Traicionar Carta MTG


Traicionar - Battle for Zendikar
El coste de maná
Costo de maná convertido5
RarezaPoco común
TipoInstantáneo
Habilidades Devoid
Liberado2015-10-02
Coleccione símbolo
Coleccione nombreBattle for Zendikar
Coleccione códigoBFZ
Número135
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porChris Rallis

Conclusiones clave

  1. Turn Against provides instant control of creatures, disrupting opponents and potentially swinging games.
  2. It’s a strategic pick for red-based decks, enabling versatile and surprising plays.
  3. Similar cards offer varying speeds and effects, though Turn Against remains efficient for its cost.

Texto de la carta

Vacío. (Esta carta no tiene ningún color.)Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno.

"¡No lo hagas! Nal, ¡soy yo! ¡Soy y—".


Card Pros

Card Advantage: The tactical utility of Turn Against lies in its ability to temporarily seize control of an opponent’s creature. This not only disrupts their board presence but also potentially gives you an extra attacker or blocker, turning the tide of the game to your favor. By doing so, it can create a swing in card advantage as you effectively deny your opponent their resources while utilizing them for your own strategy.

Resource Acceleration: While Turn Against does not directly accelerate your resources in the traditional sense, the strategic advantage gained from commandeering a key creature can accelerate your game plan. In essence, it temporarily grants you additional resources by giving you access to an opponent’s creature, which can enable more aggressive plays or defensive maneuvers, depending on the situation.

Instant Speed: The fact that Turn Against can be cast at instant speed is a significant strength. This allows you to wait until the most opportune moment—such as during the combat phase or in response to an opponent’s action—to disrupt their plans. Instant speed casts provide great flexibility, as you can retain mana for other spells and react swiftly to the evolving game state, making it a versatile tool in many MTG decks.


Card Cons

Discard Requirement: Playing Turn Against requires careful hand management since, in some scenarios, activating its ability can mean having to part with valuable cards from your hand. This can leave you vulnerable, especially when your resources are already dwindling during late-game situations.

Specific Mana Cost: Turn Against commands a precise combination of mana, including both red and generic. This inflexibility can hinder deck building, as you’ll need to ensure that your mana base can consistently produce the necessary red mana when the card is needed most.

Comparatively High Mana Cost: With a mana cost that is on the higher end for its temporary control effect, Turn Against may not always present the best value. For the same or less mana investment, you might access similar effects or permanent solutions that offer a more sustainable board presence or longer-term advantage.


Reasons to Include Turn Against in Your Collection

Versatility: Turn Against boasts a level of adaptability that allows it to slip into various deck archetypes. It’s a surprise element in any red-based strategy, turning foes into temporary allies without warning.

Combo Potential: This card opens the door for immediate two-for-one scenarios on the battlefield. By commandeering an opponent’s creature at a critical moment, you can create favorable trades or disrupt combos, positioning yourself for a pivotal game swing.

Meta-Relevance: In a gaming environment dominated by creature-focused decks, Turn Against provides a unique edge. It can temporarily hijack high-value targets, disrupting opponent’s plans and potentially leading to devastating turns in your favor.


How to beat

Turn Against stands out in MTG as a disruptive spell, capable of momentarily commandeering an opponent’s creature during a critical phase of gameplay. This spell seizes control of a creature and grants it haste until end of turn, often turning the tides of battle unexpectedly. While powerful, there are strategies to mitigate its impact.

One effective approach to counter is maintaining mana for instant-speed removal or counter spells, ensuring the hijacked creature can be swiftly dealt with. Counterspell or Murderous Rider are examples of such measures. Another tactic involves minimizing the number of valuable targets by not overextending creatures onto the battlefield or by using creatures that have hexproof or shroud, thus eluding Turn Against entirely.

In essence, playing around Turn Against hinges on strategic foresight and maintaining the ability to react. Identifying the critical junctures when your opponent might deploy Turn Against and aligning your play to withstand its effect is essential. This way, the temporary theft yields minimal advantage, preserving your board state and maintaining the upper hand in the clash.


Cartas como Traicionar

Turn Against stands out in the vast landscape of control spells in Magic: The Gathering. It’s akin to Act of Treason, which also temporarily wrests control of an opponent’s creature. The distinction lies in Turn Against’s instant speed, allowing for surprise plays and combat trickery. Act of Treason, restricted to sorcery speed, lacks this tactical flexibility.

Another relative is Harness by Force, which shares the trait of seizing creatures but with an added Strive mechanic, enabling the control of multiple creatures at a progressively higher cost. While this scales up the potential impact, Turn Against excels in its simplicity and lower cost for single-target control. Next in line is Ray of Command, which also grants instant-speed control along with untapping and giving the creature haste, though it carries a higher mana cost than Turn Against.

Upon comparison, Turn Against proves to be an efficient choice within its category, offering players an unexpected edge during crucial moments, confirming its utility in a variety of MTG decks that prioritize tactical control of the battlefield.

Act of Treason - Carta Magic versiones
Harness by Force - Carta Magic versiones
Ray of Command - Carta Magic versiones
Act of Treason - Carta Magic versiones
Harness by Force - Carta Magic versiones
Ray of Command - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Traicionar de un coleccione específico como Battle for Zendikar, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Traicionar y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Traicionar tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Reglas e información

La guía de referencia para las reglas de las cartas Traicionar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2015-08-25 A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
2015-08-25 Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
2015-08-25 Devoid works in all zones, not just on the battlefield.
2015-08-25 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
2015-08-25 If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
2015-08-25 Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
2015-08-25 Turn Against can target any creature, even one that’s untapped or one you already control.