Enfrentamiento de los escaldos Carta MTG


Colecciones da cartaLanzado en 4 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoEncantamiento — Saga

Conclusiones clave

  1. Provides card advantage by letting you play the top four exiled cards over several turns.
  2. Boosts board presence with +1/+1 counters on creatures for each spell cast from exile.
  3. Allows dynamic play by using exiled cards any time, including opponents’ turns.

Texto de la carta

(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.) I — Exilia las cuatro primeras cartas de tu biblioteca. Hasta el final de tu próximo turno, puedes jugar esas cartas. II, III — Siempre que lances un hechizo este turno, pon un contador +1/+1 sobre la criatura objetivo que controlas.


Card Pros

Card Advantage: Showdown of the Skalds excels at providing card advantage by allowing you to exile the top four cards of your deck, giving you the opportunity to play those cards over the next few turns.

Resource Acceleration: Each time you cast a spell from among the exiled cards, Showdown of the Skalds grants you a +1/+1 counter on a creature you control, effectively accelerating your board presence and increasing your resources for winning the game.

Instant Speed: While Showdown of the Skalds itself isn’t cast at instant speed, the Sagas’ design allows you to use the cards exiled with it at any time you could normally play those cards, including instants during your opponent’s turn, enabling dynamic and flexible gameplay.


Card Cons

Discard Requirement: With Showdown of the Skalds, one potential downside is that it does not require a discard, which could be seen as missing an opportunity for additional strategic play or graveyard fueling in decks that synergize with discard mechanics.

Specific Mana Cost: Deck inclusion can be restrictive due to Showdown of the Skalds’ need for both red and white mana, which may not align with the strategy or mana base of every deck, particularly those running three or more colors.

Comparatively High Mana Cost: Clocking in at four mana, Showdown of the Skalds can be considered costly for the immediate impact it provides. This can be a setback in faster, more aggressive games where lower-cost spells could be played with more frequency.


Reasons to Include Showdown of the Skalds in Your Collection

Versatility: Showdown of the Skalds offers an exceptional level of flexibility, easily sliding into a variety of red and white decks. This Saga card shines with its ability to provide card advantage and bolster your board presence, all within the same card.

Combo Potential: As the chapters unfold, Showdown of the Skalds serves as a powerhouse, facilitating combos by allowing you to play extra cards and boosting your creatures. It is a strong enabler in decks that thrive on casting numerous spells in a single turn.

Meta-Relevance: In a constantly shifting meta, this card holds its ground by equipping players with the tools to keep up with various competing strategies. Its draw capabilities contend with control decks while its buffing abilities allow for aggressive play, making it a staple in many competitive decks.


How to beat Showdown of the Skalds

Showdown of the Skalds is a potent saga card that presents a unique challenge for any MTG player. The card excels in creating card advantage and setting up potentially game-winning turns through its chapter abilities. In its initial chapter, it allows a player to exile the top four cards of their library, and they may play those cards this turn. This ability is reminiscent of card advantage engines like Experimental Frenzy but with the added bonus of empowering your other spells.

To effectively counter Showdown of the Skalds, you must focus on limiting your opponent’s ability to capitalize on the cards they exile. Strategies include instant-speed removal to disrupt their setup before they derive value from their exiled cards. Hand disruption can also be effective by stripping away key pieces before they reach the board. Moreover, enchantment removal spells like Disenchant are critical to remove Showdown of the Skalds after the first chapter, diminishing the overall value gained from it.

In essence, keeping a tight control over the board and disrupting your opponent’s hand are your best tools to undermine the advantage Showdown of the Skalds brings to the table. This proactiveness in your game plan is essential in tilting the odds in your favor against this powerful saga.


Cartas como Enfrentamiento de los escaldos

Showdown of the Skalds, a pivotal saga card within the MTG landscape, invites comparison to other enchantments that offer card advantage and additional plays. Akin to Outpost Siege, Showdown of the Skalds presents players with the opportunity to play additional cards at a certain phase in the game. While Outpost Siege has the flexibility of dealing damage through its Dragons mode, Showdown of the Skalds excels by providing an immediate four-card potential and the bonus of adding power to your creatures with additional counters on subsequent turns.

Another card that resonates with Showdown of the Skalds is Light Up the Stage. Popular for its spectacle cost, this card also allows you to play more cards for a brief window, albeit only two and until your next turn, contrasting Showdown’s multi-turn advantage. The hallmark of Showdown of the Skalds, however, is its ability to bolster your forces while refilling your hand, a duality of benefits not mirrored in Light Up the Stage.

In the realm of Red and White playstyles that seek both aggression and card advantage, Showdown of the Skalds is an outlier, offering prolonged value over multiple turns unlike its contemporaries, thereby securing a unique position in the MTG arena.

Outpost Siege - Carta Magic versiones
Light Up the Stage - Carta Magic versiones
Outpost Siege - Carta Magic versiones
Light Up the Stage - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Showdown of the Skalds de un coleccione específico como The List and Kaldheim, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Showdown of the Skalds y otras cartas MTG:

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Impresiones

La carta Showdown of the Skalds Magic the Gathering se lanzó en 3 colecciones diferentes entre 2021-02-05 y 2021-02-06. Ilustrado por Steven Belledin.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12020-09-26The ListPLST KHM-2292015SagaNegraSteven Belledin
22021-02-05KaldheimKHM 2292015SagaNegraSteven Belledin
32021-02-06Kaldheim PromosPKHM 229s2015SagaNegraSteven Belledin
42021-02-06Kaldheim PromosPKHM 229p2015SagaNegraSteven Belledin

Legalidades

Formatos de Magic the Gathering donde Enfrentamiento de los escaldos tiene restricciones

FormatoLegalidad
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
BrawlLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Enfrentamiento de los escaldos de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-02-05 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05 Any cards you don’t play by the end of your next turn will remain exiled.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.
2021-02-05 Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05 The cards you exile because of the chapter I ability are exiled face up.
2021-02-05 Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.