Cámara de eco Carta MTG


Cámara de eco - Tempest
El coste de maná
Costo de maná convertido4
RarezaExtraña
Tipo
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Número282
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porDonato Giancola

Conclusiones clave

  1. Echo Chamber offers strategic advantage by cloning key creatures, leveling the battlefield.
  2. Flexibility to activate at instant speed broadens tactical gameplay possibilities.
  3. While powerful, Echo Chamber requires careful resource management to excel.

Donde comprar

Si estás buscando comprar una carta MTG Cámara de eco de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cámara de eco y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

o4, oc T: Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At end of turn, remove the token creature from the game. Play this ability as a sorcery.


Card Pros

Card Advantage: When you’re deep into the game where every card counts, Echo Chamber’s ability to potentially replicate key creatures offers a strategic edge. By mirroring your opponent’s best threats, you can even up the playing field and stay one step ahead.

Resource Acceleration: Echo Chamber’s initial investment returns value over time. Deploying copies of your adversary’s creatures means you effectively increase your resources, all while putting pressure on opponents to have an answer to their own threats.

Instant Speed: The flexibility of activating Echo Chamber during either player’s turn cannot be understated. Reacting in response to opponent’s moves or preserving the element of surprise until the perfect moment could dictate the outcome of a match. The instant nature of this card provides a broadened scope for tactical gameplay.


Card Cons

Discard Requirement: Activating Echo Chamber’s ability comes at the price of discarding a card from your hand, which can deplete your resources, especially if your hand size is already struggling.

Specific Mana Cost: This artifact requires not only three colorless mana but also a blue mana to use its effect, which could be restrictive for multicolored decks that aren’t heavy on blue mana sources.

Comparatively High Mana Cost: Needing a total of four mana to activate Echo Chamber’s ability is notably steep, considering it only copies a target creature until end of turn, which may not justify the cost when compared to other creature-copying alternatives.


Reasons to Include in Your Collection

Versatility: Echo Chamber’s ability to clone creatures lends itself to a wide range of strategies and can seamlessly integrate into various deck archetypes. Its capacity to adapt to opponents’ best threats makes it a valuable asset in many game situations.

Combo Potential: With its cloning effect, Echo Chamber can create powerful synergies by duplicating creatures with strong enter-the-battlefield or leaves-the-battlefield abilities. This can lead to game-changing plays and unexpected combo finishes.

Meta-Relevance: In a constantly shifting competitive scene, adaptability is key. Echo Chamber can mirror the most impactful creatures in the meta, ensuring its relevance in various competitive environments and its worthiness as an addition to any collection.


How to beat

Echo Chamber is an intriguing artifact card that might seem difficult to counter at first glance. The card allows players to copy target creature except for its color, creating a certain degree of unpredictability on the battlefield. To effectively strategize against Echo Chamber, consider utilizing removal spells targeting artifacts to disable its cloning capability swiftly. Cards like Naturalize or Disenchant can be invaluable tools in promptly removing this threat from the field.

It is also helpful to manage the creatures you have in play. Since Echo Chamber cannot copy color, using creatures with significant color-based abilities can minimize the impact of its copies. Strategic planning and holding back certain valuable creatures from the battlefield unless necessary is advisable to reduce the options available for your opponent to copy.

Beyond pinpointing Echo Chamber itself, disrupting your opponent’s mana base can hinder their ability to pay the cost to use the card’s ability. Land destruction or counterspell tactics against mana-producing spells can stall your opponent’s strategy long enough for you to strengthen your position on the board. In summary, staying one step ahead by employing artifact removal, creature selection, or mana disruption can give you the edge needed to overcome the challenge posed by Echo Chamber.


Cartas como Cámara de eco

Echo Chamber stands out in the field of artifact-based strategies within Magic: The Gathering. This particular card offers a unique angle on reusing or mimicking creature abilities. It can be looked upon as a distant cousin to cards like Mimic Vat, which also exiles a creature and creates a token that copies it. Echo Chamber differs by requiring a target opponent to choose the creature to be copied, bringing an interactive bluffing element to the game.

If we turn our gaze to Mirrorworks, we see another artifact creating copies, yet it is limited to when a nontoken artifact enters the battlefield under your control. Unlike Echo Chamber, Mirrorworks doesn’t invite your opponent to partake in decision-making. It provides a steady stream of copies at your discretion and proves to be less situational. Another relative in this category is Minion Reflector, which clones a creature when it enters the battlefield, but it sacrifices the token at the beginning of the next end step.

Certainly, Echo Chamber carves its niche within MTG by putting a spin on creature copy interactions. Although it might not be as straightforward as other similar artifacts, its potential for strategic advantage and mind games with opponents gives it a unique place in the game.

Mimic Vat - Carta Magic versiones
Mirrorworks - Carta Magic versiones
Minion Reflector - Carta Magic versiones
Mimic Vat - Carta Magic versiones
Mirrorworks - Carta Magic versiones
Minion Reflector - Carta Magic versiones

Cartas similares a Cámara de eco por color, tipo y coste de maná

Jayemdae Tome - Carta Magic versiones
Juggernaut - Carta Magic versiones
Dancing Scimitar - Carta Magic versiones
Grinning Totem - Carta Magic versiones
Phyrexian Processor - Carta Magic versiones
Patagia Golem - Carta Magic versiones
Lodestone Myr - Carta Magic versiones
Krark-Clan Ironworks - Carta Magic versiones
Ur-Golem's Eye - Carta Magic versiones
Jester's Cap - Carta Magic versiones
Bottled Cloister - Carta Magic versiones
Rod of Ruin - Carta Magic versiones
Gnarled Effigy - Carta Magic versiones
Scrapbasket - Carta Magic versiones
Magnetic Mine - Carta Magic versiones
Icy Manipulator - Carta Magic versiones
Eye of Doom - Carta Magic versiones
Well of Lost Dreams - Carta Magic versiones
Tower of Fortunes - Carta Magic versiones
Coercive Portal - Carta Magic versiones
Jayemdae Tome - Carta Magic versiones
Juggernaut - Carta Magic versiones
Dancing Scimitar - Carta Magic versiones
Grinning Totem - Carta Magic versiones
Phyrexian Processor - Carta Magic versiones
Patagia Golem - Carta Magic versiones
Lodestone Myr - Carta Magic versiones
Krark-Clan Ironworks - Carta Magic versiones
Ur-Golem's Eye - Carta Magic versiones
Jester's Cap - Carta Magic versiones
Bottled Cloister - Carta Magic versiones
Rod of Ruin - Carta Magic versiones
Gnarled Effigy - Carta Magic versiones
Scrapbasket - Carta Magic versiones
Magnetic Mine - Carta Magic versiones
Icy Manipulator - Carta Magic versiones
Eye of Doom - Carta Magic versiones
Well of Lost Dreams - Carta Magic versiones
Tower of Fortunes - Carta Magic versiones
Coercive Portal - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Cámara de eco tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Cámara de eco de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 The token enters the battlefield as the creature it is copying. This triggers its own and any other appropriate enters the battlefield abilities.
2008-04-01 The effect only grants Haste until the end of the current turn. If the creature somehow manages to stick around until a later turn, it will no longer have Haste.