Pausa para reflexionar Carta MTG


Pausa para reflexionar - Guilds of Ravnica
El coste de maná
Costo de maná convertido3
RarezaComún
TipoInstantáneo
Habilidades Convoke
Liberado2018-10-05
Coleccione símbolo
Coleccione nombreGuilds of Ravnica
Coleccione códigoGRN
Número140
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porAlayna Danner

Conclusiones clave

  1. Prevents combat damage, offering strategic defence and creature preservation during pivotal moments.
  2. Convoke mechanic caters to mana flexibility, aiding other spell casts and enabling tactics.
  3. Instant speed advantage allows last-minute plays that can disrupt opponent moves effectively.

Texto de la carta

Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de {1} o de un maná del color de esa criatura.) Prevén todo el daño de combate que se fuera a hacer este turno.


Card Pros

Card Advantage: Delving into the intricacies of card advantage, Pause for Reflection stands out by providing players the ability to prevent combat damage, which can be pivotal in preserving the cards on the board. This effect can be a game-changer, ensuring the survival of valuable creatures and maintaining a strong board presence.

Resource Acceleration: A notable aspect of this card is its compatibility with the convoke mechanic, allowing players to tap creatures they control to pay for mana costs. This represents a form of resource acceleration as it frees up mana for other spells, efficiently allocating resources for strategic plays.

Instant Speed: The instant speed nature of Pause for Reflection is a tactical boon, offering versatility in gameplay. It allows players to wait until the most opportune moment during the combat phase, potentially disrupting opponents’ strategies and leaving them unprepared for the sudden shift in battlefield dynamics.


Card Cons

Discard Requirement: One of the limitations of the Pause for Reflection card is the mandatory discard of a card to take advantage of its convoke mechanic. This can be a steep price, particularly in game stages where your hand may already be depleted, and every card counts.

Specific Mana Cost: This card also demands a precise mana combination to cast. Requiring both green and other colors of mana, it essentially bounds the card to decks with a green mana base, potentially excluding it from a variety of other strategic deck builds that cannot accommodate its mana restrictions.

Comparatively High Mana Cost: Although this card can prevent combat damage that would be dealt this turn, its casting cost could be considered high relative to other cards with similar abilities. More economical options might be available, providing a greater value for the mana invested, which is an important consideration when optimizing your deck’s efficiency.


Reasons to Include Pause for Reflection in Your Collection

Versatility: Pause for Reflection offers a unique flexibility that can be a game changer in a variety of decks. This card can slip into any deck utilizing the Convoke mechanic or those needing instant-speed ways to dodge lethal attacks or buy a crucial turn.

Combo Potential: With the ability to essentially pause the combat phase, this card can synergize with strategies aimed at setting up for a huge next turn or triggering end-of-turn effects safely. It also has potential in decks that capitalize on tapping creatures for value, aligning well with intricate combo setups.

Meta-Relevance: In a game where aggro decks can quickly overrun slower strategies, having a card like Pause for Reflection can be critical. It allows slower, more control-focused or combo decks to survive against fast-paced opponents, making it a relevant sideboard card or even a main-deck consideration depending on the metagame’s speed.


How to Beat Pause for Reflection

Pause for Reflection is a unique card that offers a timely defense mechanism in Magic: The Gathering, providing players with the ability to prevent combat damage by “convoke” which allows tapping creatures for cost reduction. A tactical approach can dismantle this card’s value by forcing multiple combat phases or attacking on turns when the opponent is less likely to have creatures available for convoking.

Consider employing cards with abilities to untap your creatures after an initial combat phase. This can exhaust your opponent’s resources, making it difficult to effectively use Pause for Reflection. Additionally, spells that limit the opponent’s ability to cast spells during your turn, such as Teferi, Time Raveler or Grand Abolisher, could be instrumental in securing your victory.

Lastly, direct damage spells or abilities that deal damage outside the combat phase, for instance, Lightning Bolt or Chandra, Torch of Defiance’s abilities, can bypass Pause for Reflection’s protective measure, chipping away at your opponent’s life total irrespective of their defensive strategies.


Cartas como Pausa para reflexionar

In the vast world of Magic: The Gathering, Pause for Reflection stands as a protective spell that has parallels to other instant-speed cards designed to thwart combat damage. This card particularly shines when compared to other fog effects like Fog itself, which is the original combat damage prevention spell. However, Pause for Reflection introduces a unique convoke mechanic, allowing players to tap creatures they control to help pay the card’s cost, thus potentially playing it without using any mana.

Comparatively, another well-known card in this category is Root Snare. It shares the same mana cost as Pause for Reflection but doesn’t provide the flexibility of the convoke mechanic. This can make a significant difference in tight situations where mana efficiency is key. There’s also the card Druid’s Deliverance, which not only prevents damage but also creates a token if you control a creature with the populate mechanic. This potentially offers more value but is restricted to decks that can exploit token strategies.

Overall, Pause for Reflection offers an edge in situations where board presence translates to casting potential, making it a commendable choice for decks that look to optimize every aspect of their game plan.

Fog - Carta Magic versiones
Root Snare - Carta Magic versiones
Druid's Deliverance - Carta Magic versiones
Fog - Carta Magic versiones
Root Snare - Carta Magic versiones
Druid's Deliverance - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Pausa para reflexionar de un coleccione específico como Guilds of Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Pausa para reflexionar y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Pausa para reflexionar tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Pausa para reflexionar de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2018-10-05 Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.
2018-10-05 Convoke doesn’t change a spell’s mana cost or converted mana cost.
2018-10-05 If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2018-10-05 Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature’s colors.
2018-10-05 When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.
2018-10-05 When using convoke to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost ) and choose X to be 3, the total cost is . If you tap two green creatures and two white creatures, you’ll have to pay .
2018-10-05 You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.