Zona de guerra en disputa Carta MTG


Zona de guerra en disputa - Mirrodin Besieged
RarezaExtraña
TipoTierra
Liberado2011-02-04
Coleccione símbolo
Coleccione nombreMirrodin Besieged
Coleccione códigoMBS
Número144
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porScott Chou

Conclusiones clave

  1. Contested War Zone provides dual utility as a land and a force multiplier, increasing battlefield impact.
  2. Specific mana requirements and vulnerability upon activation are potential strategic drawbacks for its use.
  3. Despite its cost, its synergy and meta relevance make it a powerful addition to aggressive decks.

Texto de la carta

Siempre que una criatura te haga daño de combate, el controlador de esa criatura gana el control de la Zona de guerra en disputa. {T}: Agrega {1} a tu reserva de maná. {1}, {T}: Las criaturas atacantes obtienen +1/+0 hasta el final del turno.


Card Pros

Card Advantage: While Contested War Zone doesn’t directly allow you to draw cards, it indirectly leads to potential card advantage by being a land that can turn into a formidable threat. This dual utility ensures that the card retains its value both early and late in the game, as it can contribute to the board state without costing a card from your hand.

Resource Acceleration: One of the key features of Contested War Zone is that it can contribute to resource acceleration by boosting the power of your creatures during combat. This can lead to more efficient trades or even game-ending attacks, effectively serving as a force multiplier on the battlefield rather than just a source of mana.

Instant Speed: Although Contested War Zone operates at sorcery speed since it’s a land, it still offers strategic flexibility akin to instant speed interaction. This is because its ability can be activated during the declare attackers step, catching an opponent off-guard and potentially altering the outcome of combat in your favor without prior commitment.


Card Cons

Discard Requirement: While Contested War Zone can provide a valuable boost to your attacking creatures, activating this ability requires the unwelcome trade-off of potentially losing the land to an opponent should they deal combat damage to you. This discard-equivalent drawback can be detrimental, especially when your defenses are down.

Specific Mana Cost: Contested War Zone has a distinct need for colorless mana to activate its ability. This specific mana requirement may not align well with decks that heavily rely on colored mana, thereby limiting its compatibility with various archetypes.

Comparatively High Mana Cost: Despite the tactical advantage it may offer, Contested War Zone’s activation cost is on the higher side when compared to other lands that augment creature power. Allocating resources to power up your attack each turn might compromise your strategic flexibility in the long run.


Reasons to Include in Your Collection

Versatility: Contested War Zone offers a unique dynamic to any deck by transforming land slots into potential game-changers. It’s not just a mana source but also a tool for turning the tide of battle favorably.

Combo Potential: This card shines in synergy-intensive decks. When coordinated with creatures that benefit from attacking, such as those with battalion or exert, Contested War Zone can be the key to unlocking devastating attacks.

Meta-Relevance: In a game state where board presence dictates victory, Contested War Zone becomes an asset. It fits seamlessly into aggressive strategies that aim to maintain pressure and overwhelm opponents, making it a staple in certain aggressive deck archetypes.


How to Beat Contested War Zone

The allure of a battle-centric land like Contested War Zone is undeniable in Magic: The Gathering. The card taps for colorless mana, bolstering your resources to deploy various spells and creatures. Yet, what makes it compelling is its ability to turn the tide of battle by granting your creatures a boost in power during combat phases.

Being aware of your opponent’s opportunity to boost their attack can be key to your strategy. Ensuring you have enough blockers to mitigate the potential surge in damage is crucial. You can also hold instant-speed removal or combat tricks to disrupt their plans before they declare attackers. This anticipates the use of the Contested War Zone’s ability and can limit its impact during critical turns.

Another effective strategy is employing land destruction or control elements to neutralize this powerful land. Direct land targeting spells or abilities that limit the type of mana that can be produced are especially potent. By countering the strategic advantages of Contested War Zone, you can maintain control of the game tempo and keep your opponent’s forces in check.


Cartas como Zona de guerra en disputa

Contested War Zone is an intriguing land card in the strategic universe of Magic: The Gathering. It has analogous functionality to other mana-generating lands but shines with its unique ability to boost attacking creatures. Similar to Contested War Zone, Pendelhaven is another land that can bolster your creatures, albeit targeting only 1/1s, enhancing a specific creature category without the global effect on your entire attacking force.

Mishra’s Factory takes the comparison in a different direction. It not only generates mana but can also transform into a creature, ready to defend or join the attack. This dual nature provides versatility but doesn’t grant the attacking bonus across the board that Contested War Zone offers. For those valuing the aggression in combat phases, Inkmoth Nexus steps up as an interesting counterpart. It not only becomes a creature but also carries the fearsome infect ability, turning it into a potential game-ender. However, the infamous nexus can’t empower an entire army like Contested War Zone can.

Each of these lands brings something distinct to the battlefield, and while there are others that tap for mana or morph into creatures, Contested War Zone’s collective combat boost often gives it a pivotal role in swarming strategies within Magic: The Gathering. Its capacity to sway the tide of battle by empowering a legion of attackers can be a game-defining advantage.

Pendelhaven - Carta Magic versiones
Mishra's Factory - Carta Magic versiones
Inkmoth Nexus - Carta Magic versiones
Pendelhaven - Carta Magic versiones
Mishra's Factory - Carta Magic versiones
Inkmoth Nexus - Carta Magic versiones

Cartas similares a Zona de guerra en disputa por color, tipo y coste de maná

Mishra's Factory - Carta Magic versiones
Griffin Canyon - Carta Magic versiones
Ice Floe - Carta Magic versiones
Ghost Town - Carta Magic versiones
City of Brass - Carta Magic versiones
Bloodstained Mire - Carta Magic versiones
Zoetic Cavern - Carta Magic versiones
Grixis Panorama - Carta Magic versiones
Rupture Spire - Carta Magic versiones
Terramorphic Expanse - Carta Magic versiones
Tectonic Edge - Carta Magic versiones
Nykthos, Shrine to Nyx - Carta Magic versiones
Buried Ruin - Carta Magic versiones
Wasteland - Carta Magic versiones
Eldrazi Temple - Carta Magic versiones
Maze of Ith - Carta Magic versiones
Homeward Path - Carta Magic versiones
Arid Mesa - Carta Magic versiones
Field of Ruin - Carta Magic versiones
Arcane Lighthouse - Carta Magic versiones
Mishra's Factory - Carta Magic versiones
Griffin Canyon - Carta Magic versiones
Ice Floe - Carta Magic versiones
Ghost Town - Carta Magic versiones
City of Brass - Carta Magic versiones
Bloodstained Mire - Carta Magic versiones
Zoetic Cavern - Carta Magic versiones
Grixis Panorama - Carta Magic versiones
Rupture Spire - Carta Magic versiones
Terramorphic Expanse - Carta Magic versiones
Tectonic Edge - Carta Magic versiones
Nykthos, Shrine to Nyx - Carta Magic versiones
Buried Ruin - Carta Magic versiones
Wasteland - Carta Magic versiones
Eldrazi Temple - Carta Magic versiones
Maze of Ith - Carta Magic versiones
Homeward Path - Carta Magic versiones
Arid Mesa - Carta Magic versiones
Field of Ruin - Carta Magic versiones
Arcane Lighthouse - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Zona de guerra en disputa de un coleccione específico como Mirrodin Besieged, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Zona de guerra en disputa y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Zona de guerra en disputa tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Zona de guerra en disputa de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2011-06-01 Gaining control of Contested War Zone doesn’t cause it to tap or untap.
2011-06-01 In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone.
2011-06-01 The last activated ability affects all attacking creatures, not just those you control.
2011-06-01 The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller.