Látigo espina demoníaca Carta MTG
El coste de maná | |
Costo de maná convertido | 2 |
Rareza | Poco común |
Tipo | Artefacto — Equipo |
Habilidades | Equip |
Liberado | 2009-04-30 |
Coleccione símbolo | |
Coleccione nombre | Alara Reborn |
Coleccione código | ARB |
Número | 39 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Mark Hyzer |
Conclusiones clave
- Boosts creature power at instant speed, enabling surprise attacks and crucial combat wins.
- Drawing parallels with similar artifacts, it offers flexibility based on mana availability.
- Can be countered by strategic removal or disruption, maintaining board control.
Donde comprar
Si estás buscando comprar una carta MTG Látigo espina demoníaca de un coleccione específico como Alara Reborn, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Látigo espina demoníaca y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Texto de la carta
{X}: La criatura equipada obtiene +X/+0 hasta el final del turno. Equipar {1}.
Usar una espina para golpear la espalda de un esclavo es la idea de ironía en Grixis.
Card Pros
Card Advantage: While Demonspine Whip doesn’t directly allow you to draw cards, its repeatable nature means you can continually bolster your creature’s power each turn. This repeat usage provides a tactical advantage, forcing opponents to deal with the threat or risk being overwhelmed.
Resource Acceleration: This equipment card provides a cost-effective way of increasing a creature’s offensive capabilities without having to play additional spells. Investing mana into Demonspine Whip’s ability can result in a significant increase in power, potentially turning any creature into a formidable threat.
Instant Speed: The flexibility of activating Demonspine Whip at instant speed gives it a strategic edge. You can optimize your mana usage by only boosting your creature’s power during the combat phase, potentially surprising your opponent with a sudden, lethal attack.
Card Cons
Discard Requirement: When activating Demonspine Whip’s power-boosting ability, a player must discard a card. This cost can be particularly steep, especially in crucial gameplay moments when hand size determines your level of flexibility and resilience against your opponent’s strategies.
Specific Mana Cost: The Whip asks for a very specific investment of one black mana underwater the cost, which could be restrictive in multi-color or colorless decks. This requirement can sometimes prevent the card from being as versatile as one would hope in a dynamic MTG environment.
Comparatively High Mana Cost: With an activation cost of three mana to give a creature a +1/+0 boost until end of turn, Demonspine Whip’s efficiency is questionable. For decks that aim to be mana-efficient, there may be better alternatives that offer a lower cost to power ratio or provide additional benefits beyond a temporary attack boost.
Reasons to Include Demonspine Whip in Your Collection
Versatility: Demonspine Whip can be a dynamic addition to decks that crave flexibility in their artifact equipment. This card can easily adapt to various situations on the battlefield, providing a significant power boost to creatures when needed.
Combo Potential: The ability to provide a creature with a power hike at instant speed allows for unexpected and powerful combos during combat or in response to your opponent’s actions. It’s excellent for strategies that capitalize on increased creature power.
Meta-Relevance: In a meta that values quick, impactful plays, Demonspine Whip offers players a potentially game-changing power boost. This allows for significant offensive pressure or the ability to eliminate key threats in combat scenarios.
How to beat
Demonspine Whip is a unique equipment artifact in Magic: The Gathering, known for its power boosting ability at the cost of mana. When it’s on the battlefield, players might feel the pressure as it can turn even the smallest creature into a significant threat. The key to overcoming this card lies in strategic removal or disruptive counterspells targeting the artifact before it can alter the tide of battle.
Artifact removal spells like Naturalize or Disenchant are straightforward solutions, eliminating the threat before the opponent invests more mana into it. Alternatively, countermagic such as Negate provides a preemptive measure to keep Demonspine Whip from ever hitting the field. Creature removal is also vital. Should the whip be equipped, eliminating the creature it’s attached to can efficiently render the artifact useless temporarily.
Strategy is critical when dealing with Demonspine Whip. By staying ahead of your opponent’s moves and keeping your removal spells ready, you can mitigate the impact of this potentially game-changing card, maintaining control over the battlefield and leading yourself closer to victory in your MTG matchups.
Cartas como Látigo espina demoníaca
Demonspine Whip finds its niche in the array of artifact equipment in Magic: The Gathering, drawing parallels to other equipment that bolster creature power. Comparable to the likes of Bonesplitter, which straightforwardly grants a +2/+0 boost, the Whip allows a more flexible buffing option, adjusting the power increase according to available mana.
Fireshrieker is another equipment card that can escalate the threat level of your creatures, not by increasing power but by granting double strike, effectively doubling the damage output. While Demonspine Whip requires mana investment for each attack, Fireshrieker’s double strike is constant once equipped. Then there is the more mana-intensive Loxodon Warhammer, which, in addition to providing a significant power and toughness boost, also equips creatures with lifelink, a benefit beyond the scope of Demonspine Whip’s design.
Analyzing these options shows how Demonspine Whip’s utility scales with the game’s progression, standing out for its flexibility and the potential for a significant, though temporary, power surge. This makes the Whip a tactical option in the diverse world of creature-enhancing MTG artifacts.
Cartas similares a Látigo espina demoníaca por color, tipo y coste de maná
Legalidades
Formatos de Magic the Gathering donde Látigo espina demoníaca tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Látigo espina demoníaca de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2009-05-01 | If Demonspine Whip is no longer on the battlefield by the time its first ability resolves, the game checks whether it was attached to a creature at the time it left the battlefield. If it was, that creature gets the +X/+0 bonus. If it wasn’t, no creature gets the bonus. |
2009-05-01 | Once Demonspine Whip’s ability resolves and gives the +X/+0 bonus to a creature, that bonus stays with that creature for the rest of the turn even if Demonspine Whip moves to another creature or leaves the battlefield. |
2009-05-01 | When the first ability resolves, the +X/+0 bonus is given to the creature that Demonspine Whip is attached to at that time, regardless of what creature (if any) it was attached to when the ability was activated. If Demonspine Whip is on the battlefield but not attached to a creature at this time, no creature gets the bonus. |