de Sanguinomosca

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Vigarista da Taverna

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Morto Tenaz

When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Imergir em Fogo Dragônico

Bathe in Dragonfire deals 4 damage to target creature.

Antemuro de Batalha

Defender {T}: Target creature gains haste until end of turn.

Xamã do Chocalho-de-Guerra

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Labareda

Blaze deals X damage to any target.

Rixa de Sangue

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Intimidador de Boldwyr

Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.

Saqueador da Fronteira

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Hálito de Dragão

Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Cria de Dragão

Flying {R}: Dragon Hatchling gets +1/+0 until end of turn.

Elemental da Terra

Besta Ígnea

Ember Beast can't attack or block alone.

Campeão Hipnotizante

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Apressar

Target creature gains haste until end of turn. Draw a card.

Invocador da Onda de Chamas

{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.

Arrasa-Quarteirões Goblin

{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Garras de relámpago

Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

Magmatic Force

At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.

Iniciada Abre-estrada

{T}: Target creature with power 2 or less can't be blocked this turn.

Festeiro Imprudente

{R}, Sacrifice Reckless Reveler: Destroy target artifact.

Choque

Shock deals 2 damage to any target.

Golpe Trovejante

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Soar da Trombeta

Attacking creatures get +2/+0 until end of turn.

Preço da Guerra

Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Envolver em Chamas

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Mirar Alto

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

Fera Interior

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Aranha Baldaquina

Reach (This creature can block creatures with flying.)

Rinoceronte Atacante

Charging Rhino can't be blocked by more than one creature.

Rastejador do Capote

Basilisco Dorso-de-Adaga

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Temporada da Multiplicação

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Visionário Élfico

When Elvish Visionary enters the battlefield, draw a card.

Hidra Selvagem

Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Solo Fértil

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertilídio

Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Crescimento Desenfreado

Target creature gets +3/+3 until end of turn.

Bem Maior

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Wumpus Caçado

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Proteção de Carametra

Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color."

Guerreiro Kraul

{5}{G}: Kraul Warrior gets +3/+3 until end of turn.

Liderar Pelo Exemplo

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Mago do Candelabro

{X}, {T}: Untap X target lands.

Esmagador Blindado

Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Fera de Caça Primal

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Pulsação de Murasa

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Retornar à Terra

Destroy target artifact, enchantment, or creature with flying.

Lagac Arreado

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Musa Nascida da Semente

Untap all permanents you control during each other player's untap step.

Reivindicação de Skyshroud

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Explorador Veterano

When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.

Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Lobo Errante

Creatures with power less than Wandering Wolf's power can't block it.

Hidra do Apocalipse

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Farra da Broca

Target creature gets +4/-4 until end of turn.

Curandeiro Centauro

When Centaur Healer enters the battlefield, you gain 3 life.

Horror de Dinrova

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

Senhor Escamado Resistente

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Gêmeo Malévolo

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Gwafa Hazid, Especulador

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

Esfinge de Jelenn

Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Beijo de Amesha

Target player gains 7 life and draws two cards.

Caçadora Implacável

{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.

Brutamontes Rhox

Caranguejo de Rebentação

Vigilance When Riptide Crab dies, draw a card.

Boca-de-vento Selvagem

Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

Coragem Inabalável

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Dragonete de Urborg

Flying Urborg Drake attacks each combat if able.

Portão Aéreo do Consulado

Defender Reach (This creature can block creatures with flying.)

Palco Seletor

{T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

Construto Ansioso

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Câmara de Gênese

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

Sentinela Forjada em Ouro

Flying

Golem de Hexaplaca

Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Gárgula Milenar

Flying

Olho da Mente

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Treliça Micossintetizadora

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Guarda do Mercado Noturno

Night Market Guard can block an additional creature each combat.

Andarilho Pacificador

When Peace Strider enters the battlefield, you gain 3 life.

Andarilho Perfurador

When Pierce Strider enters the battlefield, target opponent loses 3 life.

Lanterna do Vidente

{T}: Add {C}. ({C} represents colorless mana.) {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Holofote Espectral

{T}: Choose a player. That player adds one mana of any color they choose.

Golem de Pedra

Máquina do Tirano

{4}, {T}: Tap target creature.

Soldado Yotiano

Vigilance

Planície

({T}: Add {W}.)

Ilha

({T}: Add {U}.)

Pântano

({T}: Add {B}.)

Montanha

({T}: Add {R}.)

Floresta

({T}: Add {G}.)

Will Kenrith

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

Rowan Kenrith

[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.

Tokens 6 cartas
Spirit
Warrior
Zombie
Zombie Giant
Beast
Myr