Mente de colmena Carta MTG


Mente de colmena - Magic 2010
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoEncantamiento
Liberado2009-07-17
Coleccione símbolo
Coleccione nombreMagic 2010
Coleccione códigoM10
Número54
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porSteve Argyle

Conclusiones clave

    null

Texto de la carta

Siempre que un jugador lance un hechizo instantáneo o de conjuro, cada otro jugador copia ese hechizo. Cada uno de esos jugadores puede elegir nuevos objetivos para su copia.

"Toda conciencia es una, separada sólo por un fino velo de lo físico." —Jace Beleren



Card Pros

Card Advantage: Hive Mind MTG grants a significant card advantage by making every player copy every instant and sorcery spell cast. This greatly increases the value of your spells by making them multiplicative, therefore enhancing your strategy and increasing your chances of winning.

Resource Acceleration: While Hive Mind doesn’t directly accelerate resources, it amplifies the value of each spell you cast. This ultimately increases the worth of your mana resources. By sharing your spell effects with every player, each mana spent gives you more impact on the game and advances your position.

Instant Speed: With Hive Mind in play, the timing of your spells becomes instrumental in shaping the game. Not only can you cast your own instants and sorceries at opportune moments, but you’ll also benefit from copies of every other player’s spells. This could enable instant speed interventions to disrupt your opponent’s plans while you strengthen your next move.


Card Cons

Discard Requirement: Playing Hive Mind comes with its hurdles, as the effect of the card may compel you to discard essential cards. This could be a setback if resources in your hand are scarce.

Specific Mana Cost: Hive Mind demands a particular mana cost, which is blue. This need for specific colors may limit its utilization to particular decks and strategies, reducing universality.

Comparatively High Mana Cost: With a need for six mana to cast, Hive Mind demands a pretty high price. There are alternate cards in the MTG universe that may provide similar benefits for less, making it a less appealing option for players constrained by resources.


Reasons to Include Hive Mind in Your Collection

Versatility: An enchantment of considerable adaptation, Hive Mind fits effortlessly into many diverse MTG decks. Its ability to enforce each spell cast replicates for each other player, serves as a versatile tool that can be utilized in manifold ways.

Combo Potential: Hive Mind escalates in value when paired with the right combination of other cards. Use it in unison with spells producing adverse effects on your opponent while keeping you out of harm’s way. Try incorporating it into a punishing combo line-up, asserting control over the board with each turn.

Meta-Relevance: Owing to the unpredictable nature of MTG metagames, Hive Mind’s unique mechanic often comes in handy against various strategies. Its unforeseen gameplay twists can disrupt control outings or jeopardize aggro-based decks, contributing to its relevance in the current metagame.


How to beat

Hive Mind is a fascinating enchantment in Magic:The Gathering. This enchantment ensures all spells cast now come with additional copies, mirroring the original spell to all players. Much like the Twincast spell, it can replicate actions but with Hive Mind, it’s not just one copy but a copy for each player. However, having Hive Mind in play requires double caution, as every spell cast has a replicated impact, affecting everyone’s gameplay.

In a similar vein, to the card Maralen of the Mornsong, the Hive Mind card demands strategic insight. It includes the skip draw phase dynamic which can be tricky but, if you master the timing, allows you to control your opponent’s deck based on what you choose to cast. In addition, Hive Mind calls for discreet mana management. Matches with this potent card can oscillate quickly, whether in your favor or against.

In conclusion, when handled with shrewd tactics, Hive Mind has the potential to spin the game in unexpected and exciting directions. The strategy lies in how you navigate the collective hive, considering every spell cast weaves through every player’s haven in the enchanting world of Magic: The Gathering.


BurnMana Recommendations

In conclusion, navigating the rich landscapes of Magic the Gathering requires strategy, insight, and a bit of adventure. Whether you’re planning your next big win or fine-tuning your deck for maximum impact, there’s always room to elevate your game. As you continue to delve into the MTG universe, remember that it’s not just about the single triumphs but the continuous journey towards mastery. We invite you to keep exploring this fascinating world, discovering new techniques, and unearthing valuable cards to ensure your next match is more than just a game, but a Big Score. Ready to level up your play? Join us to learn more and become the ultimate MTG champion.


Cartas como Mente de colmena

Hive Mind introduces a captivating perspective to the cluster of enchantment spells in MTG. It retains a certain similarity with enchantments like Curse of Echoes, drawing all players into its influence. Nonetheless, Hive Mind stands out with its unique feature – every player copying every spell. Unlike Curse of Echoes, Hive Mind does not limit target players and distinguishes itself further by the absence of a cost requirement to trigger these copied spells.

Treading along the same path, we have Eye of the Storm. This enchantment also triggers the copy mechanism, yet it singles out instant and sorcery spells and exiles them. Compared to Hive Mind, Eye of the Storm is somewhat restrained, allowing players to choose spells from among those exiled. Another parallel could be drawn with Possibility Storm, yet another relevant comparator. Sharing similarity with Hive Mind, it handles all spells, transforming the game into an unpredictable whirl. However, it stands apart in the unpredictability it brings, the lack of control contrasting to Hive Mind’s strategic copying.

To summarise, while comparing the functionalities and appraising the value of various counterparts, Hive Mind surfaces prominently among enchantment spells in MTG, due to its all-encompassing comprehensive influence and strategic gameplay.

Curse of Echoes - Carta Magic versiones
Eye of the Storm - Carta Magic versiones
Possibility Storm - Carta Magic versiones
Curse of Echoes - Carta Magic versiones
Eye of the Storm - Carta Magic versiones
Possibility Storm - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Mente de colmena de un coleccione específico como Magic 2010, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mente de colmena y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Mente de colmena tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mente de colmena de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-10-01 A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
2009-10-01 Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2009-10-01 Hive Mind will copy any instant or sorcery spell, not just one with targets.
2009-10-01 Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.
2009-10-01 If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.
2009-10-01 If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
2009-10-01 If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
2009-10-01 If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.
2009-10-01 The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.