Transeúntes de Jund Carta MTG


Transeúntes de Jund - Alara Reborn
El coste de maná
Costo de maná convertido3
RarezaComún
TipoCriatura — Chamán viashino
Habilidades Cycling
Liberado2009-04-30
Coleccione símbolo
Coleccione nombreAlara Reborn
Coleccione códigoARB
Fuerza 3
Tenacidad 2
Número116
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porJohn Avon

Conclusiones clave

  1. Card advantage gained from cycling Jund Sojourners can be a crucial factor in maintaining momentum.
  2. With potential for mana acceleration, this card synchronizes well within the resource-intensive Jund archetype.
  3. Jund Sojourners’ instant speed cycling offers strategic flexibility, often tipping the scales in tight matches.

Texto de la carta

Cuando uses el ciclo de los Transeúntes de Jund o vayan a tu cementerio desde el juego, puedes hacer que le hagan 1 punto de daño a la criatura o jugador objetivo. Ciclo {2}{R}. ({2}{R}, descartar esta carta: Roba una carta.)


Card Pros

Card Advantage: Jund Sojourners not only influences the board by being a creature, but it also has the potential to give you a card advantage. When it’s put into a graveyard from the battlefield, you may be able to deal damage to a target, effectively removing a threat while also cycling through your deck.

Resource Acceleration: The Jund Sojourners card can help in resource acceleration since it belongs to a three-color shard, giving you access to multiple mana types. This potentially sets up for multicolored spells or enables various synergies within the Jund colors.

Instant Speed: The cycling ability of Jund Sojourners can be activated at instant speed, giving you the flexibility to use it as a surprise tactic. Whether you’re replacing it with a new card in hopes of a better draw or aiming to trigger a damage-dealing ability at a crucial moment, you’re able to make the decision at the most strategic time during the course of a game.


Card Cons

Discard Requirement: Adding Jund Sojourners to your deck means you’ll need to be prepared to sacrifice a card from your hand. This can make you hesitant to cast it when you’re running low on cards, potentially restricting its timely usage.

Specific Mana Cost: Jund Sojourners demands a particular combination of mana colors to be played effectively. With its red, green, and black cost, it’s tailored for Jund decks, which can be a limiting factor for players not running this archetype.

Comparatively High Mana Cost: With a mana value of three, including three different colors, Jund Sojourners can be challenging to cast, especially early in the game. Other creatures or spells at this cost can offer more immediate impact or value, making it sometimes an unfavorable choice in a build aiming for efficiency.


Reasons to Include in Your Collection

Versatility: Jund Sojourners can seamlessly integrate into various deck types. As a creature with additional land or creature sacrifice synergy, it works well in decks that revolve around graveyard play or attrition strategies.

Combo Potential: This card can be a linchpin in decks focusing on cycling or graveyard tactics. Its ability to deal damage upon cycling or when another creature dies opens up numerous combo possibilities.

Meta-Relevance: In environments where games tend to drag or creature-based strategies are predominant, Jund Sojourners’ source of direct damage and recurring value can be crucial for gaining an edge over the competition.


How to beat

Jund Sojourners stands out in MTG as a versatile card with a noteworthy ability to deal damage upon being cycled or whenever you play another land. In face of this cycling behemoth, you might feel the heat across the board. Yet, like every card in MTG, it has its vulnerabilities, and understanding strategies to counter it can tilt the scales of the game in your favor.

One effective way to outplay Jund Sojourners is by using instant-speed removal spells that can disrupt before the Sojourners’ effects trigger. Grafdigger’s Cage is a powerful artifact to consider, as it prevents creatures from entering the battlefield from graveyards or libraries, crucially stifling the Sojourners’ cycling from the graveyard.

Another tactic involves graveyard hate cards like Scavenging Ooze, which can remove the Sojourners and potentially other cycling cards from the game entirely, negating the damage dealing and limiting strategies reliant on graveyard interactions. It’s essential to keep the field clear and the graveyard empty against a deck featuring Jund Sojourners. Control your opponent’s tempo, and you control the game.


Cartas como Transeúntes de Jund

Jund Sojourners merits consideration among multicolored cycling creatures within Magic: The Gathering. It draws parallels with cards like Esper Sojourners, both featuring the versatile cycling ability for card advantage. Where Jund Sojourners distinguishes itself is through its direct damage capability upon cycling or leaving the battlefield, echoing the impact of a card like Shock. This mechanism can yield crucial tactical advantages by picking off key creatures or chipping away at an opponent’s life total.

Comparatively, we have the Igneous Pouncer, also hailing from the Alara Reborn set. Though it shares the landcycling trait, allowing players to search for a specific land type, it does not offer the same direct damage effect. However, it compensates this by providing an efficient and immediately usable land when cycled. On the other hand, Valley Rannet boasts a similar mechanic, but its mountaincycling and forestcycling abilities are primarily focused on land optimization rather than providing an additional effect.

In essence, Jund Sojourners stands out within its category, blending both the survival-oriented tactic of cycling with the aggressive strategy of dealing damage, thus solidifying its role in the MTG multicolored landscape. Its unique combination of effects make it a potential game-changer on the battlefield.

Esper Sojourners - Carta Magic versiones
Shock - Carta Magic versiones
Igneous Pouncer - Carta Magic versiones
Valley Rannet - Carta Magic versiones
Esper Sojourners - Carta Magic versiones
Shock - Carta Magic versiones
Igneous Pouncer - Carta Magic versiones
Valley Rannet - Carta Magic versiones

Cartas similares a Transeúntes de Jund por color, tipo y coste de maná

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Gyrus, Waker of Corpses - Carta Magic versiones
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Henzie "Toolbox" Torre - Carta Magic versiones
Effluence Devourer - Carta Magic versiones
Slimefoot and Squee - Carta Magic versiones
Indoraptor, the Perfect Hybrid - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Transeúntes de Jund de un coleccione específico como Alara Reborn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Transeúntes de Jund y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Transeúntes de Jund tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Transeúntes de Jund de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2009-05-01 If you cycle this card, the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
2009-05-01 The cycling ability and the triggered ability are separate. If the triggered ability doesn’t resolve (due to being countered with Stifle, for example, or if all its targets have become illegal), the cycling ability will still resolve and you’ll draw a card.
2009-05-01 The triggered ability acts as a cycle-triggered ability or as a leaves-the-battlefield ability, as appropriate. The player who controls the triggered ability is the player who cycled the Sojourner, or the player who last controlled the Sojourner on the battlefield.
2009-05-01 You can cycle this card even if there are no targets for the triggered ability. That’s because the cycling ability itself has no targets.