Chiquillos del crepúsculo Carta MTG


Chiquillos del crepúsculo - Shadowmoor
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoCriatura — Oufé
Liberado2008-05-02
Coleccione símbolo
Coleccione nombreShadowmoor
Coleccione códigoSHM
Fuerza 4
Tenacidad 3
Número65
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porDarrell Riche

Conclusiones clave

  1. Dusk Urchins excels in card advantage, providing extra cards upon dealing combat damage for future strategic plays.
  2. The card supports resource acceleration indirectly through additional card draws leading to more ramp opportunities.
  3. Instant speed spells enhance Dusk Urchin’s synergy, maximizing card draw before it leaves the battlefield.

Donde comprar

Si estás buscando comprar una carta MTG Chiquillos del crepúsculo de un coleccione específico como Shadowmoor, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Chiquillos del crepúsculo y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Siempre que los Chiquillos del crepúsculo ataquen o bloqueen, pon un contador -1/-1 sobre ellos. Cuando los Chiquillos del crepúsculo vayan a un cementerio desde el juego, roba una carta por cada contador -1/-1 sobre ellos.

Emergen de las sombras, creando caos hasta que las sombras los reclaman.


Card Pros

Card Advantage: Dusk Urchins is adept at refilling your hand. Each time it deals combat damage, you’re setting up for future plays by netting more cards, which is an intrinsic part of winning in MTG.

Resource Acceleration: Although Dusk Urchins doesn’t directly generate mana, it can significantly contribute to resource acceleration by providing you with additional cards, which in turn can be resources or lead to drawing into more ramp spells.

Instant Speed: While Dusk Urchins operates at sorcery speed, its synergy with instant speed spells and abilities is notable. You can respond to the removal of Dusk Urchins by boosting its power to ensure you get the most out of its on-death trigger, maximizing your card draw.


Card Cons

Discard Requirement: Dusk Urchins mandates the discard of the card itself upon triggering its ability, which can deplete your field presence, a significant drawback during tightly contested matches.

Specific Mana Cost: With a casting cost that requires three black mana, this card demands a dedicated color commitment, potentially restricting its integration into multi-color decks and hindering its flexibility.

Comparatively High Mana Cost: The three mana investment for Dusk Urchins may prove hefty, particularly when options exist that might deploy threats or provide card advantage at a reduced mana expenditure.


Reasons to Include Dusk Urchins in Your Collection

Versatility: Dusk Urchins offers a unique blend of aggressive stats and card advantage that can fit into a variety of black-based decks. Its ability to draw cards upon death makes it equally valuable for aggressive strategies and control decks looking to maintain hand advantage.

Combo Potential: The card’s death-triggered ability to draw cards scales with the number of +1/+1 counters on it, making it a synergistic piece in decks that manipulate these counters. This opens up potential for combos with cards that proliferate or double counters.

Meta-Relevance: In a meta where trading creatures in combat is common, Dusk Urchins becomes a cost-effective tool. It can deter opponents from attacking or ensure that you benefit from inevitable combat, keeping you ahead in resource accumulation.


How to beat

Dusk Urchins is a unique card from Magic: The Gathering that offers players the ability to draw cards upon its demise, making it a tricky opponent on the battlefield. To mitigate its advantage, consider employing removal spells that exile instead of destroy. Cards like Path to Exile ensure that Dusk Urchins doesn’t trigger its card draw ability, keeping your adversary from gaining that extra card advantage.

Enchantment-based removals, such as Oblivion Ring, provide a solution too. While they don’t permanently remove Dusk Urchins, they effectively neutralize it and prevent it from drawing cards until the enchantment is dealt with. Additionally, combat tricks and buff spells can help your creatures overpower Dusk Urchins in battle without triggering its ability, keeping you ahead in the card economy game.

Utilizing these strategies can be the key to maintaining momentum against a card like Dusk Urchins. It’s essential to choose your removal wisely and to be aware of when to engage it in combat, ensuring that its last-ditch effort to supply your opponent with added resources is stifled.


Cartas como Chiquillos del crepúsculo

Dusk Urchins is a unique creature card in MTG, sharing some traits with other cards yet standing out in its own right. Its ability to amass counters and draw cards upon its departure from the battlefield is reminiscent of creatures like Grim Haruspex. Grim Haruspex doesn’t receive counters, but it allows the controller to draw a card whenever another nontoken creature they control dies. Dusk Urchins requires some setup to fully utilize its potential, whereas Grim Haruspex does not.

Foulmire Knight is another card in the conversation, offering the advantage of an Adventure that draws a card in addition to presenting a deathtouch body on the field. While it doesn’t accumulate value through counters like Dusk Urchins, its versatility can be an asset in early and late game situations. Whereas Dusk Urchins can potentially draw multiple cards, Foulmire Knight offers a more consistent, though lesser, draw effect.

Assessing creature cards that deliver card advantage, Dusk Urchins exhibits a balance between creature combat and strategic planning for card draw, providing a distinctive role in MTG decks that thrive on the interplay of creature death and hand replenishment.

Grim Haruspex - Carta Magic versiones
Grim Haruspex - Carta Magic versiones

Cartas similares a Chiquillos del crepúsculo por color, tipo y coste de maná

Nettling Imp - Carta Magic versiones
Royal Assassin - Carta Magic versiones
El-Hajjâj - Carta Magic versiones
Frozen Shade - Carta Magic versiones
Scathe Zombies - Carta Magic versiones
Sorceress Queen - Carta Magic versiones
Lost Soul - Carta Magic versiones
Mindstab Thrull - Carta Magic versiones
Mischievous Poltergeist - Carta Magic versiones
Strongarm Thug - Carta Magic versiones
Razortooth Rats - Carta Magic versiones
Ghastly Remains - Carta Magic versiones
Lord of the Undead - Carta Magic versiones
Deepwood Ghoul - Carta Magic versiones
Dross Prowler - Carta Magic versiones
Nim Abomination - Carta Magic versiones
Vesper Ghoul - Carta Magic versiones
Hypnotic Specter - Carta Magic versiones
Dusk Imp - Carta Magic versiones
Severed Legion - Carta Magic versiones
Nettling Imp - Carta Magic versiones
Royal Assassin - Carta Magic versiones
El-Hajjâj - Carta Magic versiones
Frozen Shade - Carta Magic versiones
Scathe Zombies - Carta Magic versiones
Sorceress Queen - Carta Magic versiones
Lost Soul - Carta Magic versiones
Mindstab Thrull - Carta Magic versiones
Mischievous Poltergeist - Carta Magic versiones
Strongarm Thug - Carta Magic versiones
Razortooth Rats - Carta Magic versiones
Ghastly Remains - Carta Magic versiones
Lord of the Undead - Carta Magic versiones
Deepwood Ghoul - Carta Magic versiones
Dross Prowler - Carta Magic versiones
Nim Abomination - Carta Magic versiones
Vesper Ghoul - Carta Magic versiones
Hypnotic Specter - Carta Magic versiones
Dusk Imp - Carta Magic versiones
Severed Legion - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Chiquillos del crepúsculo tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Chiquillos del crepúsculo de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-05-01 If Dusk Urchins has just 1 toughness when it blocks, it will get a -1/-1 counter and be put into the graveyard. The creature that it blocked remains blocked, however.
2008-05-01 The -1/-1 counter is put on Dusk Urchins during the declare attackers or declare blockers step, whichever is appropriate, so it will be smaller by the time combat damage is dealt. (Note that this is different from how the _Shadowmoor_ card Wicker Warcrawler works.)