Mano de los magistrados Carta MTG


Mano de los magistrados - Scars of Mirrodin
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoCriatura — Zombie
Habilidades Infect
Liberado2010-10-01
Coleccione símbolo
Coleccione nombreScars of Mirrodin
Coleccione códigoSOM
Fuerza 3
Tenacidad 2
Número66
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porIzzy

Conclusiones clave

  1. Enhances infect strategies by doling out poison counters as you play creatures.
  2. Indirectly accelerates game end through synergistic creature boosts.
  3. Increases the potency of instant-speed removal in your deck.

Texto de la carta

Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Las otras criaturas que controlas con la habilidad de infectar obtienen +1/+1. Siempre que lances un hechizo de criatura con la habilidad de infectar, el jugador objetivo obtiene un contador de veneno.


Card Pros

Card Advantage: Hand of the Praetors is highly capable of yielding card advantage. Each time you summon another creature with the infect ability, its ability allows you to give an opponent a poison counter, effectively whittling down their life total without needing to attack. Additionally, the inevitability of poison counters means your opponents must deal with each infect creature you play, potentially draining their resources.

Resource Acceleration: While Hand of the Praetors doesn’t directly accelerate your resources in the traditional sense, its synergetic boost to other infect creatures can act as a form of indirect resource acceleration. Strengthening your board presence quickly puts pressure on your opponents and can accelerate the game’s conclusion in your favor.

Instant Speed: Although not an instant itself, Hand of the Praetors increases the threat level of instant-speed removal and tricks in your pool. With each creature posing a significant risk due to increased infect damage, your opponents may need to respond at instant speed more frequently, making your instant threats more potent.


Card Cons

Discard Requirement: Playing Hand of the Praetors often requires careful hand management to ensure the card’s infect ability can be utilized effectively. If your hand is already depleted, you might not be able to leverage the card’s full potential.

Specific Mana Cost: This card requires two black mana to cast, which may confine it to mono-black or dual-colored decks that can reliably produce the necessary mana without compromising the deck’s overall mana base consistency.

Comparatively High Mana Cost: With a casting cost of four mana, including two color-specific mana, Hand of the Praetors might be considered a significant investment, especially when other creatures or spells at this cost can have an immediate board presence or impact.


Reasons to Include Hand of the Praetors in Your Collection

Versatility: Hand of the Praetors can be incorporated into numerous deck strategies, particularly those that revolve around the proliferate mechanic or Infect theme. Its ability to grant your creatures infect makes it a dynamic addition to any aggressive or combo-driven deck.

Combo Potential: This card is notorious for its synergy with other infect creatures, potentially leading to quick wins. When you play other creatures with infect, Hand of the Praetors gives your opponents poison counters, a strategy that can bypass traditional life totals.

Meta-Relevance: In a game where decks are teeming with creatures, Hand of the Praetors becomes increasingly imperative. Its relevance grows as it turns any creature into a vital threat that aligns with current strategies that focus on overwhelming opponents with unblockable or hard-to-respond-to threats.


How to beat

Hand of the Praetors is a notorious creature within the MTG realm that can be quite a challenge to tackle. This infect-based card, when combined with a swarm of other infect creatures, can lead to a rapid victory for the player utilizing it. The key to prevailing over Hand of the Praetors lies in prevention and removal. Disrupting the synergies that this card thrives on is crucial. Tactically countering creature spells or removing creatures before they can be enhanced by Hand of the Praetors’s passive ability can hinder an opponent’s strategy.

Utility spells that can exile, bounce, or permanently deal with creatures should be prioritized in decks facing this threat. Cards that can grant protection from black or prevent counters from being placed offer another layer of defense against the onslaught. Moreover, quick pressure on the opponent can detract from their ability to set up the board state they need to make Hand of the Praetors effective. Keeping the board clear and the pressure high are your best bets to defeat this potentially game-ending card.


BurnMana Recommendations

Exploring the depths of MTG gameplay and strategy can be as intricate as it is thrilling, particularly with formidable cards like Hand of the Praetors. Balancing pros and cons, this card can turn the tide in an infect-centric deck and has the capacity to shape the flow of the game. If you’re intrigued by its synergistic nature and the potential to enhance your infect strategies, then adding Hand of the Praetors to your collection could be a game-changer. For those looking to fine-tune their decks or explore the infect mechanic further, we invite you to join us. Discover new combos, refine your deck, and seize control of your next match with strategic insights from seasoned players at BurnMana.


Cartas como Mano de los magistrados

Hand of the Praetors is a potent option for players looking to enhance their Poison or Infect decks in Magic the Gathering. It shares the infectious qualities with cards like Plague Stinger, providing a way to deliver poison counters to opponents. Unlike Plague Stinger which has flying, Hand of the Praetors offers a different advantage by giving other Infect creatures you control a boost in power, and whenever you cast another creature spell with Infect, you can give an opponent a poison counter. This interaction is not present in the more straightforward Plague Stinger.

Another comparable card is Phyrexian Crusader. This card brings resilience to the table with protection from red and from white, and First Strike, differing from Hand of the Praetors’ ability to strengthen the Infect army overall. Crusader is focused more on individual card strength and defensive capabilities.

Assessing the synergy and impact in a dedicated Infect strategy, Hand of the Praetors emerges as a uniquely influential card. It doesn’t just carry the Infect ability but allows for a more aggressive play style by passively spreading poison counters with your creature spells, setting it apart from similar cards in the Infect archetype.

Plague Stinger - Carta Magic versiones
Phyrexian Crusader - Carta Magic versiones
Plague Stinger - Carta Magic versiones
Phyrexian Crusader - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Mano de los magistrados de un coleccione específico como Scars of Mirrodin, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mano de los magistrados y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Mano de los magistrados tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mano de los magistrados de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-01-01 A player who has ten or more poison counters loses the game. This is a state-based action.
2011-01-01 Damage from a source with infect affects planeswalkers normally.
2011-01-01 Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
2011-01-01 If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
2011-01-01 Infect’s effect applies to any damage, not just combat damage.
2011-01-01 The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
2011-01-01 The last ability triggers only if Hand of the Praetors is already on the battlefield at the time you cast a creature spell with infect. Casting Hand of the Praetors itself will not cause its own last ability to trigger.
2011-01-01 Whenever you cast a creature spell with infect, Hand of the Praetors’s last ability triggers and goes on the stack on top of it. It will resolve before the creature spell does.