Volúmen de Mangara Carta MTG


Volúmen de Mangara - Mirage
El coste de maná
Costo de maná convertido5
RarezaExtraña
Tipo
Liberado1996-10-08
Coleccione símbolo
Coleccione nombreMirage
Coleccione códigoMIR
Número309
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porJohn Bolton

Conclusiones clave

  1. Gain card advantage by organizing your deck’s top cards with Mangara’s Tome for strategic play.
  2. Unique instant speed ability of the tome offers flexible play without committing mana each turn.
  3. Despite offering strategic benefits, the tome’s discard requirement and mana cost are considerable drawbacks.

Texto de la carta

When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. : Instead of drawing a card, put the top card from under Mangara's Tome into your hand.


Card Pros

Card Advantage: Mangara’s Tome presents a unique way to gain card advantage by potentially organizing the top five cards of your library, ensuring you have access to the tools you need at the right times.

Resource Acceleration: While not directly accelerating resources in the traditional sense, the tome enables a form of “card acceleration,” as you can effectively bypass the draw step limitations to access the specific cards you have set aside.

Instant Speed: Due to the way Mangara’s Tome is utilized, after the initial investment, it works as though at instant speed because you can deploy the cards set aside during any of your phases, offering flexibility akin to instant speed actions without the need to commit mana each turn.


Card Cons

Discard Requirement: A crucial downside to Mangara’s Tome lies in its functionality that dictates players discard their hand at the next turn’s end after activating its ability. This presents a risky trade-off, as it depletes your immediate resources, thus potentially putting you in a vulnerable position without cards to respond to opponents’ actions.

Specific Mana Cost: While not color-specific, Mangara’s Tome requires a considerable amount of mana upon activation. This mana investment can hamstring your turn, limiting your ability to play other spells or leave mana open for crucial instants during your opponent’s turn.

Comparatively High Mana Cost: With a setup cost of four mana and the additional activation fee, Mangara’s Tome demands a substantial investment before you reap any benefits. In comparison, other cards may offer more immediate value or card advantage without such significant initial and sustained costs.


Reasons to Include Mangara’s Tome in Your Collection

Versatility: Mangara’s Tome offers a level of control over your future draws thanks to its ability to stack your deck with the cards you’ll need in upcoming turns. This makes it a valuable asset in control and combo decks that require precisely timed plays.

Combo Potential: With its capability to structure your upcoming draws, Mangara’s Tome can set up powerful combos, ensuring you have the necessary combo pieces when required. It’s an excellent addition to decks that look to execute a specific sequence of plays.

Meta-Relevance: In a meta where consistency is key to overcoming diverse threats, Mangara’s Tome can ensure your deck performs reliably. Its ability to tailor your draws makes it relevant in various matchups, smoothing out your game plan against both aggressive and control strategies.


How to beat

Mangara’s Tome, found within the vast card catalog of Magic the Gathering, stands out as a strategic artifact for deck manipulation. It intrigues players with its ability to control the upcoming draws. Similar to cards like Sylvan Library, it allows for adjustment of draws, yet Mangara’s Tome mandates a setup before reaping its benefits. The tome requires an investment of both time and mana to search for five cards, shuffle them, and then place them aside to draw later.

Surmounting Mangara’s Tome’s advantages lies in disrupting the set sequence of draws. Cards that force shuffling the opponent’s library, like Cosi’s Trickster or Psychic Surgery, cleverly nullify the Tome’s setup. Hand disruption is also effective; tools like Thoughtseize can extract key cards before they are tucked away with the Tome. In addition, countering the Tome’s activation with instant-speed interaction, such as Stifle or Trickbind, leaves the opponent’s strategy in disarray.

Understanding these interactions highlights the importance of timing and counters in MTG. Successfully undermining the strategic efforts encapsulated in Mangara’s Tome demands foresight, disrupting key plays and leaving the opponent without their carefully stacked deck.


Cartas como Volúmen de Mangara

Mangara’s Tome stands out in the realm of artifact-based deck manipulation in Magic: The Gathering. It shares some strategic kinship with artifacts like Jayemdae Tome, which allows you to draw cards at a consistent pace. Mangara’s Tome, however, introduces a twist by letting you select specific cards from your library and randomly accessing them. This predictive setup differs from Jayemdae Tome’s direct but less controlled drawing.

Crystal Ball also digs into your deck, providing a scry mechanic to control the top of the library. Unlike Mangara’s Tome, the scry ability is repeatable and doesn’t involve tucking away cards for later. Conversely, Mangara’s Tome ensures that once the cards are set aside, they are guaranteed to be drawn, albeit in a random order. Library of Leng offers a different approach to deck manipulation, by giving you control over your discards, however, it lacks the ability to meddle with the cards yet to be drawn in the way Mangara’s Tome does.

While comparing these MTG artifacts, Mangara’s Tome offers a unique blend of strategy and surprise, setting it apart in the deck manipulation category. Although it may not have the repeat use found in others, the element of choosing cards tailored to your strategy gives it a niche utility.

Jayemdae Tome - Carta Magic versiones
Crystal Ball - Carta Magic versiones
Library of Leng - Carta Magic versiones
Jayemdae Tome - Carta Magic versiones
Crystal Ball - Carta Magic versiones
Library of Leng - Carta Magic versiones

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Horizon Stone - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Volúmen de Mangara de un coleccione específico como Mirage, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Volúmen de Mangara y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Volúmen de Mangara tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Volúmen de Mangara de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 If there are no cards left, you can still use the ability to turn a draw into a “do nothing”.
2004-10-04 The ability is a replacement effect that replaces a draw.