Varar Carta MTG


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El coste de maná
Costo de maná convertido6
RarezaComún
TipoInstantáneo

Conclusiones clave

  1. Run Ashore offers dual card bounce back, providing a critical advantage by disrupting opponent’s board setup.
  2. Utilizing instant speed, it presents flexibility to counteract threats or obstacles in a timely manner.
  3. Though costly in mana, its strategic value in controlling game tempo makes it a noteworthy pick.

Texto de la carta

Elige uno o ambos: • El propietario del permanente objetivo que no sea tierra lo pone en la parte superior o en el fondo de su biblioteca. • Regresa el permanente objetivo que no sea tierra a la mano de su propietario.

"¿Quién es el inútil cabeza hueca que se ha olvidado de hacerle una ofrenda a Cósima?". —Jólkur, navegante


Card Pros

Card Advantage: Run Ashore provides the strategic edge of bouncing not one, but two opposing cards back to the owner’s hand. This can disrupt your opponent’s board development significantly, giving you an upper hand during gameplay.

Resource Acceleration: Although not directly providing mana or acceleration, Run Ashore can set your opponent’s resources behind by returning expensive or pivotal permanents. This indirect resource manipulation allows you extra time to develop your strategy and advance your board position without expending additional resources.

Instant Speed: The flexibility of instant speed is a hallmark of Run Ashore, allowing you to adapt to the battlefield dynamically. This unexpected play can be particularly disruptive during an opponent’s combat phase or end step, maintaining the element of surprise and giving you the ability to respond aptly to threats.


Card Cons

Discard Requirement: While Run Ashore doesn’t directly ask for a card to be discarded, it can effectively force a discard if used in a manner that returns an opponent’s card to a full hand, thereby leading them to discard due to hand size limits.

Specific Mana Cost: This card demands a specific mana arrangement with two blue mana in its casting cost, which can be challenging to achieve in multicolored decks that might not focus on blue mana sources.

Comparatively High Mana Cost: With a six mana investment needed to play Run Ashore, it’s important to consider the cost-to-benefit ratio. There are other cards that might provide more immediate board control or disruption for a lower mana cost.


Reasons to Include Run Ashore in Your Collection

Versatility: Run Ashore offers a flexible response to many situations on the battlefield. Its ability to bounce two target nonland permanents to their owner’s hand makes it a useful inclusion in decks looking to control the pace of the game or save their own critical pieces at a crucial moment.

Combo Potential: This card can create openings for powerful plays, allowing you to disrupt opponent strategies or reclaim your permanents for repeatable effects. It works well with cards that benefit from being recast or have enter-the-battlefield triggers, making it a handy tool for combo-centric decks.

Meta-Relevance: In a game environment where permanents with significant board presence dominate, Run Ashore can shift the momentum in your favor. Whether clearing the way for a decisive attack or staving off defeat, its presence can be pivotal against decks that aim to win through establishing a resilient board state.


How to beat

Run Ashore is a unique control tool in the MTG universe that can disrupt opponents by returning their nonland permanents to their hand. However, just as with any compelling card, there are strategies to counter it. Firstly, instant-speed removal spells are highly effective since they can eliminate a targeted permanent before Run Ashore resolves. This minimizes its impact by reducing the number of targets available.

Additionally, having a robust array of low-cost creatures or permanents ensures that even if some are returned to your hand, you can replay them without significant loss of tempo. Playing around Run Ashore by holding back some threats in your hand can also prevent your opponent from capitalizing on the tempo swing the card generally provides. Cards with enter-the-battlefield effects or creatures that can be flashed in response offer an alternative approach, turning a seeming setback into an opportunity.

Remember, decks built with diversity in response tools and a strategic mindset will often manage to outmaneuver the disruption created by Run Ashore, maintaining the upper hand in the duel.


Cartas como Varar

Run Ashore is a captivating tactical play within the realm of blue control cards in MTG. It draws parallels to other bounce spells such as Disperse and Into the Roil, each providing players the ability to return nonland permanents to their owner’s hand. Run Ashore, however, elevates this concept by allowing the simultaneous return of two different targets, a potential game swing not seen with the likes of Disperse.

Engulf the Shore is another close relative in this category, capable of bouncing multiple creatures based on the number of Islands controlled; although not as targeted as Run Ashore, it can affect the board on a larger scale. Whelming Wave represents a more sweeping option, sending all creatures except for Krakens, Leviathans, Octopuses, and Serpents back to the hands from which they came – quite thematic but not as surgical as Run Ashore’s dual-targeted mechanism.

In drawing these comparisons, it becomes evident that Run Ashore stands out for precise control and the obstruction of an opponent’s next turn. Its unique power to influence the immediate state of play affirms its spot as a hefty contributor in blue’s arsenal of delaying tactics and control strategies in MTG.

Disperse - Carta Magic versiones
Into the Roil - Carta Magic versiones
Engulf the Shore - Carta Magic versiones
Whelming Wave - Carta Magic versiones
Disperse - Carta Magic versiones
Into the Roil - Carta Magic versiones
Engulf the Shore - Carta Magic versiones
Whelming Wave - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Varar de un coleccione específico como Kaldheim and Kaldheim Art Series, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Varar y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Impresiones

La carta Varar Magic the Gathering se lanzó en 2 colecciones diferentes entre 2021-02-05 y 2021-02-05. Ilustrado por Svetlin Velinov.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-02-05KaldheimKHM 742015NormalNegraSvetlin Velinov
22021-02-05Kaldheim Art SeriesAKHM 192015Serie de arteSin fronterasSvetlin Velinov

Legalidades

Formatos de Magic the Gathering donde Varar tiene restricciones

FormatoLegalidad
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Varar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-02-05 For the first mode, the owner of the card chooses whether it goes on the top or bottom of that library.
2021-02-05 If you choose both modes, they happen in the listed order and nothing happens in between them. Notably, if the second mode targets an Aura currently enchanting the target of the first mode, that Aura will be returned to its owner’s hand. (It wouldn’t be put into a graveyard as a state-based action until after Run Ashore is done resolving.)