Tonto errante Carta MTG


Tonto errante - Morningtide
El coste de maná
Costo de maná convertido6
RarezaComún
TipoCriatura — Guerrero gigante
Liberado2008-02-01
Coleccione símbolo
Coleccione nombreMorningtide
Coleccione códigoMOR
Fuerza 4
Tenacidad 4
Número94
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porWarren Mahy

Conclusiones clave

  1. Enables repeated land ramp and strategy uncovering through its attack-triggered ability.
  2. Initiates mana ramping and tactical plays with its instant speed maneuvers.
  3. Demands mindful hand management due to its discard requirement for ability activation.

Donde comprar

Si estás buscando comprar una carta MTG Tonto errante de un coleccione específico como Morningtide, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Tonto errante y otras cartas MTG:

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Texto de la carta

Siempre que el Tonto errante ataque solo, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno.

"Uno es suficiente", dijo el merrow. "Más que suficiente", afirmó el boggart.


Card Pros

Card Advantage: The Lunk Errant card excels in letting players uncover key pieces of their strategy by replacing itself in your hand once it impacts the battlefield. This exchange helps maintain momentum and puts you ahead in terms of available resources.

Resource Acceleration: Lunk Errant facilitates gameplay by offering an additional mana source upon casting. This sort of ramping is crucial as it permits players to deploy more substantial threats earlier than usual, thus changing the pace of the match in their favor.

Instant Speed: This card operates at instant speed, meaning that a player can maximize strategic depth by choosing the perfect timing for its deployment. Playing at instant speed allows for responses to opponents’ actions during their turns, thereby providing a substantial tactical advantage.


Card Cons

Discard Requirement: For Lunk Errant, discarding a card is a prerequisite to unleashing its abilities. This trade-off can be a detriment, especially in situations where your hand is already dwindling and each card is a vital component of your strategy.

Specific Mana Cost: This creature card comes with a demand for specific mana types that might not seamlessly blend with multi-color or flexible mana base decks. Being able to consistently generate the needed mana to cast Lunk Errant can be restrictive and potentially slow down your game plan.

Comparatively High Mana Cost: With its mana value, Lunk Errant stands on the higher end of the curve when compared to other creatures in its class. When mana efficiency is crucial, particularly in fast-paced matches, the cost to bring Lunk Errant onto the battlefield could be seen as steep, leaving players pondering their allocation of resources.


Reasons to Include in Your Collection

Versatility: Lunk Errant is a flexible addition to any MTG player’s collection. Its ability to influence the battlefield by forcing opponents to block can be incorporated into numerous strategies, from aggressive to control-oriented decks.

Combo Potential: This card has excellent synergy with effects that benefit from combat, such as those found on cards that deal damage based on the number of creatures attacking or those that trigger upon creatures becoming blocked.

Meta-Relevance: Given its unique combat manipulation, Lunk Errant has a place in the current MTG landscape where strategic blocking and creature combat are key. This card could give you an edge in games where dictating combat terms can turn the tides in your favor.


How to beat

Lunk Errant introduces a unique challenge on the battlefield. This creature card is known for its ability to provide a considerable advantage when it attacks alone, possibly gifting the player with an artifact card that’s key in turning the tides of the match. But as with all MTG cards, strategies exist to ensure it doesn’t derail your game plan.

An effective approach to counter Lunk Errant is by maintaining control of the board. Keeping removal spells at the ready can disrupt your opponent’s strategy and eliminate Lunk Errant before it becomes a problem. Cards like Murder or Path to Exile are suitable for this task, offering a quick and decisive way to deal with the threat. Another strategy involves hindering its attacking capability. Ensnaring spells and abilities that keep Lunk Errant tapped or that restrict it from attacking will neutralize its benefits, ensuring you stay in the lead.

Overall, while Lunk Errant can be a formidable opponent, a well-prepared deck that emphasizes board control and targeted removal can effectively mitigate the challenges posed by this particular card. Understanding your deck and having the right responses at the perfect time is key to claiming victory against a player using Lunk Errant.


Cartas como Tonto errante

Lunk Errant is a novel creature card that brings a unique flavor to player’s decks in Magic: The Gathering. Its nearest counterpart may be cards like Pilgrim’s Eye, as both offer a way to retrieve a land card from your library to your hand. However, Lunk Errant introduces a potentially more efficient twist, bringing the land directly onto the battlefield tapped, bypassing the hand altogether. Unlike Pilgrim’s Eye, Lunk Errant’s ability triggers whenever it attacks, offering repeated value.

Comparatively, Solemn Simulacrum—widely known as ‘Sad Robot’ among players—also finds its way into the conversation. This artifact creature simultaneously ramps and provides card advantage by allowing you to draw a card when it leaves the battlefield. But, Lunk Errant has the potential for more aggressive play, providing land ramp every turn it attacks. Borderland Ranger is another creature with a fetching ability, though it is limited to a one-time use when the creature enters the battlefield. Unlike Lunk Errant, Borderland Ranger lacks the repeatable land ramp aspect, which can be crucial for maintaining momentum in a match.

Lunk Errant carves out its niche among land-fetching creatures, ensuring its place in strategies that benefit from attacking and landfall mechanics. The recurring nature of its ability turns each combat into an opportunity to extend your mana base, making Lunk Errant a valuable card for aggressive ramp strategies in Magic: The Gathering.

Pilgrim's Eye - Carta Magic versiones
Solemn Simulacrum - Carta Magic versiones
Borderland Ranger - Carta Magic versiones
Pilgrim's Eye - Carta Magic versiones
Solemn Simulacrum - Carta Magic versiones
Borderland Ranger - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Tonto errante tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Tonto errante de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-04-01 In a Two-Headed Giant game, Lunk Errant must be the only creature declared as an attacker by the entire attacking team for it to be considered “attacking alone.”
2008-04-01 Lunk Errant “attacks alone” if it’s the only creature declared as an attacker as the declare attackers step begins. The ability won’t trigger if Lunk Errant and some other creatures are declared as attackers, then those other creatures leave the battlefield or are otherwise removed from combat. The ability also won’t trigger if Lunk Errant is put onto the battlefield attacking, even if no other creatures are attacking at that time.