Comando de Zada Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaComún
TipoCriatura — Arquero trasgo aliado
Habilidades Cohort,First strike
Fuerza 2
Tenacidad 1

Conclusiones clave

  1. Zada’s Commando excels in ally-based decks with potential for direct damage each turn.
  2. The card’s first strike capability enhances combat defenses, providing strategic value.
  3. Vulnerability to removal and mana rigidity can be mitigated with careful deckbuilding.

Texto de la carta

Daña primero. Secuaz — {T}, girar un Aliado enderezado que controlas: El Comando de Zada hace 1 punto de daño al oponente objetivo.

"Hay una palabra que define a quien lleva demasiado equipo a la batalla: superviviente". —Zada de Refugio Losa


Card Pros

Card Advantage: Zada’s Commando stands out with its cohort ability, allowing the pairing with another Ally to deal damage directly to an opponent. This not only thins out the opponent’s life total but also synergizes with cards that benefit from Allies entering the battlefield or activating cohort abilities, effectively maximizing the value of each card played.

Resource Acceleration: Although Zada’s Commando itself doesn’t directly provide resource acceleration, its low mana cost makes it an efficient play early in the game. Its synergy with other cards can speed up the game’s pace by pressuring the opponent and forcing them to deal with the threats you’re presenting much sooner than they might like.

Instant Speed: While the Commando’s cohort ability isn’t an instant, its first strike capability allows it to serve as a formidable defender during combat. This means you can play tactically in your turn and still leave Zada’s Commando ready to react during your opponent’s turn, maintaining a strong board presence and control.


Card Cons

Replacement Vulnerability: Zada’s Commando requires another Ally on the battlefield to activate its cohort ability, making it susceptible to removal tactics that can negate its utility.

Specific Mana Cost: Zada’s Commando necessitates a precise red mana in its casting cost, which can sometimes be prohibitive in multicolored decks that struggle with mana fixing.

Comparatively High Mana Cost: Although costing two mana isn’t exorbitant, for a 2/1 creature, its stats are slightly underwhelming, considering the plethora of other two-drop creatures that could potentially offer more impact upon entering the battlefield.


Reasons to Include Zada’s Commando in Your Collection

Versatility: Zada’s Commando can be a solid inclusion in aggressive red decks, offering consistent damage output with its tap ability. It’s notably effective in formats where games are swift and every point of damage counts.

Combo Potential: The card synergizes well with effects that untap creatures, allowing you to potentially dish out multiple points of damage in a single turn. It also pairs well with cards that create token copies of creatures for a potentially overwhelming strike force.

Meta-Relevance: In a meta where small, quick creatures are key, Zada’s Commando stands out. Its cohort ability can apply pressure on your opponent early in the game, which can be critical in a fast-paced match-up.


How to Beat

Zada’s Commando stands out in Magic the Gathering as a noteworthy ally creature, bringing both direct damage and ally synergy to the battlefield. When considering a strategy to surpass this goblin archer, it’s crucial to address its cohort ability which can consistently ping your life total each turn.

To gain the upper hand, focus on removal that can manage multiple creatures as Zada’s Commando is often accompanied by allies. Spells like Radiant Flames or Blazing Volley can effectively clear the board of multiple creatures at once, ensuring that Zada’s Commando loses its cohort potential. Additionally, having instant-speed interaction allows you to disrupt the cohort ability before it causes damage, tipping the scales in your favor during crucial moments of the game.

If the board is clear of other allies, spot removal spells such as Fatal Push or Shock are efficient ways to remove Zada’s Commando without expending key resources. These options provide a one-for-one answer, halting any immediate damage and preventing further ally triggers. Keep these strategies in mind, and you’ll be well-equipped to thwart Zada’s Commando’s tactical advantage in your next MTG game.


Cartas como Comando de Zada

Zada’s Commando is an intriguing card in the MTG realm, an ally that stands out in decks centered on ally synergy and direct damage. With its innate ability to ping opponents when partnered with cohort allies, it draws parallels to cards such as Guttersnipe, a creature that deals damage to each opponent whenever you cast an instant or sorcery spell. Both cards capitalize on repeated, non-combat damage to opponents, albeit through different triggers.

Visibility into cards like Thermo-Alchemist is also necessary, as it shares the capacity for repeated damage but is triggered by casting instant or sorcery spells, a different path from Zada’s Commando’s cohort-based mechanic. However, it offers a more stable and consistent damage output. Comparatively, Zada’s Commando requires a network of allies to unlock its full potential, a dependency that can either be a strength or limitation based on the deck’s construction. Lastly, Firebrand Archer, which damages each opponent when you cast a noncreature spell, echoes this ping strategy and serves as a versatile fit for any deck looking to damage opponents outside combat.

Within the dynamics of MTG, Zada’s Commando has its niche. It provides a distinct role in ally strategies, marrying the themes of creature synergies and direct damage in a blend that is both unique and specialized.

Guttersnipe - Carta Magic versiones
Thermo-Alchemist - Carta Magic versiones
Firebrand Archer - Carta Magic versiones
Guttersnipe - Carta Magic versiones
Thermo-Alchemist - Carta Magic versiones
Firebrand Archer - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Comando de Zada de un coleccione específico como Oath of the Gatewatch and Mystery Booster, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Comando de Zada y otras cartas MTG:

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Impresiones

La carta Comando de Zada Magic the Gathering se lanzó en 3 colecciones diferentes entre 2016-01-22 y 2019-11-07. Ilustrado por Zack Stella.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12016-01-22Oath of the GatewatchOGW 1202015NormalNegraZack Stella
22019-11-07Mystery BoosterMB1 11062015NormalNegraZack Stella
32020-09-26The ListPLST OGW-1202015NormalNegraZack Stella

Legalidades

Formatos de Magic the Gathering donde Comando de Zada tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Comando de Zada de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2016-01-22 To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use
-he tap symbol].)