Librar del mal Carta MTG


Librar del mal - Innistrad
El coste de maná
Costo de maná convertido2
RarezaComún
TipoInstantáneo
Liberado2011-09-30
Coleccione símbolo
Coleccione nombreInnistrad
Coleccione códigoISD
Número34
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porJason Felix

Conclusiones clave

  1. Indirect card advantage and board preservation can be achieved with Spare from Evil’s one-card solution against multiple threats.
  2. Its instant speed offers strategic flexibility during combat, potentially altering the tide of the game unexpectedly.
  3. While restrictive in mana cost and deck compatibility, it shines in meta where creature-focused strategies prevail.

Texto de la carta

Las criaturas que controlas ganan protección contra criaturas que no sean Humano hasta el final del turno.

"Mientras podamos rezar o levantar un arma, tenemos el poder de luchar." —Thalia, Caballero Cátaro


Card Pros

Card Advantage: Although Spare from Evil doesn’t directly provide card draw, it can effectively negate numerous threats from your opponent with one card, preserving the creatures you have on the board. This defensive maneuver can offer an indirect card advantage by outlasting an opponent’s aggressive strategies.

Resource Acceleration: While Spare from Evil doesn’t accelerate resources in the traditional sense of adding mana, it can be a pivotal play that prevents the need to cast other spells for defense. This potentially saves resources for subsequent turns, allowing a player to accelerate their board presence more effectively.

Instant Speed: As an instant, Spare from Evil gives players the flexibility to wait until the most impactful moment during combat to cast it. This surprise element can turn the tide of a game, as it can be deployed in response to an opponent’s attack, potentially leading to unfavorable blocks or preserving your life total when needed.


Card Cons

Discard Requirement: Spare from Evil does not directly impose a discard requirement upon casting, but playing it in a deck means you might have to discard other potentially more versatile cards when making hand or deck space for this specialized protection spell.

Specific Mana Cost: This card requires white mana to cast, which could restrict it to decks that run Plains or have access to mana fixing to accommodate white spells. Players running multicolor decks might find it challenging to include this card without a reliable source of white mana.

Comparatively High Mana Cost: With a casting cost of two mana, including one white, Spare from Evil might be deemed costly for its effect when compared to other protection spells. Players could potentially find more impactful cards with similar or lower mana costs to protect their creatures from combat damage.


Reasons to Include in Your Collection

Versatility: Spare from Evil can be a key card in decks that focus on a defensive strategy while setting up for a winning turn. It’s particularly adaptable in decks that have a significant number of human creatures.

Combo Potential: This card is excellent in combinations with cards that capitalize on protection effects, potentially clearing the way for an unblockable assault or aligning with cards that trigger upon creatures successfully dealing combat damage to a player.

Meta-Relevance: In environments where creature-heavy decks prevail, Spare from Evil can serve as an efficient tool to protect your board and maintain a strong defensive posture, keeping you safe from opponent’s attacks, and altering the pace of the game in your favor.


How to beat

Spare from Evil is a unique card that offers temporary protection for human creatures in MTG, often turning the tide in an evenly matched battlefield. Its power to render non-human creatures unable to block can clear the path for a powerful onslaught. However, this ability is not without its countermeasures. A well-timed removal spell or board wipe can bypass the protection granted by Spare from Evil, as these do not directly involve blocking. Cards with abilities that deal damage to creatures irrespective of blocking, such as “Blasphemous Act” or “Anger of the Gods”, can efficiently remove human creatures shielded by the card.

Additionally, employing combat tricks or pump spells can bolster your non-human creatures’ power, potentially enabling them to survive the combat phase and retaliate in the next turn. Strategically, holding back resources until after your opponent plays Spare from Evil can be key. This allows you to conserve your answers, such as “Settle the Wreckage” or “Rout”, for the most impactful moment. The key in defeating this spell lies in timing, strategic planning, and having a diverse set of responses in your deck that can adapt to the protection mechanics it offers.


Cartas como Librar del mal

Spare from Evil stands out among protective spells in Magic: The Gathering. This card offers a unique advantage to players by making non-Human creatures unable to block for a turn. Observing its peers, there’s Ghostly Prison, a card providing ongoing protection by imposing a cost upon attackers, albeit without the non-Human specificity. While Spare from Evil is a one-time event, Ghostly Prison continually taxes the opponent’s resources, showcasing strategic depth based on consistent hindrance.

In a similar bracket, we find Brave the Elements, which allows for a choice of color, granting protection from that color and enabling an offensive strategy, contrasting Spare from Evil’s primarily defensive nature. Additionally, Ethereal Haze draws a parallel by preventing all damage that would be inflicted this turn. However, unlike Spare from Evil, it doesn’t influence blocking creatures and thereby doesn’t ensure a clear path for attackers.

Ultimately, when comparing these spells and considering the scope of non-Human creatures in a player’s strategy, Spare from Evil can be a game-changer in the right deck, offering a calculated blend of defense and attack opportunities in the world of Magic: The Gathering.

Ghostly Prison - Carta Magic versiones
Brave the Elements - Carta Magic versiones
Ethereal Haze - Carta Magic versiones
Ghostly Prison - Carta Magic versiones
Brave the Elements - Carta Magic versiones
Ethereal Haze - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Librar del mal de un coleccione específico como Innistrad, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Librar del mal y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Librar del mal tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Librar del mal de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-09-22 A “non-Human creature” is any creature that doesn’t have the creature type Human. A creature that is a Human in addition to other creature types is not a non-Human creature.
2011-09-22 Only creatures you control when Spare from Evil resolves will be affected. Creatures that enter the battlefield or that you gain control of later in the turn won’t be.