Encender los recuerdos Carta MTG


Encender los recuerdos - Time Spiral
El coste de maná
Costo de maná convertido5
RarezaPoco común
TipoConjuro
Habilidades Storm
Liberado2006-10-06
Coleccione símbolo
Coleccione nombreTime Spiral
Coleccione códigoTSP
Número164
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porJustin Sweet

Conclusiones clave

  1. Ignite Memories strips opponents’ resources and escalates your strategic plays through targeted damage.
  2. Strategically casting this sorcery unleashes powerful storm effects, amplifying win conditions exponentially.
  3. When timed right, its instant speed response can turn the tides, maximizing in-turn damage.

Texto de la carta

El oponente objetivo muestra una carta al azar de su mano. Encender los recuerdos hace daño a ese jugador igual al coste de maná convertido de esa carta. Tormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.)


Card Pros

Card Advantage: Ignite Memories can target a player multiple times, digging through a significant portion of their deck if you have enough spells with different names in your graveyard. This can deplete their resources while boosting your chances of drawing into more strategic plays.

Resource Acceleration: While Ignite Memories doesn’t directly produce mana, its storm ability can have a cascading effect on the game, potentially accelerating your win condition. Each spell you’ve played prior to it in the turn amplifies the impact, turning a single mana investment into multiple instances of potential damage.

Instant Speed: As a sorcery, Ignite Memories requires strategic timing for maximum effect; however, it can be cast in response to your own instant speed spells during a complex turn rotation. This stacking of spells ensures you are maximizing the storm count and the damage output, which can rapidly change the state of the game in your favor.


Card Cons

Discard Requirement: Playing Ignite Memories requires a strong focus on spellcasting, potentially leaving your hand depleted if you’re trying to maintain a storm count to maximize its impact.

Specific Mana Cost: The red mana requirement for Ignite Memories confines it to decks that can produce red mana consistently, possibly limiting the card’s versatility across various deck builds.

Comparatively High Mana Cost: With a mana cost that includes five mana total, including red, Ignite Memories might be considered expensive for the effect it brings, especially when compared to other options in the format that offer more immediate board influence or disruption for a similar or lower investment.


Reasons to Include in Your Collection

Versatility: Ignite Memories offers the flexibility to target any player with its storm ability, making it a suitable addition to a variety of red-oriented spellcasting decks looking to capitalize on casting multiple spells in a single turn.

Combo Potential: As a storm card, Ignite Memories can amplify the effects of spell-slinging combos, leading to massive damage spikes that can swing the game in your favor, especially in combination with cost-reducing effects or ways to cast multiple spells for free.

Meta-Relevance: In environments where players often hold a large hand of cards, Ignite Memories can become a powerful finisher. It’s particularly effective against decks relying on big, expensive spells, allowing you to exploit those high mana costs for devastating results.


How to Beat Ignite Memories

Facing Ignite Memories can be a daring challenge on the battlefield. This spell has the potential to deplete your life points through its storm ability, which copies itself for each spell played before it in a turn. Its randomness can be unnerving as it targets cards in a player’s hand, dealing damage equal to the mana cost of the revealed card.

To effectively navigate against Ignite Memories, consider employing strategies that minimize the size of your hand. Using low mana-cost cards quickly can reduce the impact of the damage dealt. Taking control of the stack and the number of spells you cast can also mitigate the storm effect. Cards with lifelink or spells that increase life total can serve as a buffer against the damage. Furthermore, spells that counteract noncreature spells offer a direct way to cancel Ignite Memories, keeping your life points secure and maintaining control over the match.

Maintaining awareness of your opponent’s tactics and preserving counter-play options for crucial moments when Ignite Memories is cast can make a significant difference. Resilience and strategic hand management can turn this tempest of damage into a mere flicker, ensuring your triumph in the duel.


Cartas como Encender los recuerdos

Ignite Memories takes its place in MTG as a tantalizing choice for players looking to capitalize on their opponents’ hand compositions. This red sorcery spell shares a conceptual kinship with other spells that target the opponent based on their hand or spell cost, such as Mind’s Desire. While Mind’s Desire manifests the top card of your library for each spell you’ve cast this turn, Ignite Memories targets an opponent instead, dealing damage equal to the mana cost of a revealed card.

Another relative in this family of spells is Storm Entity, which, much like Ignite Memories, benefits from the number of spells played before it on the same turn. Storm Entity enters the battlefield with a +1/+1 counter for each earlier spell, potentially amassing a formidable presence. Although it relies on a creature rather than direct damage, it mirrors the storm mechanic’s cumulative power.

To measure the impact of Ignite Memories against its counterparts is to appreciate the storm mechanic’s unique force, turning a single turn into a barrage of damage potentially sweeping an opponent’s dwindling life total to zero. Its combination of surprise and scaling damage makes it a compelling option for spell-slinging aficionados in MTG.

Mind's Desire - Carta Magic versiones
Storm Entity - Carta Magic versiones
Mind's Desire - Carta Magic versiones
Storm Entity - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Encender los recuerdos de un coleccione específico como Time Spiral, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Encender los recuerdos y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Encender los recuerdos tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Encender los recuerdos de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-06-07 A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
2013-06-07 Spells cast from zones other than a player’s hand and spells that were countered are counted by the storm ability.
2013-06-07 The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
2013-06-07 The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
2013-06-07 You may choose new targets for any of the copies. You can choose differently for each copy.