Ganar tiempo Carta MTG


Ganar tiempo - Dominaria United
El coste de maná
Costo de maná convertido3
RarezaComún
TipoInstantáneo
Habilidades Kicker
Liberado2022-09-09
Coleccione símbolo
Coleccione nombreDominaria United
Coleccione códigoDMU
Número34
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porRyan Alexander Lee

Conclusiones clave

  1. Draw a card when casting Stall for Time, offsetting its cost and maintaining hand strength.
  2. Instant speed offers tactical play, disrupting opponents’ strategies at critical moments.
  3. Flexibility in use, from countering spells to tapping creatures, provides a strategic advantage.

Donde comprar

Si estás buscando comprar una carta MTG Ganar tiempo de un coleccione específico como Dominaria United, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Ganar tiempo y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Estímulo {1}{U}. (Puedes pagar {1}{U} adicionales al lanzar este hechizo.) Gira hasta dos criaturas objetivo. Si este hechizo fue estimulado, pon un contador de aturdimiento sobre cada una de esas criaturas. (Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.) Roba una carta.


Card Pros

Card Advantage: Stall for Time ensures you maintain a robust hand by allowing you to draw a card when it’s cast. Gaining this extra card can be pivotal, effectively replacing itself in your hand and potentially providing the key piece to your strategic puzzle.

Resource Acceleration: Although Stall for Time doesn’t directly produce mana or tokens, the nature of the card works in favor of resource acceleration by buying you additional turns. This temporal gain can be crucial, providing you extra draws or untap steps which directly translate into more resources over time.

Instant Speed: The instant nature of Stall for Time offers flexibility in gameplay, letting you wait until the most opportune moment within your opponent’s turn to act. This can disrupt your opponent’s strategy, potentially saving you from threatening attacks or pivotal game moments, while keeping your mana and options open.


Card Cons

Discard Requirement: Stall for Time necessitates letting go of a card, a non-negotiable additional cost. This downside pressures your hand, especially when you’re clutching onto key cards for later plays. It’s a risky trade-off, casting a net of uncertainty over your strategy when your arsenal runs thin.

Specific Mana Cost: With its blue mana demand, Stall for Time carves its niche within specific decks. This requirement could alienate it from a variety of strategies, particularly those not in the blue spectrum. It’s a card that thrives among its own color but sticks out elsewhere, demanding deck synergy that may not always be possible.

Comparatively High Mana Cost: For what it accomplishes, Stall for Time stands on the pricier side of the mana scale. Players may find themselves weighing its delay tactic against other options that could provide a more immediate and tangible benefit for the same, if not lower, mana investment. Throughout a game where tempo can dictate victory or defeat, the cost of stalling might just be too steep.


Reasons to Include in Your Collection

Versatility: Stall for Time is a flexible card that can fit into various deck archetypes. It shines in decks that aim to control the game’s pace, allowing players to keep up defenses while setting up their winning conditions.

Combo Potential: Coupled with cards that benefit from spell casting or require additional turns to execute combinations, Stall for Time can be a crucial piece in assembling powerful combos, effectively extending your turn and disrupting opponents.

Meta-Relevance: In a game state where fast aggro decks prevail, having Stall for Time in your repertoire can provide the necessary breather to stabilize the board and pivot towards late-game strategies that secure your victory.


How to Beat

Stall for Time is a spell known for shifting the momentum in a game of Magic: The Gathering. This card can disrupt your strategy by allowing an opponent to dodge what could be a critical turn. As a player, it is essential to recognize that while Stall for Time can postpone your plans, it doesn’t necessarily cancel them entirely.

To effectively beat Stall for Time, consider utilizing cards that either can’t be countered or impose a penalty on your opponent for casting spells during your turn. Cards with flash allow you to cast them at times that may bypass your opponent’s Stall for Time window. Additionally, holding on to instant-speed removal or disruption can be a deterrent, as it allows you to interact with your opponent’s plays even during their turn.

Maintaining pressure is key. Continue to develop your board and keep resources that can be played on your opponent’s end step. This way, you minimize the impact of Stall for Time and can overcome the temporary setback. Strategic planning and adaptation are crucial when facing such tempo-altering cards in Magic: The Gathering.


Cartas como Ganar tiempo

Stall for Time introduces an interesting twist within the array of delaying tactics available to MTG players. Its functionality mirrors that of cards such as Delay, which also postpones the threat by essentially countering a spell and giving the player a breather for a few turns. Stall for Time, however, carries the advantage of flexibility, allowing players to either counter a spell or tap creatures, potentially hindering an opponent’s advances.

Comparatively, looking at cards like Frost Breath or Blustersquall, we can see that they exclusively focus on tapping creatures without the counter spell component. Stall for Time, therefore, provides a strategic edge with its dual options. In contrast, another card to consider is Evasive Action, which depends on the number of lands you control for its effectiveness in countering spells. While Stall for Time might not scale in power, it compensates with its immediate, decisive impact on an ongoing play.

When we weigh the utility and versatility each card brings to the table, Stall for Time shows its strength in offering a choice-based approach to delay tactics, positioning it as a valuable tool for MTG players aiming to navigate critical moments of gameplay.

Delay - Carta Magic versiones
Frost Breath - Carta Magic versiones
Blustersquall - Carta Magic versiones
Evasive Action - Carta Magic versiones
Delay - Carta Magic versiones
Frost Breath - Carta Magic versiones
Blustersquall - Carta Magic versiones
Evasive Action - Carta Magic versiones

Cartas similares a Ganar tiempo por color, tipo y coste de maná

Dismantling Blow - Carta Magic versiones
Absorb - Carta Magic versiones
Daring Leap - Carta Magic versiones
Render Silent - Carta Magic versiones
Sphinx's Revelation - Carta Magic versiones
Restore the Peace - Carta Magic versiones
Failure // Comply - Carta Magic versiones
Exotic Pets - Carta Magic versiones
Teferi's Contingency - Carta Magic versiones
Dismantling Blow - Carta Magic versiones
Absorb - Carta Magic versiones
Daring Leap - Carta Magic versiones
Render Silent - Carta Magic versiones
Sphinx's Revelation - Carta Magic versiones
Restore the Peace - Carta Magic versiones
Failure // Comply - Carta Magic versiones
Exotic Pets - Carta Magic versiones
Teferi's Contingency - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Ganar tiempo tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Ganar tiempo de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-09-09 Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
2022-09-09 If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
2022-09-09 If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
2022-09-09 If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
2022-09-09 Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.