Diablillos del caos Carta MTG


Diablillos del caos - Return to Ravnica
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoCriatura — Diablillo
Habilidades Flying,Unleash
Liberado2012-10-05
Coleccione símbolo
Coleccione nombreReturn to Ravnica
Coleccione códigoRTR
Fuerza 6
Tenacidad 5
Número90
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porTyler Jacobson

Conclusiones clave

  1. Chaos Imps can swing games by offering card advantage through impactful damage and board pressure.
  2. Its Unleash ability allows for tactical versatility but also introduces potential vulnerabilities.
  3. While mana-intensive, Chaos Imps’ flying and combo potential make it a deck-worthy asset.

Texto de la carta

Vuela. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Los Diablillos del caos tienen la habilidad de arrollar mientras tengan un contador +1/+1 sobre ellos.


Card Pros

Card Advantage: In the realm of MTG, angling for control of the match hinges on your ability to outnumber your opponent in resources. Chaos Imps shine in their capacity to sway the skirmish to your favor, by potentially dealing a hefty sum of damage that can lead the way for advantageous trades or pressure on the opponent, maintaining your hand’s supremacy.

Resource Acceleration: Though indirectly, Chaos Imps can affect the pace of resource acceleration. With its formidable presence and the Unleash ability offering a decision between aggression or board presence, playing the Imps could make opponents burn resources faster than they planned, disrupting their tempo and ensuring you stay ahead of the curve.

Instant Speed: While the Chaos Imps themselves may operate within the confines of your main phases, their inclusion prompts a need for instant-speed answers from your opposition, preserving your mana and responses for the most opportunistic moments. Whether it’s removing blockers or summoning creatures at the end of your opponent’s turn, every play becomes a part of the calculated chaos favoring your strategic dominance on the battlefield.


Card Cons

Discard Requirement: Chaos Imps has an Unleash ability that can be a double-edged sword. Opting to add a +1/+1 counter to give it an edge in combat also means it cannot block, which might leave you vulnerable to your opponent’s attacks.

Specific Mana Cost: Deploying Chaos Imps requires a specific mana alignment, including both red and black mana, which restricts its inclusion to only certain types of decks, typically those running a Rakdos color scheme.

Comparatively High Mana Cost: Boasting a casting cost of six mana, Chaos Imps comes with a hefty price when considering its performance on the battlefield. There are alternatives in the game that may provide more efficient outcomes for a similar or lower investment.


Reasons to Include Chaos Imps in Your Collection

Versatility: Chaos Imps bring flexibility to your red deck builds. Thanks to their flying ability, they can be a force in the air, posing a significant threat to opponents without sufficient aerial defense.

Combo Potential: With their Unleash ability, these imps can swiftly become a powerhouse, synergizing well with strategies that amplify creature power or benefit from increased creature aggression.

Meta-Relevance: In a meta that favors aggressive plays or where evasion is key to victory, Chaos Imps can shine as a strong top-curve option in red aggro or midrange decks, filling the skies and applying pressure on the opponent.


How to Beat

Chaos Imps is an intriguing creature card that can present a formidable presence in the air with its flying ability. This card thrives in the late game within Magic: The Gathering, where its unleash ability can turn it into a significant threat. Players facing Chaos Imps often prioritize removal spells that can address the creature directly without allowing it to deal combat damage, such as Murder or Path to Exile.

Against decks packing Chaos Imps, it’s also wise to have counter spells ready, such as Dissolve or Mana Leak, to prevent it from ever hitting the battlefield. Enchantment-based removal options like Detention Sphere can also be effective, as they sidestep the Imp’s power boost from being unleashed. Keeping an array of board wipes like Supreme Verdict or Damnation in your deck can be an effective strategy to deal with multiple threats, including a board with the might of unleashed Chaos Imps.

Ultimately, handling Chaos Imps is about staying prepared with direct counters and removal tools while maintaining vigilant board control. By doing so, MTG players can mitigate the impact of even the most chaotic flying creatures and keep the game within their grasp.


Cartas como Diablillos del caos

Chaos Imps soars as a unique creature card in Magic: The Gathering, set within the vast array of red flying creatures. Comparable to the Thundermaw Hellkite, both cards command attention with impressive flying capabilities. However, Chaos Imps distinguishes itself with the unleash ability, allowing for potentially more significant damage output at the cost of being unable to block. Thundermaw Hellkite, alternatively, disrupts opponents by tapping potential blocker creatures upon entry to the battlefield.

In the league of formidable flyers, we also find Skarrgan Firebird. While not as innately powerful as Chaos Imps, it offers the flexibility of bloodrush, granting other creatures a boost akin to the imps’ power. Furthermore, the Firebird’s recurrence from the graveyard adds a layer of resilience Chaos Imps lacks. Moving to another spectrum, we encounter the Hellkite Whelp. A dragon at a lower mana cost, the Whelp pales in comparison with raw strength but compensates with its ability to pick off smaller creatures every time it attacks.

Evaluating each card’s dynamics, Chaos Imps stands out in Magic: The Gathering for players seeking formidable airborne force along with the strategic decision-making offered by the unleash mechanic, a balance of risk and reward that defines the chaos within their gameplay.

Thundermaw Hellkite - Carta Magic versiones
Skarrgan Firebird - Carta Magic versiones
Hellkite Whelp - Carta Magic versiones
Thundermaw Hellkite - Carta Magic versiones
Skarrgan Firebird - Carta Magic versiones
Hellkite Whelp - Carta Magic versiones

Cartas similares a Diablillos del caos por color, tipo y coste de maná

Shivan Dragon - Carta Magic versiones
Firestorm Phoenix - Carta Magic versiones
Crater Hellion - Carta Magic versiones
Callous Giant - Carta Magic versiones
Halam Djinn - Carta Magic versiones
Bloodshot Cyclops - Carta Magic versiones
Worldgorger Dragon - Carta Magic versiones
Two-Headed Dragon - Carta Magic versiones
Iron-Barb Hellion - Carta Magic versiones
Ryusei, the Falling Star - Carta Magic versiones
Ronin Cavekeeper - Carta Magic versiones
Oni of Wild Places - Carta Magic versiones
Thundermare - Carta Magic versiones
Pardic Dragon - Carta Magic versiones
Tectonic Fiend - Carta Magic versiones
Etali, Primal Storm - Carta Magic versiones
Kamahl, Pit Fighter - Carta Magic versiones
Sunrise Sovereign - Carta Magic versiones
Lu Bu, Master-at-Arms - Carta Magic versiones
Inferno Titan - Carta Magic versiones
Shivan Dragon - Carta Magic versiones
Firestorm Phoenix - Carta Magic versiones
Crater Hellion - Carta Magic versiones
Callous Giant - Carta Magic versiones
Halam Djinn - Carta Magic versiones
Bloodshot Cyclops - Carta Magic versiones
Worldgorger Dragon - Carta Magic versiones
Two-Headed Dragon - Carta Magic versiones
Iron-Barb Hellion - Carta Magic versiones
Ryusei, the Falling Star - Carta Magic versiones
Ronin Cavekeeper - Carta Magic versiones
Oni of Wild Places - Carta Magic versiones
Thundermare - Carta Magic versiones
Pardic Dragon - Carta Magic versiones
Tectonic Fiend - Carta Magic versiones
Etali, Primal Storm - Carta Magic versiones
Kamahl, Pit Fighter - Carta Magic versiones
Sunrise Sovereign - Carta Magic versiones
Lu Bu, Master-at-Arms - Carta Magic versiones
Inferno Titan - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Diablillos del caos de un coleccione específico como Return to Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Diablillos del caos y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Legalidades

Formatos de Magic the Gathering donde Diablillos del caos tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Diablillos del caos de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2012-10-01 Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
2013-04-15 A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
2013-04-15 Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
2013-04-15 The unleash ability applies no matter where the creature is entering the battlefield from.
2013-04-15 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.