Caminacadenas de Casa Sangrienta Carta MTG


Caminacadenas de Casa Sangrienta - Return to Ravnica
El coste de maná
Costo de maná convertido2
RarezaComún
TipoCriatura — Guerrero humano
Habilidades Unleash
Liberado2012-10-05
Coleccione símbolo
Coleccione nombreReturn to Ravnica
Coleccione códigoRTR
Fuerza 2
Tenacidad 1
Número96
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porDan Scott

Conclusiones clave

  1. Gore-House Chainwalker enhances board presence without extra cost due to its unleash mechanic.
  2. Accelerates aggressive strategies, pressuring opponents early in the game.
  3. Complements decks utilizing instant speed creatures and effects.

Donde comprar

Si estás buscando comprar una carta MTG Caminacadenas de Casa Sangrienta de un coleccione específico como Return to Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Caminacadenas de Casa Sangrienta y otras cartas MTG:

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Texto de la carta

Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.)

Si la sangre del cerdo te gotea encima, eres el siguiente en la cadena


Card Pros

Card Advantage: While Gore-House Chainwalker might not directly offer extra draws or card filtering, it presents an efficient creature for its mana cost. The card’s unleash ability, where it can enter the battlefield with a +1/+1 counter if you forgo blocking with it, effectively gives you a stronger creature without having to invest in additional resources, indirectly adding to your on-board advantage.

Resource Acceleration: Although not a traditional ramp tool, Gore-House Chainwalker offers aggressive mana value, enabling a fast-paced strategy. By deploying a considerable threat early in the game, it exerts pressure on opponents, requiring them to deal with it swiftly and sometimes at a higher resource cost than you invested.

Instant Speed: Gore-House Chainwalker operates at sorcery speed, but its relevance comes into play by fitting into decks that leverage creatures at instant speed. Since it can be a 3/2 attacker as early as turn two, it complements strategies that utilize flash creatures and effects to keep opponents off-balance, ensuring your threats are consistent both in timing and impact.


Card Cons

Discard Requirement: While Gore-House Chainwalker does not ask you to discard, it’s worth considering that its Unleash mechanic forces a tough decision. Using Unleash to give it a +1/+1 counter means it won’t be able to block, which can be a significant drawback in games where board control is crucial.

Specific Mana Cost: Gore-House Chainwalker requires a specific mana investment of one red mana in its cost. This restricts it primarily to red or multicolored decks and can be a drawback for players not running those colors.

Comparatively High Mana Cost: Though two mana for a 2/1 creature may seem reasonable, considering that other two-mana creatures can offer additional abilities or have less restrictive conditions for blocking, the cost of committing to the Unleash mechanic with no other benefits may be perceived as a detriment when selecting cards for your deck.


Reasons to Include in Your Collection

Versatility: Gore-House Chainwalker offers flexibility in aggressive red decks, being able to adapt as either a 2/1 for two mana or a 3/2 by using its Unleash ability. This adaptability makes it a versatile pick for players looking to optimize their mana curve in creature-based strategies.

Combo Potential: With its Unleash mechanic, Gore-House Chainwalker can synergize with cards that benefit from creatures with +1/+1 counters, or with mechanics that reward players for attacking with a certain number of creatures. This simple yet efficient creature can be a key component in developing powerful board states that overrun opponents.

Meta-Relevance: In contexts where the game pace is fast and aggressive strategies are favored, Gore-House Chainwalker shines by providing a sizeable threat early in the game. Its relevance in the meta can be attributed to its ability to pressure life totals early on, which is critical against more controlling or combo-oriented decks.


How to beat

Gore-House Chainwalker is a creature card that comes with the unleash ability, allowing it to enter the battlefield with a +1/+1 counter if you choose to give it up the chance of block that turn. In the context of gameplay, this makes it an aggressive option for players looking to press their advantage quickly. Its role in Red Deck Wins strategies where speed and damage output are crucial is undeniable.

To effectively counter Gore-House Chainwalker, it’s essential to use removal spells to handle it before it can swing in for significant damage. Cards like Fatal Push or Shock are efficient means to this end. Since it cannot block once unleashed, this opens up strategic play options for you to tackle your opponent directly. Another tactic is to utilize higher toughness blockers that can withstand a hit from the Chainwalker, such as Omenspeaker or Augur of Bolas, which not only survive the clash but also offer additional value through their enter the battlefield effects.

Ultimately, overcoming a card like Gore-House Chainwalker boils down to anticipating its arrival and preparing a responsive strategy. Whether through immediate removal or presenting unfavorable trading conditions for your opponent, you can navigate around this aggressive creature and maintain control of the game.


Cartas como Caminacadenas de Casa Sangrienta

The Gore-House Chainwalker is a creature card that finds its niche in Red aggressive decks within Magic: The Gathering. At first glance, it may remind players of other two-cost creatures like Ash Zealot. Both offer a strong early game presence, but while Ash Zealot provides first strike and punishes graveyard strategies, the Chainwalker presents the Unleash mechanic, granting it the potential to be a more powerful attacker if you choose to forgo its ability to block.

Comparisons can be drawn with Rakdos Shred-Freak, another creature well-suited for fast-paced strategies. Though it matches the Chainwalker’s power with haste, it lacks the flexibility of the Unleash mechanic. Conversely, Borderland Marauder, a similar two-cost creature, may get stronger when attacking, but it doesn’t offer the same sustained power boost that an unleashed Gore-House Chainwalker does.

Ultimately, the Chainwalker stands out in decks favoring aggressive tactics. Its ability to be a consistent threat makes it a formidable choice in the Red creature lineup. When considering mana efficiency and attack potential, Gore-House Chainwalker is a powerful card for its cost, especially for players looking to quickly pressure their opponents.

Ash Zealot - Carta Magic versiones
Rakdos Shred-Freak - Carta Magic versiones
Borderland Marauder - Carta Magic versiones
Ash Zealot - Carta Magic versiones
Rakdos Shred-Freak - Carta Magic versiones
Borderland Marauder - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Caminacadenas de Casa Sangrienta tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Caminacadenas de Casa Sangrienta de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
2013-04-15 Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
2013-04-15 The unleash ability applies no matter where the creature is entering the battlefield from.
2013-04-15 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.